gapetit
King
- Joined
- Mar 25, 2010
- Messages
- 806
Do you dare to improve the units of the scenario, @Fairline ? Do you dare to improve the scenario, @tootall_2012 ? They would be the best team without a doubt...
Hi Gapetit,Do you dare to improve the units of the scenario, @Fairline ? Do you dare to improve the scenario, @tootall_2012 ? They would be the best team without a doubt...
Hi, that's what I mean: Crimean War. Do you like the idea?Hi Gapetit,
Which scenario are you referring too? Do you mean the Crimean War one you just updated?
Sorry for my confusion but didn't you already convert Paladin's Crimea scenario to ToT? Is there something missing to it that you feel needs to be added. To be honest I've never played it myself so I'm not knowledgeable about it.Hi, that's what I mean: Crimean War. Do you like the idea?
I can have a look at the units file, sure.Do you dare to improve the units of the scenario, @Fairline ? Do you dare to improve the scenario, @tootall_2012 ? They would be the best team without a doubt...
Yes, it's moved to ToT, with the addition of units and other changes, which I think give it realism, like typhus that can destroy any unit... But I like your scenarios because you have the ability to make them hugely playable, with events that keep the excitement going. I don't think I can improve it anymore (maybe just include the winter season...), but if anyone can add improvements it's you.Sorry for my confusion but didn't you already convert Paladin's Crimea scenario to ToT? Is there something missing to it that you feel needs to be added. To be honest I've never played it myself so I'm not knowledgeable about it.
Or did you mean to create an entirely new scenario? If so, I have to admit I'm not particularly familiar with the details of that conflict.
Thank you FairlineI can have a look at the units file, sure.
Even ships?like typhus that can destroy any unit.
Okay, I understand what you meant now. Thank you for the kind words.Yes, it's moved to ToT, with the addition of units and other changes, which I think give it realism, like typhus that can destroy any unit... But I like your scenarios because you have the ability to make them hugely playable, with events that keep the excitement going. I don't think I can improve it anymore (maybe just include the winter season...), but if anyone can add improvements it's you.
I've made a few modified versions of other designers' scenarios here and there that went quite a bit a bit beyond tweaking, but never released them, either. I fully understand thiis sentiment.There are some conversions I’ve done where I went beyond and made even more substantial changes, case in point, The Roman Empire by Michael Jeszenka where I increased the size of the map to make the Parthian Empire bigger with extra cities and made substantial adjustments to the tech tree and a few other important changes but never released it because I felt my modifications where too significant to be considered a simple conversion and where rather really a Redux version and felt it crossed the line of what may be deemed acceptable for a conversion.
On this point alone, I find it very promising. Having a talented artist like Fairline is certainly a point that should certainly encourage you to tackle this and other projects.Adding some minor optional events or units that can enhance the difficulty level for those players wanting a greater challenge without affecting the scenario’s overall gameplay (as I did recently in Aleksei Andrievski’s The Arab Conquest).
I think that a combination of British, French and Italian troops could make it very easy for a human player to conquer Crimea, but it can turn out, I have to say that most of your changes in the scenarios work very well. I'll be very happy if in the end you dare, whether it's redux or not. Thanks for the reply and for thinking about it.As I indicated previously, I’m not particularly familiar with the Crimean War, but after a brief review of Paladin’s scenario, I feel it’s one where I would want to make changes that went beyond the simple ToT conversions (for one thing, at a minimum I would have combined the French and British into one power) and therefore find myself reluctant to tackle this one.
I won't make any promises as I'm often working on other projects, including at the present on another ancient scenario conversion. In the meantime, I would have to play the scenario first, at the very least, to understand what, if any quality of life improvements could be made and whether it's a project I would be interested on working on (most conversions I do typically take between 2-3 weeks, sometimes more, and as I explained previoulsy. I don't always release them, for a variety of reasons).On this point alone, I find it very promising. Having a talented artist like Fairline is certainly a point that should certainly encourage you to tackle this and other projects.
I think that a combination of British, French and Italian troops could make it very easy for a human player to conquer Crimea, but it can turn out, I have to say that most of your changes in the scenarios work very well. I'll be very happy if in the end you dare, whether it's redux or not. Thanks for the reply and for thinking about it.
I hadn't thought about it... It's not special and I'm not particularly passionate about it, but there's no other from that historical moment. And there are very good units already made. I think this conversion is more playable and complex than the original, which is not bad, but perhaps it could be more exciting and have more developments that make it more complex. And this has nothing to do with putting more terrain volume or units into the game... It takes a creator, which is what you are, and I think with talent, and one who cares about conversions. Logically, you may not be interested in this story, the scenario itself, or it would require an effort that would force you to abandon other projects that you like more. If so, that's okay too. By asking, nothing is lostI won't make any promises as I'm often working on other projects, including at the present on another ancient scenario conversion. In the meantime, I would have to play the scenario first, at the very least, to understand what, if any quality of life improvements could be made and whether it's a project I would be interested on working on (most conversions I do typically take between 2-3 weeks, sometimes more, and as I explained previoulsy. I don't always release them, for a variety of reasons).
All the same, I'm curious, can you tell me what exactly is it about this particular scenario that seems to make you so passionate about it and what are some of the additions you think it could benefit from?