I don't like the bireme because you lose its trade route protection bonus as soon as you upgrade it. It's going to be barely usable in that capacity.
We don't know if they may have reworked upgrades.
I don't like the bireme because you lose its trade route protection bonus as soon as you upgrade it. It's going to be barely usable in that capacity.
No, no Cree bonuses are MUCH stronger and come earlier. Mekewaps are OP. Phonecia is D-tier, except on Archipelago, which almost no one plays.
Arguably the worst civ of GS.
With all the changes coming in GS (most notably the chopping overflow and the naval situation) the entire meta is about to shift yet people still think that basic yields are the only way to win.
No, no Cree bonuses are MUCH stronger and come earlier. Mekewaps are OP. Phonecia is D-tier, except on Archipelago, which almost no one plays.
Arguably the worst civ of GS.
I don't like the bireme because you lose its trade route protection bonus as soon as you upgrade it. It's going to be barely usable in that capacity.
Spotted this question while going back to the first page to glance at Phoenicia's abilities. Don't know if someone answered this. It was probably pronounced something like /lipʰˈkʼiː/ or /lepʰˈkʼiː/. It would probably be Romanized as Lipqī/Lepqī. The Greeks and Romans called it Leptis Magna (there was, as you may expect, another town by the same name, which the Greeks and Romans called Leptis Minor).The Phoenician icon. I have no idea what it is.
Edit: Apparently, it's 'alep, the first letter of Phoenician alphabet. Thanks @Uberfrog for finding out!
Also, how the heck do you pronounce the city name?
Edit: It's Leptis. Thanks @Uberfrog again!
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Okay, finally made it through the thread to date. My thoughts:
Initially, mild disappointment. I wanted a unique luxury (or luxuries) (well implemented) and a science bonus beyond the writing boost.
But after reading all the analysis about how well this civ can expand, I'm quite looking forward to this one, as I like to build lots of cities. And the loyalty and capital shifting stuff should be interesting.
The Cothon, bireme, and extra trade routes look great. Very nice leader model as well. (She might have become my avatar if Christina hasn't shown up first. Maybe in another year.)
There hasn't been an official announcement yet. I assume Thursday. But if the rumors that the embargo lifts that day, maybe tomorrow instead.
I've no idea what "naval situation" you're referring to as a major change, but buffing basic yields and useable Great People (i.e. not spamming Admiral-producing districts) are the name of the game.
but at first glance it looks like Georgia Mk II.
nor is being able to spam harbours a recipe for a "Free Inquiry powerhouse" any more than it is for England, so please stop using (or at least overusing) the term "powerhouse".
Even Georgia is getting buffed in GS in terms of diplomatic victories.
Remember, everybody was excited for Georgia
They are EXTREMELY weak. Might even be Georgia tier.
I can see myself keeping a few around until late game. But honestly you could just upgrade and station your ships along your most common routes in sentry mode and have the same effect.I don't like the bireme because you lose its trade route protection bonus as soon as you upgrade it.
Being Suzerain of a city state gives you more diplomatic favor which could help in your votes for diplomatic victory. Georgia has a way to get double envoys.In what way?
In what way?
One of the dangers of excessive speculation is that you can become enraptured with an imaginary version of a civ and thereby disappointed with the actual product.
I mean you are commenting on the power of civilizations in GS using standards from pre-GS. Naval improvements include double yields from naval trade routes and harbor buildings receiving bonuses from commercial city states. Commercial districts may product more gold on land but the Harbor buildings provide a plethora of useful yields from food to production to gold beating out the Commercial District on coastal cities by the time Seaports are online. So the only real advantage Commercial Hubs have at this point are Great Merchants which are useful but not some dealbreaker you are making them out to be.
Best part is... you can build both.
And given the increased proclivity to naval buildings and sea trade routes, coastal cities will be more important than ever, and this naturally means that naval power will be more relevant not less. Stop dismissing it.
Well this is a remarkably weird thing to say. Just because another civilization can potentially do something doesn't mean it's not powerful in itself.
The fact is that Phoenicia can pump out cities like no other