TGW Update
Giving this a try as Russia to test out the Bolshevik civilization I added. I will probably see the occasional Guerrilla unit, but hopefully many Red Army Infantry until around 1917.
I did make other changes; Reduced mines to 3 Defense. Lethal Sea for all Navy, no more hiding in ports! HP doubled for all experience levels. Added an immobile Garrison unit to all cities. Removed reinforcement buildings, kept reinforcement Wonders. I just can’t deal with all the extra units at the same time. New Bolshevik Civilization in the middle of Russia with cities named after the first Bolsheviks. I also increased the Russian and Turkish Inf to 8 attack, because otherwise there’s no chance of them doing anything. I cut the turns in half and made research max length of 13. I don’t have a lot of time to play this one for months, so I got to speed it up!
Emperor Difficulty, Flintlock Mod, PTW style bombardment, no raze. Let us begin…
Week 30 - 1914
Military
3 Combat Engineers (road-building only Workers)
2 Corps (Army unit)
265 Russian Infantry 8-8-1
6 Entente Machine Gun 1-12-1
64 Cossack 8-5-3
5 Armored Cars 10-5-1
77 Garrison (Immobile) 0-12-0
28 Light Artillery
2 Pre-Dreadnought
5 Submarine
9 Destroyer
2 Armored Cruiser
2 Light Cruisers
10 Observation Planes
Population: 30,214.000
Land Area: 216.600
Man that is a lot of Infantry I start with!! I noticed I can only build Armored Cruisers for Navy and no new Port buildings either.
Concentrating on creating a ton of Workers and Factories, Infantry, plus Light Machine Guns. Who are not so “light” and with a defense of 12, they’ll be able to deal with the Germans.
Strategy:
Phase I - capture Königsberg for Mother Russia and isolate Memel for its subsequent capture. After this, just defend against the Germans.
Phase II - Invasion of the Austro-Hungarian Empire beginning with Lemberg and Tarnopol, which should rightfully belong to Russia! Campaign ending in Vienna.
Phase III - Invasion of Anatolia, beginning with Ezerum and take the whole northern coast to Istanbul.
Week 36 - 1914
Destroyed a bunch of roads to cut off Konig to slow the German reinforcements, but this has also delayed my attack as I now have to move my units to the Southeast tile and avoid attacking across the river. Around 47 German units reached the tile next to Konig and I knew I had to attack before they moved into the city,
I gathered 15 Arty and 80 units at the doorstep of Konig and launched the attack. And gentlemen, I can tell you it did not go as planned. I threw 50 units into the town, but it was not taken, had to keep some units back to protect the Artillery outside of the city. Even if I did take Königsberg at that time, we would’ve needed a miracle to keep the Germans from retaking on the next turn.
Large Austrian forcing marching to Zhitomir in 2 directions with an insane amount of Artillery. Even worse they have a bunch of Alliance Machine Gun units with a defense of 15. I’ve got nothing to take them out with as my highest attack unit that I can still build is 8, am switching to building as much Light Artillery as possible, this is my only hope!
Week 48 - 1914
The Austrians have settled in a Forest 2 tiles northwest of Zhitomir with around 42 Arty units!! Needless to say every building in the town has been destroyed and the population reduced to 1, bastards! They’re still quite a few Austrians marching around towards Pinsk, but they appear pretty aimlessly. If only the AI would go for the border cities instead of marching towards their obvious demise, some 10-20 tiles into enemy territory with no clear goal!
A portion of our retreating force from Konig was caught by the Germans, we lost 4 Arty units and many more Infantry. The Germans are heading towards Kaunas and I’m trying to get other units there quickly to defend.
Meanwhile in the Baltic Sea, Russia has gained complete control of the waters! German Navy has disappeared! I’m just going to continually pound Memel and Konig from here on out.
Week 2 1915
Military
2 Combat Engineers (road-building only Workers)
17 Workers
2 Corps (Army unit)
195 Russian Infantry 8-8-1
4 Entente Machine Gun 1-12-1
47 Cossack 8-5-3
5 Armored Cars
26 Light Machine Gun 1-12-1
76 Garrison (Immobile) 0-12-0
61 Light Artillery
1 Pre-Dreadnought
5 Submarine
7 Destroyer
10 Armored Cruiser
1 Light Cruisers
10 Observation Planes
Population: 65,939,000
Land Area: 214,790
Population has more than doubled!! Land lost is due to Bolsheviks culture increase. We’ve lost a lot of Infantry and Cossacks but have gained a big artillery force. It takes sometimes 7-8 turns for the new units to arrive to the front lines though.
The Germans have retreated from Kaunas and haven’t really attempted to march further into Russia. My guess is the Western Front is keeping them pretty busy.
Found a small gap to get in behind the Austrians and set up 2 tiles Northwest of Lemberg with some 5 Arty and Inf units. Going to have to keep reinforcing though, as they being constantly attacked. This has forced a small shift in the Austrians “march to nowhere.” My hope is to destroy Lemberg as payback for Zhitomir.
The Bulgarian made a very slow march across the Romanian forest, but have now settled their Arty 2 tiles west of Kirovogorad. I will be forced to take these guys out before they start destroying buildings in the city,
There has been limited action in the in the Caucasus with just a smittering of Arty attacks from both sides. But my infantry force keeps getting bigger here, so might just launch an attack on the Turks soon.
I have seen the Bosheviks throw out some Guerrilla units, only from the capital Vladimir Lenin. So no real trouble from them yet, other than the free Arty they got because of the difficulty level.