Turn 0:
Short rush some rifles. MM for cash and shields, although rails will change things rapidly.
IBT: Nothing exciting.
Turn 1:
Rail from core to outer cities. Build Enschede 2 and Tillburg 2.
IBT: China paces.
Turn 2:
Finish railing from core to outer cities. Connect most core cities to rail backbone.
IBT:
Turn 3:
Ask China to leave or declare. Despite being furious with us, they leave. I declare.
Pusan: There are 10 military units on tiles adjacent to Pusan. Army 7/17 kills 2 vet rifles and a pike. Cav kills longbow to raze city. Vet cav 5/5 kills elite longbow. Vet cav 1/4 kills cav. Cannons go 5/9 vs cavs, vet MDIs go 2/4, 2/5 killing redlined cavs. Cannons 3/3, vet MDI 4/5 kills cav. 2 rifles, 3 muskets, 5 pikes left surrounding the ruins.
Tabriz: Cav army 17/18 kills 2 rifles at Tabriz, one roaming rifle. 1 cav dies, 5 kill cavs, 2 kill riders at Tabriz, raze Tabriz and destroy a boat. 4 of the cavs promote to elite.
Seoul: Cav army kills 2 rifles in Seoul, one musket on the way in, captures 2 slaves. Promotes and redlines razing city, captures 2 trebs.
Cannons 3/4 redline cav, 3/4 MDI kills it. Cav 3/4 kills cav.
Inch'on: Cav army kills 2 rifles, one cav. It takes 5 cavs to kill the remaining 3 cavs hiding behind the frigate. Raze the city.
Tsingtao: Cav army 4/13 kills rifle. Two cavs retreat removing one hp from a rifle. 2 cannons are defending. Cover with knight army, but don't attack with it.
Cav dies, cav 2/4 kills cav on mountain near Ningpo.
Cannons advance on Tsingtao and Ningpo.
Build Zwolle 2.
I've covered everything I can that I think is reachable.
IBT:
Get booted from Babylonian lands that used to be Chinese. Pike attacks 1/4 cav, cav promotes to 2/5. Cav retreats from swiss merc on saltpeter mountain, cav kills 2/4 cav near Ningpo. Lots of motion from defenders near ruins of Pusan, lots of workers running away. Frigate tries to bomb.
Turn 4:
Pillage saltpeter. Cannons go 4/7 at Tsingtao. 2 2/4 rifles showing. Knight army goes 1/13, kills both vet rifles. Conscript rifle, unfortified, retreats two cavs, kills 2 more, reduces 9/13 army to 6/13 before dying. 4/4 cav kills vet cav, razes city, collects 2 cannons, 3 workers.
Ningpo: cannons go 3/7, 3 rifles - 1 vet, 2 regs.
By Holwerd 2: Cannons go 1/3 vs conscript rifle, 3/5 cav kills it.
Kaifeng: Army 11/18 kills 2 rifles. Elite cav dies to cav, two more kill cavs, raze city, collect 5 workers.
Rush some settlers. Build some cities.
IBT: Cav kills cav that took Kaifeng. Cav dies to Swiss Merc on mountain.
turn 5:
Ningpo: Cannons go 5/11. Army kills 2 rifles, elite cav kills rifle, vet rifle kills longbow, razes city, collects 6 workers.
Xinjian: Army kills 2 rifles, Army kills rifle, razes city, collects cannon and 3 workers.
Kill 5 wandering rifles, 1 pike, 1 cav.
IBT: No attacks. Portuguese are moving. Amsterdam riots because I forget to raise the lux slider; I fix the other cities before they riot.
Turn 6:
Raise lux slider.
Hangchow: 13/13 3-cav army dies to rifle. 10/18 4-cav army kills 3 rifles. Cav retreats from longbow, cav kills longbow, takes city so we can reach Macao easily. Abandon it after razing Macao.
Macao: 13/13 3 cav army loses 1 hp killing first rifle, redlines 2nd rifle and dies. Cav army kills rifle. Cav kills redlined rifle, razes city, collects 6 workers.
Kill off some wandering units; Great Leader from MDI. Very next attack, 2nd great leader from MDI!
IBT:
Portugal declares on Babylon. Chinese rifle kills cav, 4 cav unload off a boat!
turn 7:
Cannons get 5 hits at Hyangsan, cavs go 2/3 vs redlined rifles to take city.
Armies go 13/18, 9/13 killing 4 rifles at Chengdu. Knight army kills longbow, takes city and 3 cannons. China is gone. Lux to 0%.
IBT: Nothing of interest
Turn 8:
Railing. Not enough cash for a safe steal, so will wait until next turn.
IBT: Portuguese take Cheju from Babylon.
Turn 9:
Try to steal from Portugal - we get nothing, but we don't get caught.
Renegotiated peace with Portugal, got Industrialization for 600 gpt. Can't get both Industrialization and Medicine. Should have tried this before stealing, but probably wouldn't have made a difference. Renegotiated peace with Babylon, got Electricity for Industrialization, coal, gems, ivory, and spices. This has the added benefit of strengthening Babylon in their war effort. We ask Portugal to remove their troops and they declare on us.
Bombard rifles and infantry. 17 hits.
5/5 cav dies to 3/4 cav on grass. 5/5 cav dies to 1/4 cav on grass, it promotes. 5/5 MDI kills it.
At Cheju: 4/4 cav captures two workers, kills 4/4 cav. Cav 2/4 kills 2/4 cav to take city. Its citizen is Babylonian; the flip risk isn't that high, but I sell its improvements and abandon the city. Outside the city, one cav dies and the second one kills the last Portuguese cavalry on our continent.
Two 4-cav armies kill 6 rifles. 5/5 cav kills longbow. 10 wounded infantry and one guerilla remain. Third 4-cav army kills 3 infantry.
MDI army and Knight army land in Portugal. I don't want to send the cav armies until I see if the Knights get attacked.
Raise lux to 10% because of lost lux trade.
IBT: 5 3/4 infantries and one 4/4 guerilla attack New Maastricht 2; all 6 are dinged by cannons and die. The 2/4 infantries don't attack. Our armies aren't attacked, nor are our galleons, which I had expected to lose. Lots of boats go by, but no landings.
Turn 10:
Land the 3-cav armies in Portugal. Start pillaging. Move cavalry, rifles, cannons to core, so they'll be conveniently located. They aren't all there, but a lot of them are. I haven't seen any boats except on that western edge, but they haven't been coming after us, either. Rail.