Round 1
Save,Discussion and Playing (this post and below)
All submissions for voting (here)
Round 2
Save,Discussion and Playing (here)
All submissions for voting (here)
Round 3
Save, Discussion and Playing (here)
All submissions for voting (upcoming)
Round 4
Save, Discussion and Playing (upcoming)
The Immortal Cookbook is a concurrent succession game series to help readers learn how to play and win at Immortal level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Emperor Cookbook games. We decided to raise the level of difficulty to Immortal because we are always playing from the best save and we were often over engineering saves to make them more of a challenge. The difficulty should be approximately equal to Emperor level difficulty, if only slightly harder.
Our Immortal Cookbook game features Montezuma! We will be playing at Immortal difficulty, NORMAL speed, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random and it will make for better comparison.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Leader (sorry, forgot to crop this screenshot - open at your risk)
Settings
========
To keep the pace going, I've decided to make rounds last EXACTLY one week, from Wednesday to Wednesday. Here's the breakdown of it:
1-Each Wednesday the save will be posted.
2-Following the posting of the save, I will post some relevant information to the position as well as some suggestions, in spoilers.
3-Players are strongly encouraged to contribute their thoughts in spoilers as well, before reading the other spoilers. Half the work of Immortal is planning while the other half is playing it out
4-You can play whenever you want in the week although it might be best to wait for some discussion first - up to you. Round length will be 70/40/40/50s/end unless otherwise said.
5-Play the round and submit your save by Monday, 0h00 GMT. Late submissions will be accepted but you might not get as many comments/votes as otherwise.
6-Voting begins Monday, 0h00 GMT... review the saves and then post your votes and, preferably, why. If not enough votes are generated, I'll handpick the winning save
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Immortal+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
========
And now, about the map!
Since the last one wasn't very popular with the crowd... let's start anew. This is the second map I generated, the first being isolation. For the purists out there, I have provided you with the autosave.
Here's your starting area, with the settler selected to see the game's suggestions.
Do you move to grab the second corn or stay in place? Good production, sufficient food either way. You have forests everywhere around you so what you see is what you get.
Round one will last one week and covers the first 70 turns.
We still aren't Wednesday yet you might say... well it should give you some more time for deciding your mind on what to do!
Save,Discussion and Playing (this post and below)
All submissions for voting (here)
Round 2
Save,Discussion and Playing (here)
All submissions for voting (here)
Round 3
Save, Discussion and Playing (here)
All submissions for voting (upcoming)
Round 4
Save, Discussion and Playing (upcoming)
The Immortal Cookbook is a concurrent succession game series to help readers learn how to play and win at Immortal level in Civilization 4: Beyond the Sword, v3.19
Some of you may be familiar with the previous Emperor Cookbook games. We decided to raise the level of difficulty to Immortal because we are always playing from the best save and we were often over engineering saves to make them more of a challenge. The difficulty should be approximately equal to Emperor level difficulty, if only slightly harder.
Our Immortal Cookbook game features Montezuma! We will be playing at Immortal difficulty, NORMAL speed, with a standard sized map. Huts and events are disabled for this game, as they tend to make things more random and it will make for better comparison.
Here is the info on our leader, his unique unit and building as well as our starting position and settings:
Leader (sorry, forgot to crop this screenshot - open at your risk)
Settings
========
To keep the pace going, I've decided to make rounds last EXACTLY one week, from Wednesday to Wednesday. Here's the breakdown of it:
1-Each Wednesday the save will be posted.
2-Following the posting of the save, I will post some relevant information to the position as well as some suggestions, in spoilers.
3-Players are strongly encouraged to contribute their thoughts in spoilers as well, before reading the other spoilers. Half the work of Immortal is planning while the other half is playing it out
4-You can play whenever you want in the week although it might be best to wait for some discussion first - up to you. Round length will be 70/40/40/50s/end unless otherwise said.
5-Play the round and submit your save by Monday, 0h00 GMT. Late submissions will be accepted but you might not get as many comments/votes as otherwise.
6-Voting begins Monday, 0h00 GMT... review the saves and then post your votes and, preferably, why. If not enough votes are generated, I'll handpick the winning save
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Now that we have upped the difficulty level, we will return to the 'best ball' system of selecting and playing saves. What this essentially means is that after we have completed each round, everyone will have a chance to vote on which save is in the best position. The winning save will be used for the next round.
If there is any player who is strong at Immortal+ level, it would be great to have you post your saves to show us how it's done. However, I request that any of you who realize your round was far superior remove your save from the voting. This rule is intended to ensure that the game doesn't get into a overly strong winning position after only a few rounds (because what fun is that? ).
Voting Rules:
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
========
And now, about the map!
Since the last one wasn't very popular with the crowd... let's start anew. This is the second map I generated, the first being isolation. For the purists out there, I have provided you with the autosave.
Here's your starting area, with the settler selected to see the game's suggestions.
Do you move to grab the second corn or stay in place? Good production, sufficient food either way. You have forests everywhere around you so what you see is what you get.
Round one will last one week and covers the first 70 turns.
We still aren't Wednesday yet you might say... well it should give you some more time for deciding your mind on what to do!