Zeppa
Chieftain
I think with TSG 90 we should be finished with training games!!
Not sure if this is a spot for suggestions - please move if it's not. How about start one off with the VC only specified after t100?
You mean we would have to play up to T100 without knowing the VC, which is then revealed in another thread (or trust everyone not to peek)? Interesting idea, would be fun to try I think.
Not sure if this is a spot for suggestions - please move if it's not. How about start one off with the VC only specified after t100?
I'd like to see some Classical era starts and 200 turn time victories. The reason for 200 turns, is most VC's take at least 200 turns. The exceptions are domination and the few outstanding players on other VCs that can break the 200 turn barrier.
Classical era starts give 2 spearmen, 1 settler, 1 worker and no free buildings.
Edit: Also playing on the Tiny Islands map with sea level set to high could be good for forcing more naval warfare.
I would like to see more naval warfare, tiny islands high seas could be a good idea. Perhaps with Venice?
Open solicitation for input on an idea for GOTM. What would opinions be about policy restrictions or mandatory inclusions? This should lead to different victory paths, in the case of Diety games it might even challenge the highest level players. At this point its just an idea, but one id like to try.
Thanks for the input.
KT
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The ideas here are interesting for a scenario, but there isn't any way to verify the DOW portion of the game The map settings with the number of civs would lend to large empires, which is not something that we tend to see in non Domination games.Here is my idea. Standard map, 4civs, 12CS, Pangaea, raging barbs, freedom ideology mandatory, DOW forbidden unless it is to liberate CS or someone else`s capital. On finishing turn, all civs and CS must be alive. VC diplo or cultural.
I like the idea of a mandatory policy tree. For the most part I feel we as a group mostly just finish Tradition or Liberty and then Rationalism or Aesthetics depending on our victory condition.
Commerce, Exploration? I can't remember the last time I actually finished one of those policy trees. Let's hunt for those hidden sites.
Another random idea, would be a time finish but compete for something non-standard like highest happiness, most religious cities, most great works, most policies, or most wonders. (Not sure if any of that is something you can actually pull out of the save)
Final idea is to make score part of the goal victory condition. For example the winner would be the Science victory with the highest score. So we need to try and balance the turn speed with building wonders and land grabbing. Although maybe that already sort of happens by just listing both scores and turns, and people sort of compete for one or the other as is their preference.
The ideas here are interesting for a scenario, but there isn't any way to verify the DOW portion of the game
The map settings with the number of civs would lend to large empires, which is not something that we tend to see in non Domination games.