Kael, i was wondering if it was possible that you could units with hidden nationality as a group: that would be more convenient
This will be fixed in the next patch (it was being caused by the Kuriotate player upgrading to airships).
[to_xp]Gekko;7611967 said:@War Chicken: Loki can be destroyed by first strikes, so that's what happened with the archer I guess.
When playing the scenarios with the Media Pack installed, the units are correct when they're an "active" unit, i.e. moving, attacking or defending, but the rest of the time revert to a "precursor" unit, i.e. Larry, Curly & Moe appear as overly large Vanilla Civ Swordsmen.
How do I fix this?
So.. For some reason I can't play any of the scenarios. Every time I go into the scenario menu and click the little button to launch one, the game just pauses for a moment and then CTD's. I'd really very much like to try my hand at the scenarios, so can anyone toss me a hint as to what might be the problem here?
Cheers!
From the main menu select Single Player -> Play a Scenario. The first scenario ont hat list will be "Fall from Heaven II Scenarios". Pick that one and it will give you a list of all the "Ice" scenarios.
Yeah, I know. That wasn't the problem. But I found the issue nonetheless, so all is well.
On an unrelated note born mostly out of idle curiosity.. How come the terrain in the Grand Menagerie scenario is not the usual FFH terrain, but rather normal Civ IV?
(and.. Did Falamar die at the end of it? Falamar can't die. He's the Man! )
Spoiler :Die in the ocean? Doesn't sound like a fitting end for our pirate king.
Am I entirely senile if I claim that Forts used to upgrade themselves to Castles over time, even if the tile was not being worked by a city? I could have sworn that was the case, which made them significantly more useful since you didn't need to sacrifice a tile that a city could have used for something else. Maybe I'm just dreaming, I don't know.