deanej
Deity
Work on Star Trek is winding down and as such I'm setting sights on my next project: a sci-fi mod based on Fall From Heaven: Remnants of Altrea. The plot is that an exploratory fleet sent from Earth to explore the galaxy went through a spacial anomaly, sending them millions of light years away where they crash onto a barren planet (which once had a civilization, but all that remains is the skeletons of the dead, held together by nanoprobes that got altered by radiation). The mod would be based on the struggle to survive and rebuild civilization after the crash. The idea is that FFH's spells would be replaced by technology. Agendas would replace religions as well.
A lot of the general design is done; I have the civs/leaders (whose images will be photoshoped characters from Star Trek: Enterprise, as that allows me to easily have consistency), the agendas are outlined, and I have a general history (based off of The Next 100 Years: A Forecast for the 21st Century by George Friedman, though I have to write the post-2100 stuff), which I've outlined below (fun fact: leader and GP names are references; have fun guessing them all, and some will be obvious while others will probably be very difficult to figure out, especially where I piece together a name). I've posted what I've designed at the bottom of this post (aside from the GP list). What I don't have is the units, technologies, and buildings, beyond a generalized idea. This is where I'm asking for community input. I won't be changing the them, but feel free to give a name, short description, and suggested function for anything you come up with, though techs should probably be done on a broader scope.
Oh, and if you're wondering, even though this isn't fantasy, it still fits in FFH canon.
Civilizations
-Voyager: Admiral Steven G. Archibald (based on Forrest, fleet admiral, good), flagship
-Discovery: Holly Goodhead (based on Hernandez, captain, good), science focused
-Columbus: Lynda Lee (based on Cutler, chief medical officer, good), medical focused
-Zheng He: Commodore Zeke (based on Reed, fleet security chief, neutral), security focused
-Magellan: Cyrus Ramsey (based on Tucker, chief engineer, neutral), engineering focused
-Hudson: Miranda Frost (based on Hoshi, first officer, neutral), food focused
-Marco Polo: Charles Vincent (based on Mayweather, first officer, neutral), general
-Drake: Milton Bombay (based on Archer, first officer, good), general
-Ericson: Captain Blanco (based on Kelby, captain, neutral or evil?), general
-Ceridwen (spawn from first player to research Pact with religion)
-Altrea: Borg-based, spawn from barb city (wonder), cyborgs
-cyborgs respawn zombies, zombies respawn skeleton
Gameplay/Landscape
-Barbarians: animated skeletons
-numerous ruins (goody huts), lairs give database fragments (tech/story)/other effects
-cold/barren
-food from tech/specialists, some improvements
-chance to create skeletons/zombies from dead units
-barb "cities" - defender rise up if approached (up to two units per pop point, one per unit within a tile
-wreckage from ship, provide supplies (construct buildings, techs, currency, sensor readings (maps)) (goody huts)
-alignment: start neutral/good, change based on agendas, insane trait, events?
-devotion to Ceridwen events - war if refuse?
-no espionage or great generals
-disease until tech researched - virus/blight outbreak
Religion
-rename religions to agendas
-one based on contract with Ceridwen, destroy world/galaxy to get home (or not?) (evil); AC?
-one based on utilizing nanoprobes on planet (neutral?/evil)
-vampires, like Calabim, effect possibly power engines? (evil)
-colonize planet (neutral); cheaper terraforming
-enforce morals (good); blocked from evil; culture/diplo?
-technology (neutral); research bonus
-military (neutral); can declare martial law in city with high crime rate
Units
-security (cheaper, weaker, boost on defense)
-militia
-armies use equipment
-worker - also rush some production
Terrain
-Rock (Tundra)
-Rock (Broken Lands)
-Rock (Shallows)
-Sand (Desert)
-Dirt (Fields of Perdition)
-Plains (Plains)
Resources
-native plant, poisonous, survived barren climate
Improvements
-mines
-greenhouse
-military outpost
Technology
-Sonic Ray Gun (SN Portable Dog Killer)
-Terraforming (can create dirt)
-Genetic Engineering (create plains on dirt)
-Genetically Modified Grain (create grain resources with gold on plains)
-Cloning (create animal resources with gold on plains)
-Mind Control (easier if with Ceridwen)
-Prozium - precurser to mind control?
