Moriarte
Immortal
- Joined
- May 10, 2012
- Messages
- 2,432
Yeah, the miss percentage does get less unreasonable as your in-game skills improved, but all that means is that the difficulty curve is upside down, which is another design issue.
I’d say that Skyrim has far more serious design issues, where from the early hours of play you become the superhero, Dovakhin, who slays dragons left and right, can kill multiple beasts, men and mer in one sitting without breaking a sweat, few hours after pressing New Game button. Morrowind also lets you become demi-god eventually, but there’s a longer character development arc, which tickles my fancy.
Yes, Morra is hard at first. So is civ. Impossibly hard at higher difficulties at first. Isn’t that why we replay them so much? Cracking complexity through constant self improvement.