Recent content by cembandit

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    Are Seaports not working?

    Yea but what are the odds of working a non resource Sea tile
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    Caravel survives 2 battleships and a destroyer, sinks escorted armour.

    Modern units vs old units in naval combat is messed up right now, there is really no defense for it.
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    no good deed goes unpunished

    -16 unhappy is not bad, you can recover from that
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    Is continets map just luck based stupididty?

    Its called Deity for a reason I guess.
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    Are there seriously no land-unit transports in CiV?

    Oh man, good riddance to transports. I found moving armies in civ 4 tedious.
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    Starting to feel a lot of sympathy for Civ5 devs

    I don't feel sorry for them. They released a great game that needs a little bit of TLC AI wise. They got good reviews, and the games on the top of the steam best seller list. Congrats Devs!
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    Swordsmen and Catapults: who cares?

    Horse units could use a big big nerf to attacking cities. This would still make them very useful in the field but you'll need combined arms to take that city. EDIT: What Andoo said!
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    What is my next move?

    Looks like your in great shape. Take 1 dip into freedom maybe to reduce some angry faces or if your getting nice luxuries from city states maybe deeper in patronage social policy route for happyness, fast build a few happy buildings with your gold. If the cities are out of resistance maybe fire...
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    Swordsmen and Catapults: who cares?

    Because warriors upgrade to swordsmen and then longswords, riflemen, infantry, mech infantry. Catapults to trebs to cannon to arty You can have some very nice promotions latter in the game. Infantry that heal on march, Artillery that fires twice a round.
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    Stealing workers from City-States

    I'll steal any worker I find, city state or major civ. Done early enough and the war will be over without any blood before your worker makes it home many times.
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    Sling for Civil Service or Theology?

    I found that it works better for me if I don't obsess about a sling. Getting balanced early techs seems to go farther most times. Now if a great scientist pops and a sling is within easy reach, then I might. I've been trying to reduce my dependence on city states in preparation for a nerf.
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    Best Uses for Great People

    Great Generals: Keep or Golden Age as needed. Great Scientist: Tech, early academy (if your tech is 18 then an academy just makes sense) Great Engineer: Wonder or Golden Age Great Merchant: City State for some cash and a nice big influence boost people seem to forget about the boost. Great...
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    Balance Issue: Unit-boosting buildings are all but useless

    The main problem that I have with unit boosting buildings is that I build them when I feel like really getting into war that game...in that case I go honor for 2x experience and find that it is betetr to build units or wonders, so I agree with OP.
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    Citizen = 1 hammer, Engineer = 1 Hammer also?

    Great Engineer does need some love.
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