pineappledan
Deity
Yes, but you're talking about removing the ignore terrain from the base unit and locking it behind a promotion line. This really hurts the Survivalism line.the difference between ignore and double is really not that much -- recall that *most* tiles are either 1 or 2 move cost: a double move in a 2-move plot is functionally identical to ignore in that same plot. the 3-move cost plots do impart some material differences to some units, but consider a 2-move unit that doubles into a 3 cost plot, spending 1.5 moves to get there, vs the ignore unit that only spends 1 move to do the same: each is only moving 2 of these plots regardless.
I interpret what you're saying here as being the ignore + double bonuses, not just ignore on its own, make the recon unique -- and I agree, but therein lies the jarring aspect of forested hill and desert highways some complain of here.
My old congress proposal removed it and gave them base movement of 3. Your recon pay terrain cost mod removes the double movement once they upgrade to scouts and then gives it back to them via the TB line. Both are worse than what we have now re: making scouts unique. Furthermore, the way your mod removes an ability and then forces you to pay XP to get them back is just horrible. Sorry, that's just completely unacceptable to me.
You interpret wrong. Ignore terrain makes them unique. Hang the double movement.I interpret what you're saying here as being the ignore + double bonuses, not just ignore on its own, make the recon unique -- and I agree, but therein lies the jarring aspect of forested hill and desert highways some complain of here.
Ignore terrain cost as an innate trait for the whole line gives the scouts more options and more uniqueness. It's only in combination with the double movement that it results in "cheese", as you call it, and it's only this combination which annoys certain community members such that we have to keep having this same conversation every few months.
If one should go, it's the double movement, NOT the ignore cost ability.
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