The Great War

What do you think of this scenario?

  • Its Great! one of the best out there!

    Votes: 263 54.8%
  • Its a good scenario

    Votes: 119 24.8%
  • Its ok

    Votes: 40 8.3%
  • I dont like it

    Votes: 58 12.1%

  • Total voters
    480
Please note the Austrian cities of Wien and Laibach have no city improvements. I copied Berlin for Wien (capital) minus the Small Wonders and I copied Zagreb for Laibach.

Not as important but Tsaritsyn, Russia and Palma, Spain have no starting units in them.
 
Also I was thinking about the Nature Civ in the Defeat into Victory scenario and how you could make a Communist Civ spread throughout Russia. That after a certain tech is reached, unleashes a swarm of fighters to distract the Russkies, as a way to make up for the lack of events.
 
Thanks, everyone! I'm glad, you like it.

Please note the Austrian cities of Wien and Laibach have no city improvements. I copied Berlin for Wien (capital) minus the Small Wonders and I copied Zagreb for Laibach.

Was that the case in the original too? I can't remember if I changed anything for Austria, as well as starting units. Maybe that was by accident, I will look into it.

Also I was thinking about the Nature Civ in the Defeat into Victory scenario and how you could make a Communist Civ spread throughout Russia. That after a certain tech is reached, unleashes a swarm of fighters to distract the Russkies, as a way to make up for the lack of events.

Good idea, but I didn't plan for drastic changes, just wanted to update graphics and some balance issues. I had an idea though of making my own scenario, based on 1917 and centered on final German advance attempts and then Entente push in the West. On the East it would be Russian Revolution with communist forces, different counter-revolution forces and new independent republics. It wouldn't be historically accurate, but could be fun. I think, civ3 is not suited well to represent WWI action on strategic level, unless the scenario concentrates on war's start or end.
 
Here is the TGW-Div 1.6 biq from Rocoteh as a hint what buildings to place into the cities of Vienna and Laibach (Lubljana).
 

Attachments

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Thank you Civinator!!!

I was also thinking of making a whole new larger map for this one to put more space between the Western Front cities.

In particular to have two terrain tiles between Metz and Nancy.

The only problem is the eastern fronts gets really big too!
 
TGW Update

Giving this a try as Russia to test out the Bolshevik civilization I added. I will probably see the occasional Guerrilla unit, but hopefully many Red Army Infantry until around 1917.

I did make other changes; Reduced mines to 3 Defense. Lethal Sea for all Navy, no more hiding in ports! HP doubled for all experience levels. Added an immobile Garrison unit to all cities. Removed reinforcement buildings, kept reinforcement Wonders. I just can’t deal with all the extra units at the same time. New Bolshevik Civilization in the middle of Russia with cities named after the first Bolsheviks. I also increased the Russian and Turkish Inf to 8 attack, because otherwise there’s no chance of them doing anything. I cut the turns in half and made research max length of 13. I don’t have a lot of time to play this one for months, so I got to speed it up!

Emperor Difficulty, Flintlock Mod, PTW style bombardment, no raze. Let us begin…


Week 30 - 1914
Military
3 Combat Engineers (road-building only Workers)
2 Corps (Army unit)
265 Russian Infantry 8-8-1
6 Entente Machine Gun 1-12-1
64 Cossack 8-5-3
5 Armored Cars 10-5-1
77 Garrison (Immobile) 0-12-0
28 Light Artillery

2 Pre-Dreadnought
5 Submarine
9 Destroyer
2 Armored Cruiser
2 Light Cruisers

10 Observation Planes

Population: 30,214.000
Land Area: 216.600

Man that is a lot of Infantry I start with!! I noticed I can only build Armored Cruisers for Navy and no new Port buildings either.
Concentrating on creating a ton of Workers and Factories, Infantry, plus Light Machine Guns. Who are not so “light” and with a defense of 12, they’ll be able to deal with the Germans.

Strategy:
Phase I - capture Königsberg for Mother Russia and isolate Memel for its subsequent capture. After this, just defend against the Germans.
Phase II - Invasion of the Austro-Hungarian Empire beginning with Lemberg and Tarnopol, which should rightfully belong to Russia! Campaign ending in Vienna.
Phase III - Invasion of Anatolia, beginning with Ezerum and take the whole northern coast to Istanbul.


