Single Player bugs and crashes v43 plus (SVN) - After January 2023

Can only build Folklore - Tales of Fish with penguins

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Everybody's GoTo orders reset every turn and my workboat stops building every turn.
 
Here you go! (in Mario voice)
 

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  • Poop.CivBeyondSwordSave
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Auto-hunt and auto-worker functions work normally, and subdued creatures can use go to, but regular units can't go-to.
 
Auto-hunt and auto-worker functions work normally, and subdued creatures can use go to, but regular units can't go-to.
Yeah, this is an annoying bug, gotta figure out its cause, a bit complex part of the code this, so will likely take a couple days with the limited time I have; bear with it.
 
have a STALL around player 15 or so when clicking on next turn / / / /.
same as above :( units like workers resets orders every turn (it was normally like that only if there was enemy nearby, which was annoying too but wasn't happening that often), and I'm getting game frozen while AI moves every few turns now, which is sad because I was trying to make c2c content for youtube channel, at least seems like it's not only my game so there's hope it will be restored to previous state, speed and stability in prehistoric-ancient era has always been very good
 

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  • admin22 BC-11007.CivBeyondSwordSave
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Round pass for me... Though I'm on git version, don't know if anything recent there fixed it.
SVN is being synced with git repository now, soon available.
ok tried it with my changes and still STALL, but then i put original back and it worked, so it has to be something in my changes but that doesnt make sense???? can u look at these thx. .

all i did was changed all Anarchy length to 0...cant stand anarchy times. . .

EDIT: weird, i used default Civics for 1 turn and then put back my changes on Civics and then next turn no problems??? so far, lol

if you're talking about game freezing while AI moves, it's random for me, sometimes turn pass and sometimes does not and it's needed to close and restart game, below save freezes for me always, but the 11007 BC from my previous post goes forward for 10-15 turns and then freezes
 

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  • admin22 BC-24863.CivBeyondSwordSave
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stall again using default: also see my above EDIT's,, happens around player 16, also try 2 turns .. .tried even as a reboot, same stall ..
 

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  • StratSio08.zip
    3.5 MB · Views: 2
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Game is freezing when I capture a city, happened twice now so far. Thanks for your help!!
 

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  • SVN Game 4224.CivBeyondSwordSave
    17 MB · Views: 3
This one was easy to reproduce, will fix it first.

Might be the same as what freeze SO's game, that an AI capture a city under the same circumstance during end turn.
Crap it doesn't freeze on the debug dll, so I have to investigate it with quite limited insight into the code flow and variables during code execution.

Edit: Figured it out.
 
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