Recent content by battleaxe

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    Civilization 5

    (note: civ3 player) I don't agree that you play the civ, not the leader. I take the view that you're playing the leader of the civ and you direct your people on what to build, where and when. I don't see a great benefit in playing as a greater number of leaders in a civ's history as the game...
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    Civilization 5

    No thanks! In Civ the map is the main tool of interactivity. It should be intuitive, clean, efficient and functionally rich. It should be designed correctly to work in one way and this SHOULD NOT change throughout the game. The civ map is not trying to represent what maps looked like through...
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    Medieval European Mod II

    If you're avoiding war, trying to trim costs and aiming for an expedition victory I wouldn't bother building city improvements for happiness. I suggest in your outer corrupt cities you set production to wealth, irrigate to grow your pop, and only build wealth-generating improvements if the city...
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    Medieval European Mod II

    Ah no sorry. I'm aware that I forgot to get the patch before starting my latest game. Will do for the next one I play.
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    Medieval European Mod II

    I think this is my first post in this thead, so let me start by also saying I'm loving playing this mod - great job. Russ Haynes: Nice posts on your games. How long are these games taking you? I've been plugging away at 1 game in the time you've screamed through with the Germans and Novgorod...
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    Historically Innaccurate Civ Traits?

    I still can't fathom America as expansionist. Where have they expanded? From east to west in north america... big deal. The spanish, portugese, english, french, mongols, romans to name a few all have a better case in my opinion for being expansionist - they Expansionist is a trait I'd get rid...
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    Historically Innaccurate Civ Traits?

    I agree. I think in determining a civ's traits you have to look at what got them to and sustained them in a powerful position in the world, or what typified their culture during their golden age. For me, America got to where they are now via wealth and a technological edge. I think being the...
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    Civilization 5

    Ah OK, maybe not in Civ4. I play Civ3, which does allow you to abandon a city. http://www.civfanatics.com/civ3/infocenter/
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    Civilization 5

    I'd be happy if the developers simply enable the game to support a larger number of units and for communities such as this to be able to add to those provided 'out of the box'. I'd like to be able to plant land mines. I'm happy with the current ICBM and Nuke combination/functionality...
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    forest chopping

    When working the tiles for the cities outside of my core I chop everything, even when building wealth so that I can irrigate the tile to boost my populatation. Then, in those heavily corrupt cities I irrigate all tiles (where allowed. obviously not hills...) to grow my populatation with a view...
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    Modern World Simulacrum: My First Attempt Scenario Project

    Some ideas I haven't played World 2004, but how about 1/change 'barbarians' to 'religeous extremists' (to imitate extremists popping up anywhere, rather than being confined to a geographic starting point) 2/ have a technology path that focusses on environmental tech improvements. Maybe an...
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    Civilization 5

    Yep, I agree with this - see my related post: http://forums.civfanatics.com/showpost.php?p=5447932&postcount=143 Laying a road on a tile gives a commerce bonus when that tile is worked. So this maintenance cost would offset that? Another way is to change how 'build road' orders are given...
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    Civilization 5

    I don't agree that the Americans out-produced the Germans due to any knowledge, trait or advance in WW2. Simply, America's main land mass wasn't under direct assult, so their factories weren't being bombed and their supply lines for the required resources weren't as hindered. The Germans main...
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    Civilization 5

    The only way I could see Civ not being turned-based and yet still allow people to micro-manage their cities in the middle of an intense war is if there was a "time stand still" (pause) button where players could work through their city orders and then resume managing their units. I think the...
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    Civilization 5

    I like the idea of food/commerce/shields being national commodities, as opposed to city-specific. I think food and commerce should be 'resources' that are tradable just like coal, iron, etc. Provided the city is connected to the rest of a civilization's cities it should get access to the...
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