myclan
King
- Joined
- Feb 26, 2008
- Messages
- 671
In this thread I doubt that whether Recon Units are causing too much trouble for civilian units. But many think They should be able to harass Civilian Units or Strategic Resources just like Special Forces. I totally agree we need someone to play that role, but here are a bit concerns.
1. Now Scouts are running 2 times faster in desert/snow/hill with forest than plains/grass without any feature. Even Modern Amor with 5 movement can't catch up with them in flat desert.
2. With high movement and ignore ZOC, they can escape from enemy easily and make Survivalism less appealing
3. In late game we often have a big empire, with many inland tiles far from enemies. But in early game, we often have sparse cities only, all the borderland are vulnerable. It's difficult to have enough units to cover every tile.
If we want to make Recon Units very different from other units, give them unique abilities.
1. To reveal tiles unknows and collect Ancient Ruins, this is only true in early game.
2. To ambush weak units/tiles which are valuable but not well protected, like strategy resources or siege weapons. Different from Mounted Units for they can ignore terrain cost and defend themselves better.
3.To help other units heal faster. They can be the only Medic units.
Gives them +1 sight, ignore terrain cost, even +1 movement at the beginning, so better than other units in 1.
Make Medic line only available for them.
Survivalism the other line, make them not easily killed after 2.
ZOC, +more sight, +further movement, embark/Mountain and others can be leaf promotion.
Welcome any discussion.
Are pathfinders or scouts a too much threat for workers and settlers?
With 2 promotions, they can move 4 tiles per turn in desert/forest/jungle/tundra, and ignore ZOC. Which means easily to attack a worker or settler from a tile even out of sight. Will it be better to make a little restriction for them? They are also the easiest to get XP for promotion in the...
forums.civfanatics.com
1. Now Scouts are running 2 times faster in desert/snow/hill with forest than plains/grass without any feature. Even Modern Amor with 5 movement can't catch up with them in flat desert.
2. With high movement and ignore ZOC, they can escape from enemy easily and make Survivalism less appealing
3. In late game we often have a big empire, with many inland tiles far from enemies. But in early game, we often have sparse cities only, all the borderland are vulnerable. It's difficult to have enough units to cover every tile.
If we want to make Recon Units very different from other units, give them unique abilities.
1. To reveal tiles unknows and collect Ancient Ruins, this is only true in early game.
2. To ambush weak units/tiles which are valuable but not well protected, like strategy resources or siege weapons. Different from Mounted Units for they can ignore terrain cost and defend themselves better.
3.To help other units heal faster. They can be the only Medic units.
Gives them +1 sight, ignore terrain cost, even +1 movement at the beginning, so better than other units in 1.
Make Medic line only available for them.
Survivalism the other line, make them not easily killed after 2.
ZOC, +more sight, +further movement, embark/Mountain and others can be leaf promotion.
Welcome any discussion.
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