Kinboat,
You indicated that you scaled Daz/Poser figures by 95% in y to help get them to (better) match the chunkier Civ3 style. I have played around with various options:
1. Scaling the figure in Y. This can cause issues when different body parts move and has to do with Poser arcana. There are work arounds (scaling individual body parts) that are too much work...
2. Scaling the Main Camera in Y only. This is quick an easy, but in death frames where the figure becomes horizontal becomes an issue. The work around here would be to change the camera scale frame by frame for the death flc.
3. Change the xOrbit value. Your standard value of -30 puts the camera at an elevation angle of 30 degrees (a straight down view would be -90) in Poser 5. Changing it to -35, causes perspective based foreshortening that makes for chunkier looking figures. This is the easiest, most consistent way to get that shorter, chunkier look.
Any thoughts on adjusting the perspective (elevation) camera angle? Do we know with any accuracy what angle was used for the original Civ3 figures?
Your figures/animations are fantastic!
You indicated that you scaled Daz/Poser figures by 95% in y to help get them to (better) match the chunkier Civ3 style. I have played around with various options:
1. Scaling the figure in Y. This can cause issues when different body parts move and has to do with Poser arcana. There are work arounds (scaling individual body parts) that are too much work...
2. Scaling the Main Camera in Y only. This is quick an easy, but in death frames where the figure becomes horizontal becomes an issue. The work around here would be to change the camera scale frame by frame for the death flc.
3. Change the xOrbit value. Your standard value of -30 puts the camera at an elevation angle of 30 degrees (a straight down view would be -90) in Poser 5. Changing it to -35, causes perspective based foreshortening that makes for chunkier looking figures. This is the easiest, most consistent way to get that shorter, chunkier look.
Any thoughts on adjusting the perspective (elevation) camera angle? Do we know with any accuracy what angle was used for the original Civ3 figures?
Your figures/animations are fantastic!