Carthaginian settlers cannot settle on mountains, but it would be cool if they could.
This does not work for me. Could that be a change from GnK to BNW? Seems like an odd tweak. Please try it and see.
D' Oh! you had me!
I agree. The worker spends 1 additional turn for each segment of the road, 2 additional turns for each segment with rough terrain on it/a river that he has to cross, which not only means that he won't be improving other tiles for a long time, but also that the road connection will not produce gold in those additional turns - the total amount of gold you save is just very low and the opportunity cost (if you connected 2 big cities it would even be a waste of gold) for each additional turn that your worker has to spend building the road is enourmous. It MIGHT be useful if you have a straight connection with absolutely no rough terrain to slow him down AND if the additional maintenance would cause you to lose some science, but that's such a rare case that it will probably be a valid concideration in 1 out of 100 games or so.Sounds like a waste of time honestly. I'd just complete the road and suck up the maintenance.
Do only partially listen to those who advices you to build roads only when it's profitable, remember that you'll also need the roads to move your units around quickly when you are being backstabbed!!
Edit: Sorry, where are my manners, welcome to the forum "Deepthoughtless". That was actually some good advices about warmongering, I will try them out.
Nice tips - I'd like to add:If you see an AI has 2 copies of lux, trade them anything you can, even pay cash to get copy.
If you do not do it. AI will eventually sell it to an other civ and you will loose opportunity. When trade expired, you will be able to renew it for other lux or strategic, which you obtain in meantime.
On same note, when some other civ declare war, check bought civs, they might have new lux to trade.
Latest trick I have learned on deity is to pick a fight early.
The ai starts with significant advantages. An extra settler and warrior as well as a scout and 2 workers. If you find an ai civ near your starting location try to achieve some or all of the following in the fist 20 turns.
1. Take out their scout asap. Gang up with a barbarian unit if possible. Also the ai will often fortify its scout if you bombard it with your city leaving it in bombard range till you kill it.
If successful the ai will essentially stop exploring and you will have far more time to collect ancient ruins bonuses.
2. Steal their workers. Easy to get 1 and occasionally possible to take both.
This cripples their early economic advantage and brings your civ back into line with civs elsewhere in the world.
3. Take out their extra settler. Nearly impossible since they usually build on turn 2 or 3 but awesome of you pull it off.
The ai will realize its not strong enough to attack your capitol and ask for peace asap after which they are quite willing to forget and be friendly.