Week 36 - 1914
Destroyed a bunch of roads to cut off Konig to slow the German reinforcements, but this has also delayed my attack as I now have to move my units to the Southeast tile and avoid attacking across the river. Around 47 German units reached the tile next to Konig and I knew I had to attack before they moved into the city,
TGW-1914-36.jpg


I gathered 15 Arty and 80 units at the doorstep of Konig and launched the attack. And gentlemen, I can tell you it did not go as planned. I threw 50 units into the town, but it was not taken, had to keep some units back to protect the Artillery outside of the city. Even if I did take Königsberg at that time, we would’ve needed a miracle to keep the Germans from retaking on the next turn.

Large Austrian forcing marching to Zhitomir in 2 directions with an insane amount of Artillery. Even worse they have a bunch of Alliance Machine Gun units with a defense of 15. I’ve got nothing to take them out with as my highest attack unit that I can still build is 8, am switching to building as much Light Artillery as possible, this is my only hope!


Week 48 - 1914
The Austrians have settled in a Forest 2 tiles northwest of Zhitomir with around 42 Arty units!! Needless to say every building in the town has been destroyed and the population reduced to 1, bastards! They’re still quite a few Austrians marching around towards Pinsk, but they appear pretty aimlessly. If only the AI would go for the border cities instead of marching towards their obvious demise, some 10-20 tiles into enemy territory with no clear goal!

A portion of our retreating force from Konig was caught by the Germans, we lost 4 Arty units and many more Infantry. The Germans are heading towards Kaunas and I’m trying to get other units there quickly to defend.
Meanwhile in the Baltic Sea, Russia has gained complete control of the waters! German Navy has disappeared! I’m just going to continually pound Memel and Konig from here on out.


Week 2 1915
Military
2 Combat Engineers (road-building only Workers)
17 Workers
2 Corps (Army unit)
195 Russian Infantry 8-8-1
4 Entente Machine Gun 1-12-1
47 Cossack 8-5-3
5 Armored Cars
26 Light Machine Gun 1-12-1
76 Garrison (Immobile) 0-12-0
61 Light Artillery

1 Pre-Dreadnought
5 Submarine
7 Destroyer
10 Armored Cruiser
1 Light Cruisers

10 Observation Planes

Population: 65,939,000
Land Area: 214,790

Population has more than doubled!! Land lost is due to Bolsheviks culture increase. We’ve lost a lot of Infantry and Cossacks but have gained a big artillery force. It takes sometimes 7-8 turns for the new units to arrive to the front lines though.

The Germans have retreated from Kaunas and haven’t really attempted to march further into Russia. My guess is the Western Front is keeping them pretty busy.
Found a small gap to get in behind the Austrians and set up 2 tiles Northwest of Lemberg with some 5 Arty and Inf units. Going to have to keep reinforcing though, as they being constantly attacked. This has forced a small shift in the Austrians “march to nowhere.” My hope is to destroy Lemberg as payback for Zhitomir.
TGW-1915-02a.jpg


The Bulgarian made a very slow march across the Romanian forest, but have now settled their Arty 2 tiles west of Kirovogorad. I will be forced to take these guys out before they start destroying buildings in the city,
TGW-1915-02b.jpg


There has been limited action in the in the Caucasus with just a smittering of Arty attacks from both sides. But my infantry force keeps getting bigger here, so might just launch an attack on the Turks soon.
TGW-1915-02c.jpg


I have seen the Bosheviks throw out some Guerrilla units, only from the capital Vladimir Lenin. So no real trouble from them yet, other than the free Arty they got because of the difficulty level.
 
Week 10 - 1915
Almost no action on the German border and I’ve not seen a single German ship and I just continued to bombard their coastal cities. They must be sending everyone to the Western Front.
We’ve almost have pushed all of the Austrians back to their border, but the huge stack of Arty near Zhitomir still remains with a total of 48 fighting units, it’s going to be real hard to get them out!
They’ve brought out another 12 Arty units to pound my force near Lemberg. I think I can wear them out here though.
We’ve got 15 Arty units in the Caucasus and I’m ready to lead a force to Ezerum, the only problem is I only have about 15 fighting units, so I’m going to just siege the town while a bigger force arrives.
Another change I made is let the Barracks building create Veteran units. Now these guys are arriving at the front lines and we were able to destroy the Bulgarians completely!
The Bolshevik Guerrilla units have been a bit troubling around Novgorod. I’ve been forced to keep around 4 Arty units to beat them back.
Elsewhere the Germans have captured Liege and the British have Antwerp.

