Actually, you can have memory by the Ai by having an adjustment made to its attitude toward you go positive each turn they trade with you and for each "gift" you give.
MOO had this system very well modeled. Unfortunately, the Civ AI scale appears to be heavily weighted against a human player...
Actually this is true up to a point. In many games I have noticed that the AI will go after one of my weaker cities and if they do not take it immediately it will keep coming after it even after I have made it one of my strongest cities by sending in reinforcements and so on. I have won a few...
I find that I am in agreement with a number of the posts above and will wait until the next patch that will incorporate all of the changes. Then I will probably wait some more to see what posts say about it before DL.
New bugs in a beta patch is acceptable. That is why it is called beta. The...
I have also encountered this event. However, two turns after taking the city, I got a peace treaty and the following turn all the cities conquered in the war were on my railnet. I was the only civ with Steam so I guessed it just had to do with the fact I was at war with the original city owner...
I wish you luck. I tried as Macedon and won by the score not by the conquest victory conditions. Persia absorbed almost all of my rescources right up to the taking of their last city.
At the same time I was able to fight a holding action against Rome but was unable to shift the borders very...
I quite agree that corruption has gone crazy. I have been playing since Civ 1 and corruption has become worse with each version since. With Civ 1, you would start very corrupt after a certain distance from your palace but with each improvement that cut that distance...
I miss the little buggers too.:lol:
That said, I find I check my military most often since he appears to give the most acruate assessment of my strength vs any civ I pick. If he says we are about equal or greater, that Civ very rarely gives me any trouble.
I always listen to my trade...
Actually I never mentioned losing HP only that the unit had to automatically retreat back into supply. If you can set a health flag then you could set a supply flag instead. A radius around each supply source would have the flag on for a particular civ. When a unit goes onto a tile that the flag...
All these posts are interesting and I agree that to keep it simple the designers picked small numbers rather than larger ones. They also had in mind by doing so that a player behind in tech would not be overwhelmed by an advanced AI. This concept was fine with the first game but starts to drop...
As a rule of thumb, I have 2 workers per city so on a huge map I usually end up with 70+ workers. Not all the workers require orders each time ( they are following previous orders building something) so only a fraction needs guidence each time. I find I can order all my workers that are free in...
Having the same experience, I just surround the little buggers and herd them out into open waters away from shore ;)
If the AI is transporting they do not attack my lone ships but instead try to go around. If they do attack, I am defending and have experienced winning a little over 50% of the...
Only in that you could stack a huge amount of them and rush build a WOW when it became available. Otherwise, it took forever to establish trade lines.
Kinda cheapened the WOW since it didn't feel like a major effort to build one.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.