QUESTION 1
Victory types - i usually play domination only, but AIs when competing for like science victory, dislike you when you are ahead, generally AIs dont like you, when you are competing with them.
If i turn off science victory, do AIs dislike me less, if im ahead in science? I just wonder, if maybe games would be more interesing, when i just leave other victory types on?
Would more victory conditions influence on AIs dislike each other more due to copetitiveness, and therefore result in more wars? Or usually some civilisations have certain biases towards specific
win types, and dont rly care about the others? Or competivieness is set "in stone" so AIs dont like more advanced civz regardless if science victory is possible or not?
QUESTION 2
Chosing game Diffiiculty - Im trying to find some sweet spot between difficulty (= my ambition ) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
If its too hard, usually on Diety, its kinda frustrating and im leaving the game overwhelemd. If you play with human, its all about decission making, but to compensate AIs you need to give them some extra yields, but
i have a feeling, that on Diety, its kinda getting ridiculous I did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)
and considering how much science you need to accumulate and how many techs AIs are usually ahead, seems likse overall AIs have between 50%-100% more science accumulated.. always.. no matter what i do..
Whatever i focus on, im lacking in other departments. The problem is that, even if, to some point, i can compete with AIs, more production for AIs and less cost of building causes, that AIs can actually build all
the buildings between researches, and then when their army is full, they can just, without any pressure switch to science/culture processes while im stuck in building building/units.
So basically i learned, that if you are not being able to compete with production, everything going downhill from that.. Which is kinda hard, because AIs also get big buffs in department of growth and happiness.
The only partial successes so fare i had with Aztecs with growth pantheon and Celts with +2culture per city and +1prod/+1gold per each connected resource.
And i started to use caravans with food to grow my expansions asap, not to mention rerolling starting locations countless times to get some unethical start
I mean, i dont mind that game forces me to standing on my toes, untill i believe that my correct decission making is enough. But its getting frustrating, since i just dont know what i could do better or different..
So my conclussion is that, on Diety, its just almost impossible to just win a random game, with random civilization on random start.. well.. at least for me
So this question may sound stupid, but how can i improve, when i literally have no ideas what can i do better ?
Or maybe just diety is designed in such way, what usually you shouldnt win, and Emperor is the last semi-realistic difficulty level?
Are you also getting bored of the game, the moment you start dominating the AIs?
Honestly, my actual problem is that i from longest time i wanted to play around some submarines and fighers/bombers, but most of the times, game is done before that..
QUESTION 3
Demographics(or graphs) vs Instant yields - From longest time i was just wondering, and honeslty i dont know why i didnt ask earlier If you get like Authority,
you get a lot of production from border expansions. I noticed that in the star icon, where there are shown instant yields from last 10 turns, there is shown average per turn/per city for like
production and gold. If i see some stats in demographics, or some graphs in InfoAddict, do those instant yields are included in that? I mean, if AI has authority and i have similar production then me,
does it means it has aclual gold/production income similar, or in fact it has much more?
Victory types - i usually play domination only, but AIs when competing for like science victory, dislike you when you are ahead, generally AIs dont like you, when you are competing with them.
If i turn off science victory, do AIs dislike me less, if im ahead in science? I just wonder, if maybe games would be more interesing, when i just leave other victory types on?
Would more victory conditions influence on AIs dislike each other more due to copetitiveness, and therefore result in more wars? Or usually some civilisations have certain biases towards specific
win types, and dont rly care about the others? Or competivieness is set "in stone" so AIs dont like more advanced civz regardless if science victory is possible or not?
QUESTION 2
Chosing game Diffiiculty - Im trying to find some sweet spot between difficulty (= my ambition ) and pleasure, if its too easy, im kinda bored and abandoning the game around Renessiance/Industrial.
If its too hard, usually on Diety, its kinda frustrating and im leaving the game overwhelemd. If you play with human, its all about decission making, but to compensate AIs you need to give them some extra yields, but
i have a feeling, that on Diety, its kinda getting ridiculous I did some math and counted how much science it is accumulated between each Era//Tier (Like Ancient T2 / Classical T1)
and considering how much science you need to accumulate and how many techs AIs are usually ahead, seems likse overall AIs have between 50%-100% more science accumulated.. always.. no matter what i do..
Whatever i focus on, im lacking in other departments. The problem is that, even if, to some point, i can compete with AIs, more production for AIs and less cost of building causes, that AIs can actually build all
the buildings between researches, and then when their army is full, they can just, without any pressure switch to science/culture processes while im stuck in building building/units.
So basically i learned, that if you are not being able to compete with production, everything going downhill from that.. Which is kinda hard, because AIs also get big buffs in department of growth and happiness.
The only partial successes so fare i had with Aztecs with growth pantheon and Celts with +2culture per city and +1prod/+1gold per each connected resource.
And i started to use caravans with food to grow my expansions asap, not to mention rerolling starting locations countless times to get some unethical start
I mean, i dont mind that game forces me to standing on my toes, untill i believe that my correct decission making is enough. But its getting frustrating, since i just dont know what i could do better or different..
So my conclussion is that, on Diety, its just almost impossible to just win a random game, with random civilization on random start.. well.. at least for me
So this question may sound stupid, but how can i improve, when i literally have no ideas what can i do better ?
Or maybe just diety is designed in such way, what usually you shouldnt win, and Emperor is the last semi-realistic difficulty level?
Are you also getting bored of the game, the moment you start dominating the AIs?
Honestly, my actual problem is that i from longest time i wanted to play around some submarines and fighers/bombers, but most of the times, game is done before that..
QUESTION 3
Demographics(or graphs) vs Instant yields - From longest time i was just wondering, and honeslty i dont know why i didnt ask earlier If you get like Authority,
you get a lot of production from border expansions. I noticed that in the star icon, where there are shown instant yields from last 10 turns, there is shown average per turn/per city for like
production and gold. If i see some stats in demographics, or some graphs in InfoAddict, do those instant yields are included in that? I mean, if AI has authority and i have similar production then me,
does it means it has aclual gold/production income similar, or in fact it has much more?
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