The unit disband rates in civ 5 appear to have been drastically increased, disbanding at an early estimate of 50% chance to despawn a unit each turn if you are making -5 gpt with 0 gold. This is absolutely gamebreaking, especially for people who play unmodded duels and teamers in multiplayer, or just for liberty play in general as it will constantly disband units where it is frequent and necessary to make negative go in certain situations. It also damages war for general play as negative gold is relatively frequent to occur, especially after upgrading a lot of units for a timing push.
For anyone saying that will just say 'adapt' to the changes, this change is so fundamental in the contexts that I have mentioned that they completely change the nature of the game and make warring in teamers and duels especially impossible.
For anyone saying that will just say 'adapt' to the changes, this change is so fundamental in the contexts that I have mentioned that they completely change the nature of the game and make warring in teamers and duels especially impossible.