Does anyone know what is in Zhou?
I should know, as I moved the chariot to the hill to see. But I promptly forgot.
It is either 2 or 3 archers. If it is only 2, then I will attack sooner and build less chariots.
OK, I will play soon. I will modify the PPP by the items mentioned above, but not repost it.
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EDIT, well I will repost and edit it, this will help me execute it properly:
350 bc ppp draft turns 101 - ~108
Download and play from Revent's save!
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general strategy
satisfy all game conditions in shortest time.
Build coastal cities, contact other ais asap for glh commerce = bulb astronomy asap (avoid code of laws)
get our continent to ourselves later, for now buddy up to brennus
radio or medicine from liberalism
culture and domination victories
special conditions status: 1 of 10
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turn 101
goals: Stay out of war w celts, take barbarian city, steal iw, build more cities, explore more
beg archery at pleased; don't steal mono
tech: Aesthetics at 0% until can stay at 100% for aes & lit
trade for archery from rameses for meditation I'm playing and noticed I forgot to delete this.
great person: Next one expected in 25 turns
diplomacy: Accept brennus demands; do not accept ramesses demands
cancel trades to brennus when pleased? Do
n't cancel - no feedback to do this. Wait until we need the health.
begging: Beg for archery when brennus is pleased w us
espionage: All on brennus, no slider (unless needed for steal); spy to tolosa, wait 5 turns, steal iw
city builds
paris: Academy, library
[assign 2 scientists], forge, monastery, temple
gpf: Settlers, switch to warrior(s) as needed to grow; parthenon
production: Chariot to explore n, chariot, settler (whip), trireme,
commerce: Library (chopped), temple, monastery, forge
clams: Chariot (archers if possible)
barb city: Granary (chop plains hill), library
east fish: Workboat (chop gh), granary (whip), library, lighthouse
zhou: 2 pop whip warrior, granary (overflow and chop); library
zhou has 2 population now, but assuming 3 archers, we need 6 chariots. There are 3 by barb city (2 need to heal) and 1 in fish city. Building chariots in paris and clams which can go here. I would like to build a chariot in production since its last chariot went s to capture the barb city.
One galley is enough for now for ferrying. build a trireme instead
micro:
assign cottage to paris so it can work it rather than ocean
units:
wb6 explore w as far as possible, then explore northern isles, go n, then se
wb3 go south young boat: Head to sw to explore those islands
warrior2 (woody) explore south continent, rameses land and look for brennus stack
chariots: Kill barb on island; wounded units heal; gather on island to take zhou (need 6) explore unexplored part of peninsula and n of production
spy: Go to tolosa wait 5 turns and steal iw, steal mono first iff iw not available
worker1: Cottages for commerce
worker2: Chop workboat, cottage fps, mine ph, mine grass hill
worker 3: Chop library for commerce, cottage paris grass, later roads on gems and pigs
worker4: Camp production deer, cottages (commerce, paris, etc)
worker5 (gpf): Camp gpf deer, cottage paris
workers fromteoi: Chop granary, build roads, pasture pigs, mine ph, cottage over farms
settlers: New cities: At least two on islands, sw of the of the southern jungle sugar, 1w2s of barb city's pigs (on the plains hill), and on the desert below "1/3 of a road" are both good ideas. [need to establish order] [reassess after more exploring]
stop conditions: Brennus dow on us (this cancels most of the ppp! Trade for archery from rameses); meet another ai; need a decision or advice
pause conditions: Something needs to be discussed
set duration: 10-15 turns [total = 5-10 more], to a good stopping/handoff point; maybe zhou captured
copy over the autosaves before starting
make a manual save at the beginning or end of each turn
Not that many cnanges. Will only build 2nd spy if first is caught. I'm going to cc this to Word now and print it.