Week 16 -1915
Germany - The Germans had reacted and sent around 460units to the Lodz-Warsaw area. They surprisingly had very little arty with them, but still did not do a frontal attack on the cities due to the reinforcements I had. My guess is more aimless wandering by the AI is to come. WIth the stats they have, it's very dissapointed to see them still trying to avoid action!!

Bolsheviks - The city of Novgorad is between Lenin and Trotsky towns, as it is getting the brunt of Guerilla attacks. They don't try to capture cities, but rather pillage terrain tiles nearby. As a human, I'm cool with that, But I am concerened if the Russian AI will get to bogged down with them. Maybe, I won;t let them build Guerrilla units

Austria - By this point I had sent another probing force towards Tarnopol to release pressure on the group near Lemberg. I still hadn't dislodge the enemy Arty group inside our territory near Lemberg but I was close. Anyway, I quickly realized I had around 14 Arty units around Tarnopol and now I decided this should be the main attacking force as Tarnopol is a city on grassland, might be easier to take.
The large Austrian Arty force in Zhitomir never moved they just countually pounded the city over and over again. I was never going to be able to dislodge them, but I just chose to ignore them, since it didn't seem like they were ever to going to actually attack the city.
I had also noticed more artillery arriving at Odessa, so I was going to send a 3rd attacking group through Romania (ROP) with significant Arty to start hitting Kolozsvar as well.

Turkey - My Arty is in place and has already reduced Ezerum to size 1 city. The lack of rails in this area meant it's going to take a while to get the reinforcements needed for an attack. But then suddenly a big counterattack by the Ottoman Sipahis broke through our lines. There were units approaching all the way to Baku!

Now, once this turn ended, I received a message that the Albanian emissary wanted to have talks. I figured sure, maybe they want open up another front on the Austrians!!! But then it happened....

The dreaded missing .flc file! AAAAAAAAAARGH!!!!! :aargh: These turns take 30-45 minutes as Russia due to the amount of units, I'm not sure I have the heart to go back and replay, so for now I'm hitting on the pause button. :(

Some considerations for you...
For some reason cities like Samara and Kazan can build ports when they only have barely lakes around them, but cities on the Baltic cannot. Can't figure that out.
Remove the Bombard from Armored Cars, don;t really need that anymore with the Flintlock Mod.
There is no albania.flc file in the Flics folder. I just copied the Portuguese leader head and put it for Albania.
Always save at the end of the turn and not rely on the save at the beginning of the turn in games with alot of units.
This scenario is really great!! With Russia you could play this a team, with someone in charge of the German front, Austrian Front and Turkish front. I was having a hard time trying to decide which area needed my new units, the front in incredibly long for Russia.
The Flintlock Mod changes with AI using artillery and now the PTW style bombardments have made the AI much better foe to battle with. I think if I would have captured a large 40+ Arty unit stack, I would have destroyed all of them to keep the game competitive too.
 
Okay, playing as the Russians is just too interesting to give up now, there is such a large front line that is so challenging! And so I continued with the Albania.flc now in place.

Week 24 1915
German Front - The Germans have pushed past Lodz and Warsaw with many units, but still haven’t made an effort to take any city. Then they suddenly moved out most of their big stacks back to the west. Very disappointed in the German AI. It’s not like I have a ton of units in these cities either. I’ll just keep hitting them with Arty all along their march. They have set up some Field Gun units around Lodz though, I expect this town to suffer greatly.
What more can be done to encourage the AI to attack?!?!?

Austrian Front –
Wiped out a group of hardened Austrians that were escorting 9 Arty units in the Lemberg-Brest region. As a true gentleman of War, instead of using their own guns against them, I decided to destroy the captured Arty in favor of AI competitiveness. I’m still pounding Lemberg and I think I’m close to eliminating all of the Austrians from this Russian region.


TGW-Germany.jpg



I did decide to send a 3rd probing force from Odessa to Kolozsvar through Romanian territory to start the flattening of that city. However I have encountered some Turkish units with Arty here, so while I pound the city, the Turks hit our force. But sending reinforcements here little by little to make up for the losses.

However, my main concentration of units are in Tarnopol. I’ve lost many units in the grassland tile that is on the way to the rally point though. I plan to launch my first offensive assault on enemy territory since Königsberg, as soon as I am ready! That big Austrian stack has not moved from Zhitomar, ugh!

