My units promote funny. I figure this could have to do with requiring buildings to build units. If I ave them fortifying some cities, they can't be promoted, even though those fortifying other cities can be promoted. Likewise sometimes I can move them out into parts of the countryside to promote them, but not other parts.
I'm not sure if it's because of the preceding, but I can't promote my Galleys to Galleons. I'm wondering if it's intentional that Galleys no longer promote, or if I simply need to find the right location to be able to.
I've played three maps and can't seem to find any mithril. I figure at least one ought to exist on every map. Maybe I'm just being confused and not looking in the right place, but I haven't seen it pop up on the map yet.
Genesis was cool, but I wasn't certain what it would do when I was building it. I'll look again for a description in case I missed it. I think it's important this is given it's due detail. In addition to terraforming much of my land, it also took out my fishing boats in the effected area, which was an uncool addition since it otherwise had no effect on the water. I rebuilt my boats and took control of those resources again.
Any plans for fantasy submersibles to take the place of submarines? Like summoning a kraken, or training lobster warriors?
Any plans for special wood resources? I don't anything about the world you seem to be basing the mod on, but I figure not everyone is big on metalworking. Bone, Shell, and Wooden resources to provide weapons/armor/etc. would be neat.
By the way, I think the setting for experience cap past promotion is in the globaldefines.xml.
I'm not sure if it's because of the preceding, but I can't promote my Galleys to Galleons. I'm wondering if it's intentional that Galleys no longer promote, or if I simply need to find the right location to be able to.
I've played three maps and can't seem to find any mithril. I figure at least one ought to exist on every map. Maybe I'm just being confused and not looking in the right place, but I haven't seen it pop up on the map yet.
Genesis was cool, but I wasn't certain what it would do when I was building it. I'll look again for a description in case I missed it. I think it's important this is given it's due detail. In addition to terraforming much of my land, it also took out my fishing boats in the effected area, which was an uncool addition since it otherwise had no effect on the water. I rebuilt my boats and took control of those resources again.
Any plans for fantasy submersibles to take the place of submarines? Like summoning a kraken, or training lobster warriors?
Any plans for special wood resources? I don't anything about the world you seem to be basing the mod on, but I figure not everyone is big on metalworking. Bone, Shell, and Wooden resources to provide weapons/armor/etc. would be neat.
By the way, I think the setting for experience cap past promotion is in the globaldefines.xml.