Then it's probably the time victory in the mod.
One last question... So is there a way to turn the time victory off or is it pre-scripted into the mod?
Then it's probably the time victory in the mod.
As a long time Civ player, modder, and reader of this forum, I have never felt the need to make a comment. However, after reading all the comments about the AI in this thread you should be informed that Admiral difficulty = Prince difficulty.
Play as the Japanese on Deity and its challenging, but winnable. The AI is still lead by mindless generals, but they will have over 60% more units + other bonuses, while you have about 40% less units to command. In its present configuration, playing the allies at a higher difficulty level will not increase the challenge very much because your allies also get all the AI bonuses too.
gijas, Have you even read this thread???
The overwhelming opinion is
1) v3.19 World War in the Pacific is a great scenario
2) Its not very challenging because of the poor AI
3) And for some reason, very few are interested in multiplayer
So the only other options are to not play, or ramp up the difficulty. And its too good not to play..
This mod would be awesome if it was merged with parts of the 1939 mod scenerio, 1941 world conflict. That scenerio has awesome units, buildings, wonders, and good AI.
...You could always shoot Cav scout a PM.
Trying to send me some fresh victims eh?
the scenerio focused on 1941 includes the world and the pacific theatre. There are some extra ones. Yeah, a lot of the units are redundant. Some are different such as Intermediate tanks/planes I believe. Also there is a submarine carrier. A bunch of ministry national wonders and a Shinto world wonder, sputnik, and tankograd that I don't believe are in your mod.
Your mod is fine how it is, just making some suggestions.