Optional
Deity
I've had a better look...
Why is Wu sending her cargo ship from Nanjing to Salvador instead of São Paulo? She's chosen the furthest and least profitable destination. If the idea of our markets is to make our cities more attractive destinations for AI cargo ships, then these type of AI choices thwart those efforts.
2 trade routes end and need to be reassigned in my turnset. There's the food route from Salvador to Rio. Can go on for me. Rio still has place for more citizens, better than São Paulo or Salvador, and Rio's got the National College, meaning that an extra citizen in Rio does more for science than an extra citizen elsewhere.
The other is the São Paulo to Beijing trade route, does 13 gold and 2 science. Can go on for me as well. Without it we'll be running negative gpt, which is strange with such a small military.
São Paulo is building a market at the moment. I would have opted for a cargo ship before the market, as that would give 12 gold and 2 science from a trade route between Salvador and Beijing, way more than what a market gives. But the market is nearly finished, so I'll just start the cargo ship after.
Rio is also building a market, I could start a garden after on the advice of avl8. An Artists' Guild is also an option, it leads to about the same increase in quantity of GP generation, different great persons of course, but the garden is a bit cheaper.
A circus is also an option. Our happiness threshold is not inexhaustable. If the silk comes back in 6 turns I like to keep it, that'll make it easier to postpone the circus. The patch should be lurking around the corner, the effect of that on our happiness is in the back of my mind. Several lux for lux deals are ending, obviously I'll renew them whenever possible.
If Greece is a concern, I think also for them we're a bit far away, like for China. From Mycenae to Salvador is about 6 turns travel, CS's inbetween. But I would like a unit there, at the height of those CS's, so we see it when there's any suspicious troop movement. At the moment Alex starts to move units towards those CS's we'll know what time it is. Alex is not Genghis Khan, if he moves north it's us he's after, not the CS's. Then our best defense would be to ally one of those CS's and upgrade a unit or 2 if there's still money left.
We can pay for a war between Alex and Suleiman but I'm afraid this will just be a war on paper. Units in each others' sight will start fighting, but my experience is the AI will not mobilize its troops in a war that wasn't its own initiative and the opponent isn't an easy target. The AI can be annoyingly passive in those bribed wars, and then we would have just lost money and gained nothing. Money is still valuable for us, it would be different if it was a spare resource we could bribe with.
For our VC I don't think we're in such a great position, although if Deau finds our beaker output a bit low due to a bad start, maybe it's consolation to know in Von Münchhausen III the start was even worse, not only bad terrain but also terrible ruins. Our ruins here were actually good, a few extra citizens and the plantations tech.
In Von Münchhausen III we weren't even making half the beakers we're making here(!!!), and we still went on to easily win the game. Much easier VC, though; Diplomatic, and an AI who didn't do much to stop us.
We had a better civ as well. Being Brazil has done nothing for us sofar but put us in the middle of the jungle. But Brazil and this start was the team's choice...
Why is Wu sending her cargo ship from Nanjing to Salvador instead of São Paulo? She's chosen the furthest and least profitable destination. If the idea of our markets is to make our cities more attractive destinations for AI cargo ships, then these type of AI choices thwart those efforts.
2 trade routes end and need to be reassigned in my turnset. There's the food route from Salvador to Rio. Can go on for me. Rio still has place for more citizens, better than São Paulo or Salvador, and Rio's got the National College, meaning that an extra citizen in Rio does more for science than an extra citizen elsewhere.
The other is the São Paulo to Beijing trade route, does 13 gold and 2 science. Can go on for me as well. Without it we'll be running negative gpt, which is strange with such a small military.
São Paulo is building a market at the moment. I would have opted for a cargo ship before the market, as that would give 12 gold and 2 science from a trade route between Salvador and Beijing, way more than what a market gives. But the market is nearly finished, so I'll just start the cargo ship after.
Rio is also building a market, I could start a garden after on the advice of avl8. An Artists' Guild is also an option, it leads to about the same increase in quantity of GP generation, different great persons of course, but the garden is a bit cheaper.
A circus is also an option. Our happiness threshold is not inexhaustable. If the silk comes back in 6 turns I like to keep it, that'll make it easier to postpone the circus. The patch should be lurking around the corner, the effect of that on our happiness is in the back of my mind. Several lux for lux deals are ending, obviously I'll renew them whenever possible.
If Greece is a concern, I think also for them we're a bit far away, like for China. From Mycenae to Salvador is about 6 turns travel, CS's inbetween. But I would like a unit there, at the height of those CS's, so we see it when there's any suspicious troop movement. At the moment Alex starts to move units towards those CS's we'll know what time it is. Alex is not Genghis Khan, if he moves north it's us he's after, not the CS's. Then our best defense would be to ally one of those CS's and upgrade a unit or 2 if there's still money left.
We can pay for a war between Alex and Suleiman but I'm afraid this will just be a war on paper. Units in each others' sight will start fighting, but my experience is the AI will not mobilize its troops in a war that wasn't its own initiative and the opponent isn't an easy target. The AI can be annoyingly passive in those bribed wars, and then we would have just lost money and gained nothing. Money is still valuable for us, it would be different if it was a spare resource we could bribe with.
For our VC I don't think we're in such a great position, although if Deau finds our beaker output a bit low due to a bad start, maybe it's consolation to know in Von Münchhausen III the start was even worse, not only bad terrain but also terrible ruins. Our ruins here were actually good, a few extra citizens and the plantations tech.
In Von Münchhausen III we weren't even making half the beakers we're making here(!!!), and we still went on to easily win the game. Much easier VC, though; Diplomatic, and an AI who didn't do much to stop us.
We had a better civ as well. Being Brazil has done nothing for us sofar but put us in the middle of the jungle. But Brazil and this start was the team's choice...