Turn 3 (continued...)
After team discussion I decided not to pull the trigger on trades with either the mongols, or Portugal.
Instead we dial up China and make Peace for Physics + 9gp (that is actually at Price, they had much more cash but the razing of Tienstin obviously took us to just enough to get Physics in peace. We are able to set Lux tax to 0%
China is still up ToG and Magnetism (obviously) in required techs
Mongols are up Magnetism.
Found New Delft.
I switch all our Cavalry builds to banks, we should have enough horsepower (get it
) to take out Korea without any additions, plus the banks will help us with the steals that we will need in the future.
Start repositioning troops for a Korean War.
IBT - Korea declares on Portugal.
Turn 4: The Hague: Harbor --> 'duct.
We get WLTKD across the empire.
IBT - zzz
Turn 5: Moving troops into position. Rush a settler in New Eindhoven.
IBT - Chinese and Korean troops clash.
Turn 6: Found New Breda to claim Dyes. Declare War on Korea. I can't use an Alliance with anyone to buy techs unfortunately
We have 7 Cavalry attack Namp'o this turn. The first wins but is redlined, (23-0), the second wins for the loss of 1hp (24-0), the third retreats without scratching. The fourth charges in, kills another musket and Namp'o is ours! (25-0)
2 armies move toward Wonsan.
IBT - The number of troops China is sending into Korean territory... they are far from gassed. Mongols enter the IA. Damn.
Turn 7: We set Namp'o for starvation. Our cav army at Wonsan kills 2 muskets, then our Knight army kills a spearman and a longbow (29-0).
Decide to try a careful steal from Babylon (least problem if it doesn't work out...) and succeed.
Steal ToG
I realise at this point that our turns aren't right... so looks like I'll play one less turn than I otherwise would in order to balance this out.
IBT - zzz
Turn 8: Found New Leiden and New Den Helder. Kill a spear and a longbow at Wonsan and
capture Wonsan
IBT - zzz
Turn 9: Move 2 armies toward Korea's last city. Rush a library at New Leiden.
Alright here is the hand-over save.
I apologise profusely for my tardiness in getting these turns played, and also to CKS for the sloppiness of the save at hand over. I haven't done any mm and I'm sure our core can be optimised more. I have just been swamped with Uni assignments and I'm coming into exam block now, I may need a skip next round.
Our troops are also a little all over the shop as the Korean war has been such a side thought. We should have the power to take it to the Mongols as soon as we are done with Korea, but troops might need a little repositioning. As soon as the banks in the core are done those cities should go back on Cav production, I have Amsterdam on Army duty at the moment.
Good luck CKS!