Patriotic_Fool
The Mitt ©
Introduction
Hello, and welcome to PatrIOT! The year is 2024! The past year has been filled with untold chaos and death. It began with the appearance of the 'Anomaly' in Antarctica, in 2020. Countless nations of the world sent expeditions, but none returned. After a month, the continent had been consumed by a green haze, now known to be the Anomaly. Was it man made or extra terrestrial in origin? Well, nobody found out because soon the world devolved into chaos. Electrical interference from the anomaly functioned as an 'emp' of sorts, disabling many electronics in the world. Nations collapsed into chaos.
Now, you are the leader of a nation that survived the past years. The anomaly has grown increasingly bigger, and it is up to you to decide your future. Your goal: To survive against the Anomaly. Whether you work with others or slay them and take their resources is up to you..
Claims
You start by claiming 20 territories. Your nation may be fiction or it may be based on a real nation from history. All must be human, however. Additionally, you may claim 10 tiles per turn.
Technology
Every nation begins with 1 technology point in each catgory. You get 10 points to invest anywhere in each turn. I suggest spreading them out. Being an expert in one category may be tempting, but you're left open in the other! They are the following:
The Anomaly
The Anomaly is controlled by me, and is a way of keeping the game interesting and adding events. While each nation might suffer a positive or negative event, the anomaly exists to crush or aid nations who overextend themselves. Be assured that being relatively active will sate the Anomaly's appetite. Additionally, anomaly use will be limited.
Anything else..
>The Map.
>Pick your territories and color, and post in the thread with your bio.
>Roleplay affects most of your nation. The only 'stats' you have is your technology level. Everything else, from army size, political climate, or social policies is up to you. If you fail to flesh out your nation, the Anomaly might take action and do it for you.. you've been warned!
>Have fun! All stats and mechanics are hidden for powergaming reasons, thus, enjoy the game and don't worry about a spreadsheet holding you back. All your actions' effects are hidden, but they will progress similar to the WMD. The higher the tech, the better chance of your action succeeding.
>Be creative! Your orders don't have to be rigid. The more interesting or complex your actions, the more fun will be added to the game! For example, you can invest in a space program to mine asteroids or something (probably cost inefficient but it can happen nonetheless!).
>I am god. My word is final, and because you can't see the mechanics (they are there), you have no basis to complain.
>Sacrifice regularly to the RNG god [anomaly] via roleplay! This is the best tip I can give you. Remember however - quality over quantity. I rather see one good roleplay than 5 bad ones!
Thanks, and good luck
Hello, and welcome to PatrIOT! The year is 2024! The past year has been filled with untold chaos and death. It began with the appearance of the 'Anomaly' in Antarctica, in 2020. Countless nations of the world sent expeditions, but none returned. After a month, the continent had been consumed by a green haze, now known to be the Anomaly. Was it man made or extra terrestrial in origin? Well, nobody found out because soon the world devolved into chaos. Electrical interference from the anomaly functioned as an 'emp' of sorts, disabling many electronics in the world. Nations collapsed into chaos.
Now, you are the leader of a nation that survived the past years. The anomaly has grown increasingly bigger, and it is up to you to decide your future. Your goal: To survive against the Anomaly. Whether you work with others or slay them and take their resources is up to you..
Claims
You start by claiming 20 territories. Your nation may be fiction or it may be based on a real nation from history. All must be human, however. Additionally, you may claim 10 tiles per turn.
Technology
Every nation begins with 1 technology point in each catgory. You get 10 points to invest anywhere in each turn. I suggest spreading them out. Being an expert in one category may be tempting, but you're left open in the other! They are the following:
1. WMD - Each nation begins with 5 weapons of mass destruction. Here is your first hint - your rocket level is North Korea. You have a 5% chance of successful launch, a 45% chance of failure, and a 50% chance of the bomb exploding at the silo.
2. Army - You do not have an army made up in units. Every nation begins with the same army size, varying due to roleplay and technology level. Territories won in battle vary based on this technology.
3. Navy - Your navy is used for blockading and attacking other nation's coastal provinces. It may also transport troops.
4. Espionage - Your spy level. Spies may do varying missions, including causing unrest and rebellion in the enemy, sabotaging enemy WMDs, stealing technology, assassinating politicians, discovering orders, and discovering the player's tech level. Note that failure of a mission has increased consequences, to balance the variety of espionage missions available.
5. Space - This technology affects your level for your space program. You may begin a space mission at any time, from a simple launching of a satellite (which has benefits), to a construction of a moon base. Again, technology level affects whether it will be successful or a complete failure.
6. Civil - Your Civil technology level affects everything. It adds population, which in turn give you a larger pool of scientists or troops to choose from. The higher the level, the more chance of having a 'genius' born. (Think Einstein). The genius will allow a one time use of a massive increase in any select technology.
The Anomaly
The Anomaly is controlled by me, and is a way of keeping the game interesting and adding events. While each nation might suffer a positive or negative event, the anomaly exists to crush or aid nations who overextend themselves. Be assured that being relatively active will sate the Anomaly's appetite. Additionally, anomaly use will be limited.
Anything else..
>The Map.
>Pick your territories and color, and post in the thread with your bio.
>Roleplay affects most of your nation. The only 'stats' you have is your technology level. Everything else, from army size, political climate, or social policies is up to you. If you fail to flesh out your nation, the Anomaly might take action and do it for you.. you've been warned!
>Have fun! All stats and mechanics are hidden for powergaming reasons, thus, enjoy the game and don't worry about a spreadsheet holding you back. All your actions' effects are hidden, but they will progress similar to the WMD. The higher the tech, the better chance of your action succeeding.
>Be creative! Your orders don't have to be rigid. The more interesting or complex your actions, the more fun will be added to the game! For example, you can invest in a space program to mine asteroids or something (probably cost inefficient but it can happen nonetheless!).
>I am god. My word is final, and because you can't see the mechanics (they are there), you have no basis to complain.
>Sacrifice regularly to the RNG god [anomaly] via roleplay! This is the best tip I can give you. Remember however - quality over quantity. I rather see one good roleplay than 5 bad ones!
Thanks, and good luck