Tupac08 - Simply Sid

:smoke: Ah, my bad. Missed that. Should have known there was something wierd about that conversation.
 
Kibitzer:

You cannot tell, if there is oil when you do not have the tech. As was mentioned, you may infer it via shields and gold. The problem is that the three tiles types are not the only consideration. It is possible that they could have cleared a marsh and still get the oil.

Odds are the AI did not do that, especially at Sid. Investigation will let you see, if they have a strategic resource though, even if you do not have the tech. This may be an oversight by the designers, not sure. Not by seeing oil on a tile, but in the strategic box.

Again the problem is that it will show only those that are connected directly in that town or indirectly via the capitol. Here you have many towns that have been disconnected from the grid.

I have run into this issue many times with Uranium. The other thing to remember is that once a build starts, it can be finished, even after you cut the connection.

As to determining the MOB activation, if you just got the DOW, you will need another turn to see the effects of them going to MOB on the shields. I doubt they went to MOB for Hammi.

I do not see any problem with you taking out the invasion force as it is quite small, about 30 units iirc. You have plenty of bombardment. Plenty of cavs to wear them down and units that can rush to the town.

It is a shame that no one put a unit on your hill and the mountain to force them to land elsewhere. Does not look like any attempt was made to ping the boats coming in either.

You rarely see the AI use its marines on amphib, I see them all time travel with the rest of the ground units.

It looks like you have 67 turns as it now stands till they get the nearly 46k needed at 653cpt they now earn. I could not use that cpt over the last few saves to determine the MOB as they have changed governments.

Until you get transports, you will need to not put the 4th unit in any new armies or they won't be able to sail. If you have oil and can cut theirs I think you can win.

In case you did not notice the capitol only shows 1 oil, that may not be all they have though.

Do move any armies away from the coast and out of bombers and ships or they will get damaged. I mean those on the mainland. Good luck.
 
Kibitzer:

It may be useful to get peace with Hammi and trade Espionage for Ironclads and anything else you can get. Then you could build Ironclads, rather than Frigates. Ironclads upgrade to destroyers and frigate just suck.

I would also go ahead and sell off all my research structures as you need to go all out for troops anyway and steal techs.
 
Kibitzer:

It may be useful to get peace with Hammi and trade Espionage for Ironclads and anything else you can get. Then you could build Ironclads, rather than Frigates. Ironclads upgrade to destroyers and frigate just suck.

I would also go ahead and sell off all my research structures as you need to go all out for troops anyway and steal techs.

Good advice.

I did manage to locate one source of aluminium so far by accident, 1N of Sippar, but they have two more.
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I found one disconnected source of oil 2 NE of Sagres.

There's a really annoying connected tile of swamp inbetween Ollantaytambo, Vilcas and Rio Janeiro, out of range of the big fat cross of each city. Couldn't find any worked tundra tiles, so suspecting this tile to be the villain.
 
Me, too. Cavalry armies aren't very good at taking out TOWs and Mech Infantry that are fortified in cities. At least we don't have to take out a bunch of metropolises.
 
Lurker:

The time frame puts a squeeze on you as you must go fairly soon. I presume you have a good idea of where the bombers are and may be able to locate them when the time comes. If so, you can invade out of their range and get the armies filled to move out on a blitz.

Grab a town and only use it to draw troops to you and get to any towns that are poorly defend. Abandon the towns as you move out.

One idea mite be to land via amphib on one town to be able to fill armies and move on the same turn. You have about 40 turns to prepare. Then, if you can do enough razing to drop them from `660cpt to `400cpt you will have another 40 turns to get them in a coma. They will hit about 80k in the 40 turns at 660cpt and 400 will get them the last 20k.

Once you take out the least defended towns and if the bombers can be neuralized, you can keep racing for poorly defended towns. This trick I have used on much larger armies, grab a town and block one turn access. They will send all attackers and some escort to get you.

Move out and abandon town and do it again. Using armies to block all roads to that town, but one. That road needs to have a terrain that will stop all, may have to cut roads. I usually will have more amries than you are likely to have and that lets me surround the massive stack and let it rot, while I raze all towns. Of course they cannot have bombers to use at that point or at least not many.

Looking forward to see what transpires and what approach you come up with.

PS, I suspect that the island is only going to slow you down, if you go there first. Clearing it probably does not hurt them enough.
 
Does investigating cities show locations of resources within the city limits, even when you can't ordinarily detect the resource? This is interesting. I would never have suspected this.


As Elephantium said, you can see the extra shields that a resouce gives, even when you don't have the tech required to make the resource visible.





