Starting to feel a lot of sympathy for Civ5 devs

But I digress heavily... the point is that I think people are really looking at the past with rose colored glasses if they think games were more stable 10 and 20 years ago than they are now, or that Civ 5 is more unstable than previous versions.

This is a complete digression in itself. I haven't noticed anyone on this thread suggesting that there are more bugs or instability on this initial release than on the first release of Civ4, or whatever else. But the bugginess of the game is not what the OP was talking about. It's about *incomplete development*, that is a game that stopped short of essential coding/analysis, testing and yet more testing (we're the people doing the last of those, actually). So you take what you got, skin it up to look pretty and release it. Hello, suckers?

Which results in Civ5: bizarre diplomacy; broken tactical AI; a sub-literate Civilopedia (not much feedback from that one from the developers, I note, hey wassup bro?) and a hideously unusable user interface among 2,000 other things. Gah.
 
The fact that simple things like hotseat and "workers don't destroy old improvements option" and the inability to save multi-player games were left out clearly says to me that the game was completely rushed. Why do you think that we didn't see any previews of ciV multi-player until the month before it was released? They were obviously working frantically on it up until the deadline.

It's ludicrous to think that something that is worked on up until the dead-line because it wasn't in a playable state, weeks before release, is going to be feature complete or bug free.
 
I suspect that 2k games forced them to publish then game before it was ready. I do know for a fact that 2K games forced Firefly studios to release Stronghold 2 before it was close to being finished. Firefly took a beating and even a executive made a apology that it was a mistake.
Firefly has now gone with South Peak for publishing SH3.
The only people that suffer are the fans that paid 50 bucks a pop and Firaxis reputation....2Ks to a lesser extent.
I hope that Civ5 can be patched to make it a elite title but i have my doubts.
 
Whenever I see a release like this, I put my finger squarely on project management - or lack thereof. You can tell they spent a lot of time on the visuals, but they definitely skimped on QA and the "make sure it's fun" factor.

And given the state of the civopedia in the game, it's pretty obvious that there was very little focus on getting the gameplay nailed down early in development and letting graphical polish wait a bit. (The reason there's no hard numbers in the civopedia probably has to do with those numbers constantly changing right up until the release date.)

Then there's the whole impression that they obviously did not pay attention to those who went before. As in, they completely ignored the mistakes made in Civ 2/3/4, did not learn from those mistakes, and thus have made exactly the same mistakes in Civ5. (In addition to adding a whole bunch of new mistakes.) Which reinforces my impression that this was led by a young team who is in way over their heads who still thinks that they know it all.
 
I dunno. I'm still disappointed with the game for many reasons (and the list is GROWING! I didn't expect that to happen....) but I'm beginnign to think we should try to mentally cut the guys a little slack here and there.
I don't - it's been like this since Civ3 and there were many bugs that never got fixed. They fooled me twice with this (so the shame is already on me), but not again. :mad:
 
This is a complete digression in itself. I haven't noticed anyone on this thread suggesting that there are more bugs or instability on this initial release than on the first release of Civ4, or whatever else. But the bugginess of the game is not what the OP was talking about.....

I wasn't replying to the OP... I was replying the post I quoted, and replying to the comment that was made that suggested computer games in the past were more bug-free than modern games, which I couldn't help but comment on that one particular statement. PC games have always been a wide and unpredictable animal just due to the variety of environments that they can be found in.

Wich results in Civ5: bizarre diplomacy; broken tactical AI; a sub-literate Civilopedia (not much feedback from that one from the developers, I note, hey wassup bro?) and a hideously unusable user interface among 2,000 other things. Gah.

Civ 5's diplomacy is far less clear than 4, but 4 in itself was a departure in making diplomacy more transparent. I'm not saying Civ 5's diplomacy is perfect, but you can't really say that it's broken because you personally don't like how it was done, or dismiss that in most of the Civ series it was just as mysterious as now (except then you couldn't rely on City States, which have far simpler relations to track, to have your back)

Broken tactical AI is relative. There are some ways I think it can be tweaked, but there was a lot broken in previous AI's as well. Civ 4 didn't have a good tactical AI, it had a stack of doom that would try to include counters for every possible unit type that you'd throw at it. You try to counter this with seige weapons, but it counters this by just making bigger stacks. However, it was easily exploited and countered by tricking him into attacking your stack of doom instead. How many Civ 4 wars were won by declaring war against the Civ once you get into a defensive position, let him beat himself to death on your wall, and then clean up after you wipe out his main force?

