Finaly I was playing (around) a bit. I had to choose some official Game speed, so I was running it on my
Greece map with fixed starting locations and on Marathon. See Attachement if you want to know more, or if you want to test yourself. Maybe some comments are releated to that - if so, then they are pointles of cource. Comments are unsorted just like they came into my mind:
- Thank you for making this Mod, its great fun to play.
- I love the Slaves, its just a minor thing and no different gamepaly at all, but it fits so well.
- You changed Civs and Wonders. Great! I always love non vanilla things.
- I felt, the techtree is to short. Some more techs would be very welcome.
- Tech "machinery" was in the loop to me: I developed it twice and more often, but never was able to build Catapults or Sawmills. You are working on techtree, so this will probably fixed with next version.
This is your Mod, so you plans may be totaly different - anyway I will add just some "I-personally-would-love-if...- things". First: Its pretty cool playing just the early ages. Anyway I personally felt there could be a little bit more variety in units, techs and Wonders. So how about ...
- ... adding Upgrades to some units? For example early on one can build "War Boats" which upgrades to "War Galley". Both are using the same unit-animation, but the stronger one is scales up +25% or so. Icons may beome a problem...
- adding some units in between the existing ones: Bronce Age is knwon for Chariot Warface, but Chariots date out fast. (just one Tech away Horsemen are waiting - and they are not even in Bronce Age era.) So how about replacing Horsemen with directly attacking Chariots? And moving Horsemen up to "Iron Age". (sidenote: "Iron Age" = something like "Future Era" in vanilla Civ5).
- ... renaming Wonders, so they fit Bronze Age better? "Minoan Riches" instead of "Machu Pichu", "Troian Horse" instead of "Brandenburg Gate" and so on. (btw, I missed the cultural and border expanding wonders like Angkor Wat.)
- ... renaming GPs or replacing them with Heros? If you need some help, I will try to make a list unsing mythological names.
- ... adding (& changing) some Ressources or just renaming them? Aluminium could do well if renamed to "cedars" or "construction timbers" or even to "limestone" or so. Sheeps could become more important and so on.
Just my 2 cts.