JohannaK
Heroically Clueless
You're thinking of Defcon Red. IOTCW was long before then - almost 2 years ago now.
-L
Right! That was it, I liked it a lot. I knew it wasn't CW but I really didn't know it's actual name.
You're thinking of Defcon Red. IOTCW was long before then - almost 2 years ago now.
-L
As an example of what I'm talking about, one player in MP2 was a significant irritation to the community and the GM by popular acclamation. If I had been the GM, he would have found himself booted unceremoniously long before things built to a head the way I've been told they did. Even in IOTX, I would probably have deployed the banhammer on Aillied and P_F both if they couldn't pull themselves together and stop squabbling. Call me authoritative, but I jealously horde the prerogative to maintain order in my games - more mods willing to kick players, use blacklists and instill in-game penalties in order to discipline problem players would be a significant step in the right direction, combined with mod overwatch to ensure nothing's being used unfairly.
I concur. Kiwitt's judgement towards the end was strange, to say the least.
This is directed at the opening post
2-3 years ago I would have disagreed and was one of the first advocates of adding economic rules to prevent powergaming. However now I agree.
3 times in the last year I have checked this forum to see if there was an IOT worth playing. All I was looking for was either a simply laid back casual game that I could just roleplay diplomacy in, or if it was complex, it was one where I felt the complex rules made sense.
I wasn't able to find such a game so I haven't played an IOT in probably 14 months if not longer.
I have 2 concerns for that (and no time to read through 21 pages to see if they are valid):War plans are the key to victory. You may call it "Roleplay" for convenience. Whoever has the best strategy will emerge victorious in combat. Factor in the terrain, numbers, and all the like. Fairly straightforward.
If it victory based or not? I like open ended, if there is a victory condition then count me out. (I pulled out of Iron and Blood for this very reason).I have selected you to participate in my 'Space Race,' a competition among world leaders that has never before been seen by your planet.
I don't want to make war plans, I want my 5-star generals coming up with war plans, lol.War plans are the key to victory. You may call it "Roleplay" for convenience. Whoever has the best strategy will emerge victorious in combat. Factor in the terrain, numbers, and all the like. Fairly straightforward.
Tyos was far from simple, with tehs, industry, great powers etc. and I really don't like the ideas of great power-medium power etc. in a roleplaying game, especially when land size determines your power and that great powers automatically have better technology then small powers. (at least this is what I gathered from reading the rules)Tyo's new game might also be more your speed.
This is what I wanted for IB3, a complex chess-game.The game has to be complicated for me to really get into it but by complicated I dont necessarily mean the rules have to be complicated. SonRISK and IB3 are prime examples of streamlined rule sets that still offer a ton of complexity and need for strong strategic planning/thinking. I probably spent more time planning/thinking about the game in IB3 than I have in any other IOT for a long time.
Not to rag on you Thorvald, or IOT IV, but to be honest, I have much better memories of Iron and Blood than I do of IV. Don't get me wrong, IV was fun, being warmonger Japan, but it never got to the high point I&B did. The diplomatic situations, the wars, the evolution of the ATK, the world, felt more real, more tense and more challenging in I&B compared to IV. Hell, you can ask GamezRule if you want, I still reminisce with him about the final standoff between his alliance and mine in the final years of I&B, why things went the way they did, and possible alt-scenarios. This doesn't happen to me with IV, whenever I think of that game its more along the lines of "haha we had fun didn't we" rather than "if only I did this, maybe the entire course of the game would have been different". I know that's poorly explain, but the basic gist is that I've had so much more fun with evolved IOT's compared to the original batch.
I agree. Iron and Blood 1, which I took over after about 5-6 turns and continued for 6 months was very enjoyable. However, from a GMs perspective it was a real lot of work (close to 20-30 hours per week). I doubt any GM would be willing to put that much time into a game again. This is one of the reasons I developed IB3, to minimise the GM workload.Iron and Blood was my first ever IOT. It is the standard by which I judge all other IOTs, but unfortunately very few live up to that high standard. For me it had the right mix of RP, mechanics, actual diplomacy, and a great balance of power throughout the entire game up to and including the point where GamezRule and I and our handful of remaining allies defied the odds and came out on top of the rest of the world.
Of course forcing your empire into a smoldering mass of instability goo was quite amusing as well.
I actually didn't think Iron and Blood was that great. Sure, it had all the nice things you mentioned, but everyone was even more willing to fight over stupid things than usual and it fell apart for no reason at all at the end, so it really sucked at the end.
I concur. Kiwitt's judgement towards the end was strange, to say the least.
I would have to say that I let the espionage mechanics get the better of me in that game. However, it should be noted that "espionage" can be a very effective tool to de-stabilize a country in the real world like the CIA have done.It was strange from the moment he started GMing, to be honest, but it got really strange at the end, and the stability thing was ridiculous. Being able to do some bad things with spies to a player who has no espionage at all? Okay, that makes sense. Being able to make their stability drop to near zero and then make almost all of their land yours? With spies? That's ridiculous.
That paragraph that Thorvald quoted me saying in the OP was part of a longer rant in which I talked about my problems with Iron and Blood, and concluded that everything that happened at the end of the game was terrible. I also concluded that a lot of it was kiwitt's fault, and wonder what would have happened to that game had tailless been able to GM it for the entire length of the game.
If you mean staff moderators rather than game moderators, then I have already told you how to make that happen: Start IOT games in the NESing forum and play them there. It is very simple and you would get pc in those games. vote with yourI will also add my +1 to merging NES and IOT and I suggest moderators give this its due consideration.
An IOT died today. It is coming.