You either win big or lose big playing Ork-Gobbos. I don’t think that I have had any close games to my knowledge in WHFB. Randomness is just something you have to tolerate (and animosity isn’t so punishing).
Randomness in computer games is another factor entirely. The random number generator is percentile (and it hates me. Give me a d6!!), and when you’re plotting a nation (not a single WHFB game), randomness can cause some nasty outcomes. You’re nation is surrounded by enemies - other players AND barbarians. Too much randomness is suicide on the national level.
Randomizers work well, but hiding results just tends to frustrate strategy gamers - we like to know what is going on, so we can try to optimize.
Too much randomizing can be confusing and hard to code.
So this "chaotic" bit is just what is needed with greenskins.
However, I do agree that not knowing what an event does is frustrating. As for the race, putting 4 chariots and randomizing the winner would be a nice one, and quite self explaining.
The random events for the ork-gobbos help to give THAT randomness Greenskin feel. Therefore not many will be hidden results (1 to 30%), secret from players for the ork-gobbo fun (but will not be catastrophic results – only little tickles or a tap on the nose. “Da Big Race” is an example). Almost all of them (80 to 190%) will be known outcomes, for the plotter, I agree.
Unless there are other "attributes" differentiating those two gods, I assume it could be quite safe to give similar bonuses to players choosing to worship one over the other
But you could easily have something like:
Worship gork-> something minor good
Worship mork-> somerthing minor good
Worship both -> 50% chance something minor bad, 50% chance something very good.
If you worship one, the other will get jealous... (And that’s not considering their egos).
Although I do like the idea of some randomness there... If you worship one, then there will be a minor good, plus with a 33% (+/-?) chance of a minor bad (maybe identical minor bad for both).
A better description in the beginning text (or text options) can also help to predict outcomes on a hidden result:
E.g. “Shall wez praiz Gork or Mork, Warboss?
a) Gork bring down is might!
– Althou i hopez Mork don get angry wit uz... *
b) Mork will savez uz!
- Althou i hopez Gork don get angry wit uz... *
c) Gork an Mork! Dey ar equalz! *
d) Bah! Who needz em boyz? We don’t needz em! *
Anybody who selects D deserves to get stepped on (knowing canon), giving city revolt time and +1xp to all units in the tile. The only hidden result here will be from option A or B IF it triggers the other god’s jealousy. Option C gives a very minor good (playing it safe with no risk).
Open to suggestions on rewards for A, B, and a minor reward for C; and a bad for option A/B that triggers on the random result... (No xp though as that’s for D. I like kzwix’s idea though for damaging units via the punch-up).