In your VP mod compatibility pack, all of the new religious buildings don't appear, (Aul, Xuemiao,)
Unless this is from interference from mods, I don't think this is supposed to happen
Hello. I'm interested in both your mods Unique City States and Community Patch Events for VP. Are they available in Direct Download, on Civfanatics or another website like mega.nz? Thanks
I know it has been a LONG time, but out of curiosity and interest, I am looking at the Canton Pirates CBO Compatibility mod up on Steam, it looks to me like all of the LUA files are completely REM/Commented out?
Having the mod listed on the Showcase thread is tantalizing. I am seeing the turn 80ish CTDs.
I do appreciate all of your GREAT WORK. Thank you.
I play on Marathon all the time now and have looked for mods that increase length. I'm not looking for historical accuracy, in fact, I find the end game is way too quick with Great Scientist bulbings.
What would you suggest? Do you know of any mods that would do this?
hey enginseer any chance I could have your permission and help to mod a mod of yours AKA Vietnam by adding
2 new unique decisions
The first one I want to make one for the first dynasty.
gives +1% culture per great work
The second one like something on resist or something...
Hey Enginseer, in your topic "Grabbing Unique Buildings for New City Events" you mentioned you were able to create workers who could build UI's. Could you tell me how you did that? I'm trying to mod a civ that lets it create the UI's from CPP but I haven't had any luck.
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