Peng Qi
Emperor
I know, I know, if I want them I should mod them in...but seriously, there are a few very simple unit additions that could be made that I think would make this game so much more engaging. Namely:
More Sea Combat Units
Right now, sea combat is all ranged combat. Why this is perplexes me, especially when oceangoing warfare was ram-and-board for millennia. Wouldn't "melee" naval units enhance the depth of naval warfare anyway? Why not add these? I'm thinking:
Ancient/Classical/Medieval:
Trireme (Melee)
Galley (Ranged)
The barbarian naval unit could be renamed "longship."
(I also think that the medieval era needs separate naval units from the ancient and classical so naval combat would actually scale with land combat, but I already posted about that in another thread.)
Renaissance:
Brig (Melee)
Frigate (Ranged)
Caravel (Scout)
Industrial:
Ironclad (Melee)
Modern:
Destroyer (Melee/Scout)
Sub (Ranged)
Battleship (Siege-ish)
And secondly...
More Scouts
I think scouts could easily become an interesting element of warfare in this game. A well-positioned scout with a scout promotion or two is already very helpful for assessing nearby threats, but they don't scale at all as the game goes on, making them extremely hard to keep alive. I'm not saying they should ever be as good as real combat units, but I do think a dug-in scout should be able to take a hit from a contemporary unit without keeling over, and should be able to finish off crippled or outflanked units with relative consistency. My suggestions for what these scouts should be in each era:
Ancient:
Scout
Classical:
Slingers/Javelineers
Medieval:
Irregulars
Renaissance:
Militia
Industrial:
Skirmishers
Modern:
Paratroopers could be retooled to fill this role, or Armored Cars could be added.
Future:
Gun Drones
Again, names really aren't the relevant bit; it's just a desire to scale the Scouts so they don't become almost impossible to protect or meaningfully use on the battlefield. It would also prevent Scouts popping goody huts and becoming an archer with scout promotions, which is a little fun but inconsistent.
More Sea Combat Units
Right now, sea combat is all ranged combat. Why this is perplexes me, especially when oceangoing warfare was ram-and-board for millennia. Wouldn't "melee" naval units enhance the depth of naval warfare anyway? Why not add these? I'm thinking:
Ancient/Classical/Medieval:
Trireme (Melee)
Galley (Ranged)
The barbarian naval unit could be renamed "longship."
(I also think that the medieval era needs separate naval units from the ancient and classical so naval combat would actually scale with land combat, but I already posted about that in another thread.)
Renaissance:
Brig (Melee)
Frigate (Ranged)
Caravel (Scout)
Industrial:
Ironclad (Melee)
Modern:
Destroyer (Melee/Scout)
Sub (Ranged)
Battleship (Siege-ish)
And secondly...
More Scouts
I think scouts could easily become an interesting element of warfare in this game. A well-positioned scout with a scout promotion or two is already very helpful for assessing nearby threats, but they don't scale at all as the game goes on, making them extremely hard to keep alive. I'm not saying they should ever be as good as real combat units, but I do think a dug-in scout should be able to take a hit from a contemporary unit without keeling over, and should be able to finish off crippled or outflanked units with relative consistency. My suggestions for what these scouts should be in each era:
Ancient:
Scout
Classical:
Slingers/Javelineers
Medieval:
Irregulars
Renaissance:
Militia
Industrial:
Skirmishers
Modern:
Paratroopers could be retooled to fill this role, or Armored Cars could be added.
Future:
Gun Drones
Again, names really aren't the relevant bit; it's just a desire to scale the Scouts so they don't become almost impossible to protect or meaningfully use on the battlefield. It would also prevent Scouts popping goody huts and becoming an archer with scout promotions, which is a little fun but inconsistent.