Thank you! That's what I was missing. I was making some assumptions there about what would happen if a mod defined stuff that already exists in the base game. This makes sense!
Hi!
Just trying to figure out very basic things in Civ 6 modding. I've read a couple of guides, but I'm sure I must be doing something very basic wrong since I was trying to do something so simple and couldn't even get that to work.
What I was trying to do: I was trying to make a basic change...
Hi friends!
My partner has recently started playing Civ6 on his mac and he's observing some very strange behavior. I've taken over a game for him and I can absolutely confirm that this seems buggy/broken, so I'm writing here today to see if anyone else has been running into this and how to fix...
I have my reasons ;) I'm just asking for implementation help here, not really looking to discuss my goals. Anyone has an idea? I assume the actual numerical values for aggression and diplomatic modifiers are somewhere in the SQL? I don't know how to access that. I looked into the XMLs but they...
Given that we don't have mod tools yet, do you guys think it would be possible right now to make a quick and dirty mod that makes the AI less likely to declare war?
I wouldn't mind starting near a neighbour, but what I'm talking about is an actual bug. As in, the 6 civilization on the map literally start with their six settlers and warriors in adjacent tiles. And it's a 74x44 size map.
To "mark" starting positions I have to add civilizations through the...
So I made a map in Worldbuilder, but whenever I play it, all civs seem to start right next to each other. I googled around a little and the only thing I found was this: http://forums.2kgames.com/showthread.php?108317-MOD-Maps-Random-Start-Position
This doesn't seem to be related as it's...
Teutonic knights have no icon in F10 mode. I play almost exclusively in F10 mode, so it's a little annoying to have to remember where your ninja knights are.
Amazing mod etc.
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