TGW-Austria.jpg



Caucasus Campaign - Since I had to replay the last turn, I prepared the defense a bit better against the Sipahi and it worked! The line held in Ezerum, which we just keep pounding to dust, until I feel we have enough units to launch the attack here too. However, the Turks switched their attack to Yerevan and another force to Baku. Nearly lost Baku to the Turkish Sipahi, but their attacks were defeated.
Sending units to Yerevan before they get overwhelmed there too. The Turkish border is heating up for sure and I’m having trouble bringing fresh units to Ezerum, only the Cossacks can cross into the rally Point safety, the infantry get mauled at the grassland tile. Elsewhere I have been pounding the whole northern coast of Turkey and have not seen a single enemy ship!

TGW-Ottomans.jpg


Bolsheviks - Continuing Guerrilla attacks on Novgorod on every turn. Just a nuisance at this point so far, but I’m forced to keep 4 Arty, 3 Inf and 4 Cossacks in this city, which could be used elsewhere. And I have to reinforce them as they are not always successful in battle against the Bolsheviks.

TGW-CCCP.jpg
 
Oh wow that is a great report Chalito. Makes me want to load this scenario and play it.

I remember one of my strategies, and this does not work against human opponents, was to fill the front line from north to south with cheap units. In effect this creates a wall which confuses the ai as it does not know how to handle this.
 
Oh wow that is a great report Chalito. Makes me want to load this scenario and play it.

I remember one of my strategies, and this does not work against human opponents, was to fill the front line from north to south with cheap units. In effect this creates a wall which confuses the ai as it does not know how to handle this.
I would think the Germans would attack the units in the open field, the Austrians and Ottomans certainly are doing that!

What I have noticed is the Cavalry units of Austria and Ottomans are attacking cities as well, but not their Infantry. The Ottomans have actually sent very few Infantry to the front. The Germans on the other hand have very few Cavalry units and that may be the reason why, The infantry is tagged as both Offense and Defense. Not sure what would happen if I just tag all Infantry as Offense.
 
Week 26 1915

Military
2 Combat Engineers (road-building only Workers)
17 Workers
3 Corps (Army unit)
185 Russian Infantry 8-8-1
3 Entente Machine Gun 1-12-1
76 Cossack 8-5-3
0 Armored Cars
55 Light Machine Gun 1-12-1
74 Garrison (Immobile) 0-12-0
96 Light Artillery

1 Pre-Dreadnought
5 Submarine
7 Destroyer
18 Armored Cruiser
1 Light Cruisers

7 Observation Planes

Population: 112,988,000
Land Area: 214,700

I’ve got a massive amount of Arty now, don’t think I have to build anymore for now. Could use a few more Cossacks to send into the meat grinder though. Overall we are reconstituting very well. I think I get get around 10 or 15 new units on every turn. Need some more Armored Cruisers in the Black Sea to flatten more German cities on the coast, since their Navy is AWOL.

I am also now making a bee-line for the Siege Gun tech, which will get me lethal bombard Arty unit. Once I get this, I can take the fight to the Germans.

The Greeks surprisingly declared war on Bolsheviks! That's the second war they have voluntarily gotten themselves into, I love it!


Week 40 1915

German Front - Very limited engagements here, but still the cities of Lodz and Lubin have been leveled by the Germans. I have eliminated the German Arty group from around Lodz and now have my Arty group getting some revenge on Posen. In the Baltic, after destroying all improvements in Danzig, our navy has moved on to Stettin and commenced the destruction there. In Lubin, it has been the German Zeppelins that have reduced this city to size 1 rubble.

I have noticed in the west that Liege (under German control) Metz and Strassburg are all size 1 cities. So I can only imagine the Germans are getting pummeled out here and that is why very little attention has been paid to the Polish front line.

Austrian Front - The path to the rally point was cut off by a large number of Austrians who suddenly shifted their attack east. Assuming Kirovograd was the target. Because of the slow Infantry movement, I could not get any more of thosen type into the attack position. Many units were lost and killed trying to reach Tarnopol. The same thing was happening in the Caucasus at Ezerum. So I decided to build all Cossacks throughout the land, as these could bypass the bloody grasslands and make it to the rally point.

Now I still wasn’t sure how ready we were to launch the attack, as after every bombardment we still hadn’t redlined all of their units in the town and they didn’t have Barracks. I was a bit worried the enemy was continually adding fresh units. Part of the Königsberg post trauma! But I was also getting a bit bored and decided to just go for it! Our losses were not as great I thought it would be and we captured Tarnopol for Mother Russia!!! :clap: Feeling embolden by the great victory I pushed the units near Lemberg into attack position already, going to hit the Austrians hard before they can recover!
TGW-Austria02.jpg


Caucasus Campaign - I've collected quite a collection of Cossacks units here and put them to use to captured the bombed out city of Ezerum! :ar15: Here, even when the Cossacks were about to be eliminated they kept retreating back to safety! The Battle of Ezerum was a bigger rout than I could've imagined! I've got a lot of Navy flattening Trabzon already and that is where our glorious army is heading to next asap!!!