You cannot tell, if there is oil when you do not have the tech. As was mentioned, you may infer it via shields and gold. The problem is that the three tiles types are not the only consideration. It is possible that they could have cleared a marsh and still get the oil.


But does the AI clear marsh ever? Even if it does, I believe it is only after the AI workers have finished any other job.




The time frame puts a squeeze on you as you must go fairly soon......


This is very true and some nice tips from vmxa.

Another reason to start raizing cities as soon as possible, is that it will probably put Portugal in mobilization mode.
Even if they do not mobilize, you still have the time to win by Domination (start from their island and rush culture to claim all the coastal tiles in your continent).


Also, you could use a trick to get rid of many of Portugal's bombers.

If you gift them a city near their continent, the AI probably will move in their bombers as long as they don't have a target at home.
So, you could immediately sign peace treaty with gpt to Portugal for their cash and Corporation (could even try to get Ironclads, even if they are too slow), gift them Leiden and then make them to declare. Wait 2-3 turns and retake the city.

Probably that will also make Portugal to leave Amsterdam and start landing at Leiden (flat ground). Just be sure to protect the cities surrounding Leiden with barricades (stop any tanks for those turns before recapturing Leiden).
 
Lurker:

The time frame puts a squeeze on you as you must go fairly soon. I presume you have a good idea of where the bombers are and may be able to locate them when the time comes. If so, you can invade out of their range and get the armies filled to move out on a blitz.

Grab a town and only use it to draw troops to you and get to any towns that are poorly defend. Abandon the towns as you move out.

One idea mite be to land via amphib on one town to be able to fill armies and move on the same turn. You have about 40 turns to prepare. Then, if you can do enough razing to drop them from `660cpt to `400cpt you will have another 40 turns to get them in a coma. They will hit about 80k in the 40 turns at 660cpt and 400 will get them the last 20k.

Once you take out the least defended towns and if the bombers can be neuralized, you can keep racing for poorly defended towns. This trick I have used on much larger armies, grab a town and block one turn access. They will send all attackers and some escort to get you.

Move out and abandon town and do it again. Using armies to block all roads to that town, but one. That road needs to have a terrain that will stop all, may have to cut roads. I usually will have more amries than you are likely to have and that lets me surround the massive stack and let it rot, while I raze all towns. Of course they cannot have bombers to use at that point or at least not many.

Looking forward to see what transpires and what approach you come up with.

PS, I suspect that the island is only going to slow you down, if you go there first. Clearing it probably does not hurt them enough.

Thanks for the advice. As it stands, they have 15 bombers, with more on the way. So I see little hope if we can't protect our stacks with flaks. Still need The Corporation, Refinining, Steel, Combustion and Flight to build those.

A safe steal will take about 3 turns to save up, so that would mean 15 turns if we succeed each time. A careful steal could get us there in 10 turns but we could lose our spy and spend way more time catching up.

The difference in getting caught is only 10% and chance to not be caught and succeed only 8%, so I'm leaning towards careful steals.

Going to sleep on it another night before I commit. Input is very welcome, thanks for the comments.
 
If it becomes possible to park armies outside Lisbon, they will likely start drafting and whipping, lowering the settlement level of the city. If you can get it down to city or even town, the cost of stealing will be greatly reduced. A communism would also help for that sort if stuff too.
 
Hey guys. I haven't been on these forums or played Civ in a while, but if you all are up for another game after this one, I'd love to join if you'd have me. I recently started playing Civ again and was pleasantly surprised by how many bad old habits were immediately broken just by me being older and having better mathematical reasoning skills (ie not sending wounded elites at strong units even if I'm really desparate for a leader).
 
Welcome back, Own! Glad to see a long-time member coming back.
 
Any news Daeron?

I've finished exams now so I'm back in as normal.

Even if it plays out to a noble defeat let's see this through to the end...
 
Guys, I very wish you win this game by military. I lurk it almost from the starting.
You situtation looks like very challenging.
 
Sorry to be the bearer of bad news, but I've run into serious issues with my pc. It refuses to boot on me and I can't get the stupid thing to start.

I do still have the file from my start in the first turn, which I played on my laptop and mailed to myself.

Problem is, random seed is off and I can't recreate my turns.

Apologies for taking the speed out of this SG like this, but it's really been a week for me where just one crappy thing after another is happening.

Please someone else play from my initial steps, I think the file is from after I did the investigate city run.
 

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Tupaclives, do you want to pick it up, since you only played 5 turns, or shall I?
 
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