Recent content by Bringa

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    Quick Questions and Answers

    If I've been the victim of a natural disaster in a multiplayer game, how do I call a special session of the world congress to ask for aid?
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    [R&F] Extremely basic modding workflow / debugging question

    Thank you! That's what I was missing. I was making some assumptions there about what would happen if a mod defined stuff that already exists in the base game. This makes sense!
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    [R&F] Extremely basic modding workflow / debugging question

    Hi! Just trying to figure out very basic things in Civ 6 modding. I've read a couple of guides, but I'm sure I must be doing something very basic wrong since I was trying to do something so simple and couldn't even get that to work. What I was trying to do: I was trying to make a basic change...
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    Very buggy aggressive behavior from AI

    Hi friends! My partner has recently started playing Civ6 on his mac and he's observing some very strange behavior. I've taken over a game for him and I can absolutely confirm that this seems buggy/broken, so I'm writing here today to see if anyone else has been running into this and how to fix...
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    How hard would it be right now to mod the AI to be less aggressive?

    I have my reasons ;) I'm just asking for implementation help here, not really looking to discuss my goals. Anyone has an idea? I assume the actual numerical values for aggression and diplomatic modifiers are somewhere in the SQL? I don't know how to access that. I looked into the XMLs but they...
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    How hard would it be right now to mod the AI to be less aggressive?

    Given that we don't have mod tools yet, do you guys think it would be possible right now to make a quick and dirty mod that makes the AI less likely to declare war?
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    NiGHTS: General Discussion

    Is there an ETA for 11.8?
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    Worldbuilder map - all civs are starting together?

    Awesome, thanks! Didn't see those options at first.
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    Worldbuilder map - all civs are starting together?

    I wouldn't mind starting near a neighbour, but what I'm talking about is an actual bug. As in, the 6 civilization on the map literally start with their six settlers and warriors in adjacent tiles. And it's a 74x44 size map. To "mark" starting positions I have to add civilizations through the...
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    Worldbuilder map - all civs are starting together?

    Yeah, the map is pretty resource rich. I based it on a Inland Sea map with Abundant resources. There's plenty of really, really good spots.
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    Worldbuilder map - all civs are starting together?

    So I made a map in Worldbuilder, but whenever I play it, all civs seem to start right next to each other. I googled around a little and the only thing I found was this: http://forums.2kgames.com/showthread.php?108317-MOD-Maps-Random-Start-Position This doesn't seem to be related as it's...
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    NiGHTS: Bug Reports

    Okay, cool, thanks! I guess Worker AI isn't something we can touch without the dlls?
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    NiGHTS: Bug Reports

    Automated workers remove manufactories to replace them with mines on coal.
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    NiGHTS: General Discussion

    Teutonic knights have no icon in F10 mode. I play almost exclusively in F10 mode, so it's a little annoying to have to remember where your ninja knights are. Amazing mod etc.
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    NiGHTS: General Discussion

    I believe that makes this the second CivFanatics mod to be mentioned on RPS, after Fall From Heaven. That's pretty good company to be in.
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