Quick Questions , Quick Answers

Using C2C_World mapscriipt, I was placed on an oceanlocked 68-tile island with one barb city for company. There's room for seven cities on the whole island.

Is this working as intended?
Hard to say without more info, how many civs, how large a map, what kind of map (continents I suppose), old world only start or start everywhere, did you chose the Barbarian World option (this should be yes), etc.
 
Hard to say without more info, how many civs, how large a map, what kind of map (continents I suppose), old world only start or start everywhere, did you chose the Barbarian World option (this should be yes), etc.
It's a Huge map, default number of civs - I think 12. Option "Barbarian - Barbaric World" is on. I can't find "Continents" or Old World/everywhere in my Settings, Options, or .inis. Is there somewhere else I need to look? Mapscript C2C_WORLD.
 
It's a Huge map, default number of civs - I think 12. Option "Barbarian - Barbaric World" is on. I can't find "Continents" or Old World/everywhere in my Settings, Options, or .inis. Is there somewhere else I need to look? Mapscript C2C_WORLD.
Sea level is also of interest as if it is very high this would increase the chance that many landmasses are separated by ocean and that more than one of them are designated as old world landmasses.
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World mapscript remembers your last used settings.

So you are saying there is a minimum of 5 water plots separating your landmass from any other landmass, and that it is not the largest landmass on the map. This shouldn't really happen if one play with "old world start" (though it could theoretically happen, just very unlikely with most options being standard), but it is very likely to occur with start everywhere.
 
Sea level is also of interest as if it is very high this would increase the chance that many landmasses are separated by ocean and that more than one of them are designated as old world landmasses.
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World mapscript remembers your last used settings.

So you are saying there is a minimum of 5 water plots separating your landmass from any other landmass, and that it is not the largest landmass on the map. This shouldn't really happen if one play with "old world start" (though it could theoretically happen, just very unlikely with most options being standard), but it is very likely to occur with start everywhere.
So I went in as if to start a new game, and I get Continents landform, Old World start - and Medium sealevel.

The ocean in one place is only one tile wide, but of course that has the same effect as an entire Pacific.

It's like a Seven City Challenge two-civ Duel scenario until pirate ships.

When you say "could theoretically happen", is that the same as "working as intended", or not? I mean: neutral question - do you think the mapscript should be changed?
 
When you say "could theoretically happen", is that the same as "working as intended", or not? I mean: neutral question - do you think the mapscript should be changed?
It should be changed, but since the issue is very rare, it is very low priority.
Should just make sure that all old world landmasses are connected to the biggest landmass on the map minimum by sea terrain. Biggest landmass is always "old world", I think it roughly goes for a 40-60 new-old world land plot division, but that division ratio can be loosened to allow a hard rule that old world landmasses cannot be divided by Ocean from the biggest landmass.
 
Hey guys,
where is the formula for the developing leaders? How to change how much culture a leader needs to level up?
 
What does the unique Philistine unit (light hoplite) have over the unit it replaces, the spearman? I couldn't find anything: class (melee), production cost, promotions, bonus versus different classes, veil and spot, group size.
 
What does the unique Philistine unit (light hoplite) have over the unit it replaces, the spearman? I couldn't find anything: class (melee), production cost, promotions, bonus versus different classes, veil and spot, group size.
At least it's not Jomon Dogs, which are WORSE than regular Dogs.
 
What does the unique Philistine unit (light hoplite) have over the unit it replaces, the spearman? I couldn't find anything: class (melee), production cost, promotions, bonus versus different classes, veil and spot, group size.
Culture units are unbalanced - there was no documentation left by original modder, so those stayed unchanged, while base units were changed again and again.
 
First of all: sorry for my English.

Second: How it's possible to found new city? I'm already deep in the first era and still I cannot build any settlers. What tech do I lack or what did I miss?

Third: congratulate for You people for making such great mod. I was always a great fan of civ series. IT's unbelievable that You did such great work for free.
 
Second: How it's possible to found new city? I'm already deep in the first era and still I cannot build any settlers. What tech do I lack or what did I miss?
Tribalism, if you have the tech and cannot train Tribe units, then you have accidentally chosen the one city challenge game option when you created the game.
It can be turned off in world builder ctrl+W.
 
Is developing leaders still a thing? I started a new game after not playing for a while, and I have 8 culture points. However, I don't see anywhere indicating how many culture points I need to choose a new trait, or how to view what my current traits do. I saw the trait options when I started the game, so I thought nothing had changed.
 
Is developing leaders still a thing? I started a new game after not playing for a while, and I have 8 culture points. However, I don't see anywhere indicating how many culture points I need to choose a new trait, or how to view what my current traits do. I saw the trait options when I started the game, so I thought nothing had changed.
Huh, the flag should tell you how much culture you need to increase the leadership level. I'll look into that.
On the last SVN I moved the trait info from the flag tooltip into the heritage advisor at the traits tab in it.

Edit: Don't you see something like this in the flag tooltip?
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Is developing leaders still a thing? I started a new game after not playing for a while, and I have 8 culture points. However, I don't see anywhere indicating how many culture points I need to choose a new trait, or how to view what my current traits do. I saw the trait options when I started the game, so I thought nothing had changed.
Double check that you turned on the option for the game, F8 (game screen), under settings you should see "Leader - Developing" listed as an active option:

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Double check that you turned on the option for the game, F8 (game screen), under settings you should see "Leader - Developing" listed as an active option:

View attachment 690833
No, I don't have this option on. I didn't notice where in the options I selected to enable/disable it. I'll start a new game and check again. Thank you!
 
Question...is there any way in BUG to change the Minimum City Distance to 1, please? In game, all I get is 2 to 6. Can't find it in any of the BUG xml files, as well.

Thanks!
 
Question...is there any way in BUG to change the Minimum City Distance to 1, please? In game, all I get is 2 to 6. Can't find it in any of the BUG xml files, as well.

Thanks!
I think they removed it from the XML files when they made it a BUG option.
 
Figured it out. In case anyone is interested, click the three line button circled in the top right, then uncheck the delay city cycle. I thought it was popping up at the beginning of the next turn instead of the end of this turn.

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