TGW-Ottomans02.jpg
 
I would think the Germans would attack the units in the open field, the Austrians and Ottomans certainly are doing that!

What I have noticed is the Cavalry units of Austria and Ottomans are attacking cities as well, but not their Infantry. The Ottomans have actually sent very few Infantry to the front. The Germans on the other hand have very few Cavalry units and that may be the reason why, The infantry is tagged as both Offense and Defense. Not sure what would happen if I just tag all Infantry as Offense.
Hmmm...I wonder if the cavalry units from each country are tagged differently?
 
I checked the biq and all of the units are tagged correctly. The civilizations are also tagged the same to build offense, defense, etc…. Maybe it’s just a function of the German war effort on the Western Front and they can’t spare to send anyone out east.
 
Interesting. It could depend on the attack, defense, and movement factors being different for each nation. For example, I modded this scenario to my own tastes and gave the French a 4.2.4 cavalry and the Germans a 2.1.4 cavalry. The French AI loves to build them and the German AI never builds them.
 
Interesting, they must get slaughtered with those stats! I do find them very effective in this scenario because of the retreat ability! I have no idea how effective they were in real life though.
I have been planning to create different versions for the Alliance and the Entente to help the AI a bit. I might just take out the retreat capability from the human’s version, to make it a bit more challenging.
 
Week 46 1915
Staying aggressively against the Austrians, the assault on Lemberg goes very well and the town is captured! I’ve got a ton of Arty and land units here, but completely disorganized after all of these battles. Plus a bunch of Austrians in the countryside I have to deal with. I noticed with the impassable Mountains, the Austrian country has a few choke points scattered about. I need to take the Barricade near Kosice and Kosice later on. But for now I want really want Kolozsvar and Nagyszeben to link up with our Serbian brothers, but it looks difficult getting troops from Odessa as there are quite a few enemy units here in our way.

TGW-Austria03.jpg


Week 48 1916
Trabazón captured by our Cossacks! Many units lost though around 16 or so, the offense will have to stop for a bit here. I’ve been thinking my next move here could be Iraq vs taking the northern Turkish coast. I think the northern coast will be easier to take with my naval support, but much harder to defend as it would create a very long front line. With Iraq I could link up with the Arabs and cut the Turks off. I'm also starting to think the Turks are about to collapse entirely!

TGW-Ottomans03.jpg



Week 2 1916
Military
1 Combat Engineers (road-building only Workers)
23 Workers
5 Corps (Army unit)
217 Russian Infantry 8-8-1
3 Entente Machine Gun 1-12-1
94 Cossack 8-5-3
0 Armored Cars
62 Light Machine Gun 1-12-1
74 Garrison (Immobile) 0-12-0
96 Light Artillery

1 Pre-Dreadnought
5 Submarine
7 Destroyer
27 Armored Cruiser
1 Light Cruisers

5 Observation Planes

Population: 179,338,992
Land Area: 223,200

My military just keeps growing and I keep advancing, starting to think I should have played a higher difficulty level. There is no opposing navy anywhere!!! The Germans aren't even sending units across the Russian border, they're Zepellin attacks have dwindled and we're just pounding their northern sea coast cities to oblivion.


Week 4 1916
So apparently a bunch of new Cossack arrived to the Turkish front, I must have sent these guys like 8-9 turns back and forgot about them. With our forces reconstituted faster than I though, we went ahead and continued on the northern coast and captured Samsun, Sinope is very close by, so I'm going for it asap. In Iraq I decided to just send an Arty group to blast Mosul. I think going down the norther coast to Istanbul will be the better route. I also thought taking Iraq might be a bit more boring.

TGW-Ottomans04.jpg


Week 6
Disaster has struck Mother Russia!! I was letting the Greeks battle the Bolsheviks and a group of Guerillas snuck in to defeat our small Garrison force in Kharkov! I'm really hoping the Red Army units make their appearance soon, so I now the mods have worked. Even still, these Guerrilla units have been quite a nuissance and now I have to gather a force to take this city back!!!

TGW-CCCP02.jpg
 
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