Germany has its own Carrier.
Anyway, I got a few turns in my A-H game (Week 5 of 1911, IIRC), but I'm still in Era 3. These are more my thoughts and general playstyle notes than anything ... terribly interesting, I think.
Anyway, technologically I'm in the lead. I'm 3 turns away from Biplane Fighters II at 20% Science - I've been consistently 4-turn Researching for an age and a half, though. On the lower path, I have everything except the final Colonial advance, since I don't have any colonies at the moment
My nearest competitors are, I believe, Britain and Russia: Britain because they now have at least one completed Battlecruiser, the Russians because they're the only ones who've started building WWI units (besides myself), namely Russian WWI Infantry and Mounted Infantry.
Territorially, I'm monstrous, though I didn't check percentages. I own Spain but not Portugal; from there, draw a line going from Bordeaux to Marseille, then NE to Tula in Russia, then SE to Bishkek (though I won't have that until next turn) - everything you can walk to in-game south of that line, I own, as well as the island of Cagliari. This is actually not my intent.
I'd intended to hold the Balkans, Italy, and Anatolia, as a sort of latter-day Eastern Roman Empire, then just sort of bunker down and wait for everyone to tech up. Then Siam bought the Russians out to DoW me (I wasn't even aware I was at war with Siam), so I took Kiev and Odessa, then decided I'd take the plunge and took to the Caucasus mountains before the French (and Spanish? I forget when they DoW'd me) decided to take me on. I made peace with the Russians and took southern France, which by that time included Santander to Barcelona.
I think it was later that I took Spain ... anyway. Not terribly important when it took place, just that it did. Later on, the Russians and Germans got to fighting again, which is where we are now - I was forced to DoW the Russians, so now they attack me, so I take their cities. It's a vicious cycle.
See, I don't particularly want to hold their cities (although getting Max + 1 Luxuries is awesome, as WW is now a moot point), but the only way to really stop the AI from continually swarming me is to destroy their industrial base; since razing is impossible and pillaging a bit difficult to do, the only real way to do this is to take their cities.
As for the other civs ... offhand:
The Boers have taken Leopoldville and Elizabethville, as well as (somehow) Khartoum.
The Americans have mastered their continent, and have taken a few Caribbean islands as well.
The French (as in my German game) have bent Vicky over their knee and spanked her out of North Africa almost entirely - I think the British are holding onto Cairo still, but just barely.
The Chinese have kicked the Germans and (I think) the British out of China.
The Russians hold the German Pacific Islands and Port Moresby.
The Ottomans, despite being nearly destroyed (down to 1-3 cities) and without their Industrial base, have made a comeback of sorts, retaking their 'Colonial' possessions and even attacking and taking Persian territory.
In Victory Points, I lead with 2153 Points, of which only 78 came from Raw Materials (all but a few of those came from the Intl. Wine Trade in Triest or the Intl. Tobacco [Tea?] in Constantinople). The second place is held by France, with 2026.
In World Ranking, I'm 7th with 2705 Points, behind Great Britain, Russia, France, USA, German Empire, Ottoman Empire, and above (but tied with) Spain.
Some general meanderings, due to playstyle:
Siege Guns are too slow. Movement-wise, not RoF, which is good along with Bombard values. But Move 1 means that unless you're dealing with troops inside your territory or the fortification lines haven't changed, they're near useless. Fun, due to lethal Land Bombard, but not viable units.
Explosions don't seem to destroy the building they originate from ... that's handy
The Convoy AI seems to be out of whack, especially for France and Great Britain. I don't think there's anything that can be done to fix it - I've seen similar behaviour with all the Colonial powers, but it's especially bad with those two. Essentially, *all* the ships they build get drafted as Convoy guards past a certain point. Early on, they're content to use ships combatively, and I've seen other nations (particularly America and Japan) go Convoy Raiding with BCs and BBs whenever, but France and GB seem to get scared of losing Transports to such a degree that they won't use any ships for anything other than Convoy duty, leading to such silliness as the Russian fleet getting dominant in the North Sea.
US Marine WWI: 12/12/2, 5 HP, Blitzing, Buildable. Okay. Amphibious. What? Unless I missed something, these guys are the only buildable Amphibious unit in the game, and they're kind of ridiculous with even stats (German WWI Inf. is 12/14/2 with 6 HP, and is one of the best WWI Inf units). The only reason this didn't set off any really weird alarm bells is because Amphibious ... well, it's really not
that useful, it's just sort of strange that the only country that can build Amphibious units gets such a powerful version of it.