How about the easily manipulated pathing AI in Civ 3 that you could trick into wasting dozens of turns by opening and closing pathing gates in areas that are supposed to be in the fog of war anyway?

All the harsh criticism of a poor tactical AI seems to be missing the fact that all the previous games had poor tactical AI's as well and mostly relied on cheating and cheesing to be competitive with the much smarter human players.

And a "sub-literate Civolopedia" and "hideously unusable interface"? I think that there were improvements made in both of these, but they aren't perfect and made a few missteps. I'm baffled as to why a few of the options from Civ4 didn't make it to Civ5 (and I don't mean espionage, corporations, or religions, those can stay out in the Civ4 incarnations), but to describe them in these words is obviously very subjective (and a pretty gross exaggeration).

The fact that simple things like hotseat and "workers don't destroy old improvements option" and the inability to save multi-player games were left out clearly says to me that the game was completely rushed. Why do you think that we didn't see any previews of ciV multi-player until the month before it was released? They were obviously working frantically on it up until the deadline.

It's ludicrous to think that something that is worked on up until the dead-line because it wasn't in a playable state, weeks before release, is going to be feature complete or bug free.

I'm the wrong person to comment about Hotseat. I always had the thought that Hotseat was a way to make a multiplayer game that frequently was painfully slow, even more painfully slow. ;-)

Workers not destroying old improvement options was not originally in Civ4 on release, if I recall correctly. My recollection (which is possibly faulty) was that was added in a later patch. Why that (and a real world clock in the upper right hand) were left out, I can't figure out either. However, I did notice that there is an option for workers not destroying old improvements in the .ini file, but I haven't tried it yet. Honestly, due to maintenance costs on roads, I don't automate workers much (and I do believe that is something that should have been addressed, but it's still a pretty minor qualm).

As far as I know, the game does have the ability to save multiplayer games. It's strangely missing from the menu, but Ctrl+S works, and also it auto-saves every single turn in multiplayer.

I'm not saying I don't have any qualms or complaints about Civ 5, or things that I wish they had done differently, but it just seems that many of these are blown out of proportion to epic degrees. Even if the game isn't perfect, it's far from the rubbish that some seem to be making it out to be.
 
Screw Blizzard. Blizzard's evil nowadays, I wish they were a part of Valve!

The reverse is true. Valve ruined Left 4 Dead by putting out, one year after the original, a silly parody of the best horror-survival shooter on the planet, and is now killing off the first part character by character (and if you think the AI in Civ V is buggy, you haven't spent enough time with the L4D2 bots). Though StarCraft 2 is not my favorite game as games go -- a question of personal taste -- they delivered very solid work on Mac and PC at the same time, left the best parts of the game unchanged, and are still providing regular updates for ten-year-old games like Diablo II.

Firaxis should be part of Blizzard, not 2K and certainly not Valve.
 
I don't feel sorry for them. They released a great game that needs a little bit of TLC AI wise. They got good reviews, and the games on the top of the steam best seller list.

Congrats Devs!
 
Glad to see some realism in these posts. Here is hoping they have a budget to do some major AI IMPROVEMENTS. everything else is secondary right now.
 
I have heard from several un-named sources that they play tested the game but still released the pre-beta game anyway. Hopefully they will patch it over to the real version slowly but surely.

The fact that they released Civ5 without the map editor definitely suggests a rush job release to me. That was just poor form in my opinion.

Whenever I see a release like this, I put my finger squarely on project management - or lack thereof. You can tell they spent a lot of time on the visuals, but they definitely skimped on QA and the "make sure it's fun" factor.

And given the state of the civopedia in the game, it's pretty obvious that there was very little focus on getting the gameplay nailed down early in development and letting graphical polish wait a bit. (The reason there's no hard numbers in the civopedia probably has to do with those numbers constantly changing right up until the release date.)
Totally agree with this point of view. Graphics and the hex layout are for me about the only pluses going for Civ5 at the moment. And these are not enough to feel at all satisfied with the product that I purchased.
 