Planet History
-binary system - red dwarf and main sequence
-main star now white dwarf
-Altrea destroyed 7 billion years ago
-Gamma ray burst - destroyed almost all life on planet
-nanoprobe experiments; programming altered by radiation - assimilate individuals/remains (Grigari)
-planet later captured by red dwarf companion to main star
Crew History
-present as Captain's/crew logs in civilopedia
-first manned exploration beyond solar system
-fleet of 9 ships, each had crew of about 75-100
-leaves in (need year)
-explore Alpha Centauri and other systems, out for two years
-discover civ in classical/midieval times, and evidence for a space-faring civ closer to galactic core
-encounter spatial anomaly 400 light years from earth, wind up very far away, severely damaged
-have to crash land on planet in fringe of elliptical galaxy
-escape from vessels, wreckage scattered on planet
A lot of the general design is done; I have the civs/leaders (whose images will be photoshoped characters from Star Trek: Enterprise, as that allows me to easily have consistency), the agendas are outlined, and I have a general history (based off of The Next 100 Years: A Forecast for the 21st Century by George Friedman, though I have to write the post-2100 stuff), which I've outlined below (fun fact: leader and GP names are references; have fun guessing them all, and some will be obvious while others will probably be very difficult to figure out, especially where I piece together a name). I've posted what I've designed at the bottom of this post (aside from the GP list). What I don't have is the units, technologies, and buildings, beyond a generalized idea. This is where I'm asking for community input. I won't be changing the them, but feel free to give a name, short description, and suggested function for anything you come up with, though techs should probably be done on a broader scope.
Oh, and if you're wondering, even though this isn't fantasy, it still fits in FFH canon.
Civilizations
-Voyager: Admiral Steven G. Archibald (based on Forrest, fleet admiral, good), flagship
-Discovery: Holly Goodhead (based on Hernandez, captain, good), science focused
-Columbus: Lynda Lee (based on Cutler, chief medical officer, good), medical focused
-Zheng He: Commodore Zeke (based on Reed, fleet security chief, neutral), security focused
-Magellan: Cyrus Ramsey (based on Tucker, chief engineer, neutral), engineering focused
-Hudson: Miranda Frost (based on Hoshi, first officer, neutral), food focused
-Marco Polo: Charles Vincent (based on Mayweather, first officer, neutral), general
-Drake: Milton Bombay (based on Archer, first officer, good), general
-Ericson: Captain Blanco (based on Kelby, captain, neutral or evil?), general
-Ceridwen (spawn from first player to research Pact with religion)
-Altrea: Borg-based, spawn from barb city (wonder), cyborgs
-cyborgs respawn zombies, zombies respawn skeleton
Gameplay/Landscape
-Barbarians: animated skeletons
-numerous ruins (goody huts), lairs give database fragments (tech/story)/other effects
-cold/barren
-food from tech/specialists, some improvements
-chance to create skeletons/zombies from dead units
-barb "cities" - defender rise up if approached (up to two units per pop point, one per unit within a tile
-wreckage from ship, provide supplies (construct buildings, techs, currency, sensor readings (maps)) (goody huts)
-alignment: start neutral/good, change based on agendas, insane trait, events?
-devotion to Ceridwen events - war if refuse?
-no espionage or great generals
-disease until tech researched - virus/blight outbreak
Religion
-rename religions to agendas
-one based on contract with Ceridwen, destroy world/galaxy to get home (or not?) (evil); AC?
-one based on utilizing nanoprobes on planet (neutral?/evil)
-vampires, like Calabim, effect possibly power engines? (evil)
-colonize planet (neutral); cheaper terraforming
-enforce morals (good); blocked from evil; culture/diplo?
-technology (neutral); research bonus
-military (neutral); can declare martial law in city with high crime rate
Units
-security (cheaper, weaker, boost on defense)
-militia
-armies use equipment
-worker - also rush some production
Terrain
-Rock (Tundra)
-Rock (Broken Lands)
-Rock (Shallows)
-Sand (Desert)
-Dirt (Fields of Perdition)
-Plains (Plains)
Resources
-native plant, poisonous, survived barren climate
Improvements
-mines
-greenhouse
-military outpost
Technology
-Sonic Ray Gun (SN Portable Dog Killer)
-Terraforming (can create dirt)
-Genetic Engineering (create plains on dirt)
-Genetically Modified Grain (create grain resources with gold on plains)
-Cloning (create animal resources with gold on plains)
-Mind Control (easier if with Ceridwen)
-Prozium - precurser to mind control?
Planet History
-binary system - red dwarf and main sequence
-main star now white dwarf
-Altrea destroyed 7 billion years ago
-Gamma ray burst - destroyed almost all life on planet
-nanoprobe experiments; programming altered by radiation - assimilate individuals/remains (Grigari)
-planet later captured by red dwarf companion to main star
Crew History
-present as Captain's/crew logs in civilopedia
-first manned exploration beyond solar system
-fleet of 9 ships, each had crew of about 75-100
-leaves in (need year)
-explore Alpha Centauri and other systems, out for two years
-discover civ in classical/midieval times, and evidence for a space-faring civ closer to galactic core
-encounter spatial anomaly 400 light years from earth, wind up very far away, severely damaged
-have to crash land on planet in fringe of elliptical galaxy
-escape from vessels, wreckage scattered on planet