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I heard that there is a plugin called Civ5Save1216 that can search for the process of saving Civilization 5 games, but I cannot find its original source. I would like to ask if you know about this plugin. Thank you very much.
in pull-tab mode, Unit Management Mod 1.2.0 has a conflict with @Finwickle's Border Toggles mod. not sure what's going on but the pull-tab does not appear when the other mod is active. if i reset the UI with the debug console, the pull-tab appears briefly but disappears as soon as i move my mouse.

also: please make a discussion thread for the mod so that people can report problems more easily.
How do you make these cool mods? also i have an idea for a russian line of civs so for an example for the antiquity it could be Slavs , for exploration Rus/Kievan Rus and then for modern since russia already exists you can make the USSR so players have a choice of the tsardom of russia and the USSR for the modern age
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RogueAustralian
Hey! Just download one of my mods and look through the files - I find that the best way to get into it. There are also some excellent modding discords where people dig into it in greater detail.
Greetings, I greatly appreciate all of the work that you do in putting this mod together. I love all of the additional units, and some of the options that it gives. I apologize for sounding grouchy at times, but I really do like your work.
Timerover51
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Dountela
Thank you for your kind words, I appreciate it. Glad you enjoyed the mod :)
Hi pareod,
Could you tell me what other Mods you are using with the Unit Management Mod as well as the specific version of the Unit Mod. I'm having a hard time reproducing the issue.

Thanks,
senzani
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pareod
Yeah it may be a conflict, although I only started having this issue after the recent mod update. Here are my mods sorted by last update:

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senzani
That's an impressive list of Mods. Thank you, I'll see what I can do.
Hey Leoreth
I’ve been a huge fan of your mod for a long time and have watched countless videos about it on YouTube. It looks incredible, and I’ve always wanted to experience it myself! Unfortunately, I’ve never been able to figure out how to install it, which has been really frustrating. If you could guide me through the installation process, I’d really appreciate it—it would mean a lot to finally be able to play.
I can't figure out how to send a private message for the life of me, but could I plz get the download for Civ V RFC? You're a legend :)
Hi would love to help beta test! Huge fan and have been trying to find similar work for so long. Please let us know what you need! Can't DM yet
After updating Unit Management Mod v1.1.1, it seems that the shortcut key for the 'next action' is not working. Could you check this?
你好,我非常喜欢你制作的亚特兰蒂斯模组(1.01)!但目前发布的版本似乎不完整——它只包含 modinfo 文件和三个 .sql 文件,没有文本数据。我非常期待能玩到这个模组,尤其是如果有英文本地化的话。如果可以的话,能否重新上传包含所有必要文件的完整版本?我是用谷歌翻译的,希望您能看懂。非常感谢!
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yunmmm
At present, it is just a rudimentary demo, a byproduct of other modules, and there is currently no way to find a complete and independent implementation for it. And there are also the following issues: for example, all buildings can only be built near land (cannot be built on marine land that is detached from land). For example, it will also be effective for AI at the same time.
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yunmmm
I have a new mod【KOKOMI HOME】(REAL Atlantis),It will be more complete, welcome to experience it!
Hey Blake you don't happen to have an email for Iustus do you. Real life and in game friend from EQ days. I lost his number and email on my old phone.
Blake00
Blake00
Sorry mate I'm afraid I don't know who Iustus is. I checked his account and he went inactive before I joined here so I guess that's why heh.
Hi, I was waiting for an update after the Great Britain Antiquarian was broken on your mod, but gave up waiting and tried my hand at modding, this is what I did to fix it if you want to throw it in your mod (or whatever you decide instead)

switch (unitDef.UnitType) {
case "UNIT_EXPLORER":
case "UNIT_ANTIQUARIAN"
hi! i just had trouble with Choose Starting Layers opening the Trade lens every time i loaded a game. i found a conflict with @senzani's new Unit Management Mod, which is using localStorage without the system that you & @leonardify created. i've let the other modder know, but your mod might need a fix too – bad config data shouldn't cause that behavior.
Mis felicitaciones por tan extraordinario y esperado mod. Pero NO me aparece el icono para activarlo en la pantalla del juego.
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senzani
Este problema se reportó con anterioridad. Asegúrate de usar la versión 1.0.1. Gracias.
Gracias por descargar
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Ivan1949
Estoy muy agradecido por su respuesta. Y desearía realmente disfrutar de este MOD, que para mi es el más esperado de todos. Pero lamentablemente no ha sido posible. Ya verifiqué que la última actualización estuviera activada. Pero no, definitivamente NO me aparece en la pantalla el logo. Me gustaría enviarle unas imágenes de pantalla, pero no encuentro por este medio como hacerlo.
Hi Benauldo, had some strange interactions on your Earth Standard (84x60) map. Starting as the Khmer I couldn't 'meet' any other civs despite seeing their capitals. and whenever I embarked I couldn't disembark from coast or navigable river back onto land. Been really enjoying your Colonization map so I hope I can figure out what's happening with this one
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Renouf
The landmass I started on was marked as 'Distant Lands' so I believe that had something to do with it (not being able to meet distant land civs / embark on distant lands in Antiquity and all). I haven't tested starting as a civ in another part of your map yet, but I was able to meet other civs fine in a regular game afterwards with all the same mods
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Renouf
I am also having an issue with the Colonization map where I cannot advance to the next era properly. Clicking the button to choose say 'Normans' or 'Bulgaria' doesn't work so I'm stuck on the inbetween screen
Hello dear. I really enjoyed your mods civ6 and civ7. Can you make a some custom wonder buildings ? If it is possible how much is cost ?
JNR13
JNR13
I do not take commissions, sorry. There are no new wonders I plan to make currently. Also, for Civ VII no new wonders can be made right now, the Great Library was an exception using cut content.
Power overwhelming is a great mod. Is there any way it can be done so that the options can be deferred to turn 2? There are times you want to move that founder 1 space (which ends movement) and then you can't fully access the mods benefits.
f1337
f1337
OK, I figured out *how* to hold off using the cards until turn 2, and there are two methods, which I apparently have to break into multiple messages under 420 characters. :rolleyes:
f1337
f1337
Built-In Method: You can use Shift-Enter to force-end a turn, and the cards will prompt you on the next turn. In the test game I just ran, I pushed into turn 4 before selecting cards, and it appears to work.
f1337
f1337
Mod Method: The mod Founder Improved gives your founder/first-settler a couple extra movement. That is usually sufficient for me during the rare times I don't settle in place.
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