The fact that they released Civ5 without the map editor definitely suggests a rush job release to me. That was just poor form in my opinion.

Well, the map editor was out just some days after release.

It's evidently a separate application (unlike Civ V itself, it appears to be mostly .NET for the interface), so you can't really say Civ V was rushed because the separate map editor had to be rushed.
 
Oh but I can say that. Separate application or otherwise, there is no valid reason why it couldn't have been released with the game - other than the release was rushed out.
 
So you believe that the game wasn't rushed out?

Because of what exactly?

Civ5 is so obviously an unfinished product. The initial lack of a map editor is just example of this. How about no apparent play-testing? How about no civilopedia entries that are worth reading? All of these 'minor' details were left out because the game was released before it was any more than a beta test.
 
If computers were as diverse when Civ I came out as they are now, you can bet Civ I would have issues. It's very difficult to release a game that will run perfectly on every computer now because that would entail making a game that will run on the dinosaurs that, judging by the myriad problems, it seems a quarter the board still uses, and bleeding edge computers. Not to mention the amount of components that could causes compatibility issues.

I disagree! PC systems were WAY more diverse when CIV 1 came out! I can only assume you never spent days back then setting up batch files to get a game to run with extended or expanded memory, or any one of the totally different sound or graphics configurations back then. And still not getting the game to work. Developing graphics and sound for DOS was a total nightmare.

Thanks to Direct X and all MS OS's since Win 95, in terms of communicating to hardware devices, game programming is much more straightforward now than it was then. Many other games manage to do it...albeit after a few patches too.

The performance problems with Civ V do not appear to be graphics related, but AI related anyway. Civ 1 DID have problems, as did Civ 2 and Civ 4 was probably worse than 5 in terms of bugs and performance. The thing is that initial release quality has decreased over time as developers (actually their managers) have found what poor quality they can get away with as somebody will always apologise for them and defend them. This is because it's hard to admit we wasted our money and were conned by exuberant marketing hype AGAIN!!! Pre-release frenzy anyone? Remember Civ 4: Colonisation?

And if a quarter of the board uses "dinosaur systems" (by which I assume you mean anything over about 2 years old), a sensible business strategy would be to expand your target market by focussing on content not graphics that are no better than 5 year old games. Not lose millions of sales through insistence on having a bleeding edge system for a TBS game. No surprise so many of these games developers are going under.

The game has been released too early, they have been too ambitious and as usual, the marketing hype has made promises that have not been delivered (yet). eg Performance benchmarks have already found that the game is not utilising extra cores and memory effectively.

If it's acknowledged that every game at v1.0 will be buggy and have poor performance that will be fixed over several years worth of patches, then the v1.0 price should reflect that. I have no problems with paying half-price for a half-finished product.
 
Just because most games are released nowadays unfinished, broken, and with more bugs than an Amazon Rainforest, doesn't mean that they should do it purposely and figure "we will fix it later". It's a crappy way to do business.

They should have spent 6 more months on this beta release. They have my money, and it's their job; and they got paid, no one should feel sorry for them. They should feel sorry for releasing something that didn't hold to it's hype and with so many issues.

I'm sure Firaxis wanted to do that, but then 2K rears it's ugly head and probably pushed it out.
 
But I digress heavily... the point is that I think people are really looking at the past with rose colored glasses if they think games were more stable 10 and 20 years ago than they are now, or that Civ 5 is more unstable than previous versions.

I agree....we were just WAAAAAY more tolerant of it then (or at least I was). Partly its an age thing (for me at least...being a 20-something) but partly it was also the fact that we were interacting with something that was borderline "magical" and didn't mind the odd speedbump.

Now we ASSUME things are going to work and should do so.

As far as crashes, etc. I think Civ5 has been EXCELLENT. By far the best one yet. Man, when I bought BtS it took me AGES to get it working (note: this is on the same computer I'm currently playing Civ5 on!). In fact, I joined the forum then under the name "IhatehateBtS" but I thought it'd be better to rejoin with a more appropriate name when Civ5 came out.

:)
 
I feel a lot of sympathy for the devs because they made the best turn based strategy game in years and everyone here is complaining incessantly about it.
 
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