r16
not deity
- Joined
- Nov 10, 2008
- Messages
- 11,258
They can, but it spawns only if there is still space for him (the MGL) on the ship.
ı can also vouch for that the generals can be left on the water and picked up later .
They can, but it spawns only if there is still space for him (the MGL) on the ship.
The 'default for new cities' setting(s) get transferred from one game to the next, implying that it's stored in the .ini file, so it's possible that it might actually only be consulted when starting a new game, rather than affecting what happens within a game-in-progress.I need to switch governor setting from prod to food in newly spawned non-core cities (which anyway don't produce more than 1 spt), but checkbox "default settings for new cities" has no effect! So I can only change emphasises only for ALL cities, what's obviously no better option. What am I doing wrong?
OK,thanks.When a stack containing a landunit with a bombardement value is attacked this values is once applied against the attack value of the attacker before the battle starts. Having some artillery units is best for this job, but longbows do it also.
Propaganda: nope. No Espionage tech yet, and probably it will never be discovered. I'm "spying" with the diplomats.
Spying on Bob: a failed espionage mission would be ideal to lure him into declaring first. But... a tech steal is too expensive: 1150 gold for an immediate spying. I would prefer to steal world maps: 150 gold and even if i succeed (my goal is to fail!) i can repeat the espionage without going broke.
No. Espionage allows you to build the Intelligence Agency, which allows you to plant spies, which in turn increases the choice of possible espionage missions available to you, but the tech alone does not give you any extra spying abilities.Are stealing WM always requires Espionage advance? While reading a tR1cKy's epic thread I was found these sentences (conflicting on my own experience!):
OTOH, if you do build the IntelAg, and successfully plant a spy -- which can also be done during wartime, although I believe it's then more expensive
I don't know at what point in Civ3's development the 'map-trading' tech was changed*, but in Conquests it's quite possible to reach the Industrial Age without learning Navigation. Conversely, Magnetism is obligatory for era-advancement, it also allows 'Trade over Oceans', and only 1 trade-partner (i.e. the AICiv) needs to know Navi to make map-trading possible. So, unless their gameplan absolutely requiresStrange. In all of my PTW games I have only 2 options via diplomat spying: Investigate city & Steal tech. WM box is grayed out, like others. Techs, say, are upto Ind Age but without Esp(IntAgency).
Then I have downloaded some c3c gotm saves situation looks exactly same.
Strange. In all of my PTW games I have only 2 options via diplomat spying: Investigate city & Steal tech. WM box is grayed out, like others.
So, unless their gameplan absolutely requires Explorers and/or Magellans, many players (especially those playing at Emp+) just learn/ buy/ steal Magnetism and skip Navi altogether, in order to save time and/or gold.
Known ALL MA techs, so this not a point.Is it therefore possible that in (all) those savegames, Navi is not known by you/ the uploader...?
So what about that Tr1cKy's game? Early patch version? (but in 2005???)That is correct. Stealing WM requires spies which require the Intelligence agency which requires espionage.
And I was wrong anyway, as Justanick points out.. the 'map-trading' tech does not allow map-stealing, so that element of my answer was a complete red-herring.Known ALL MA techs, so this not a point.
I refer you to my previous post:So what about that Tr1cKy's game? Early patch version? (but in 2005???)
I'd have to check my Vanilla .bic to see whether map-stealing is/was allowed for diplomats there -- but that property is certainly moddable in the Vanilla Editor, so if you see Tricky referring to stealing Maps before learning Espionage, that might be how he's doing it.However, Tricky's game was based on the Vanilla .exe (he used a slightly modded Vanilla .bic), and in Vanilla, Map-trading(and hence -stealing)becomes possible much earlier -- in the Ancient Age, with Mapmaking (non-optional).
Not sure what you mean by 'Marathon' gamespeed -- wasn't that rather for Civ4 (which I've never played)? If so, you're asking in the wrong forum...So I felt like playing Civ3 tonight, but I couldn't remember which preference to change to make it to marathon game speed. I'm in the Configuration settings and staring at the numeric codes. Just no remembering.
Anyone out there remember?
Not sure what you mean by 'Marathon' gamespeed -- wasn't that rather for Civ4 (which I've never played)? If so, you're asking in the wrong forum...
For Civ3, the nearest equivalent is probably 'Accelerated production' (halves all build costs) -- just check the box in the 'Victory conditions/Game rules' box of the 'Choose your Civ and Opponents' game-setup screen. Or you could play 'Elimination' or 'Regicide', where capturing a single enemy city or killing an enemy 'King'-unit (respectively) will eliminate that Civ. (NB All these options were intended to be used primarily for MP games, so are only available in PtW and Conquests/Complete, not Vanilla Civ3)
If you just want a quick/easy Civ3 game, choose a Tiny Pangaea 80% Map, pick the Aztecs as your Civ, set difficulty to "Warlord" and let your Jags away...