Recent content by Choffy

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    Error 1706 with install of patch 1.52

    While installing patch 1.52 (I have download the .exe), I had the error below Error 1706. No valid source could be found for Product Sid Meier. The Windows installer cannot continue Then I can launch the game but I cannot start a new game... Any idea? Of note, I have french Civ4 CDs...
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    Civ III AI stupidities

    Most stupid thing for me : To do not connect horse and iron when available.
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    Poll: the pyramids vs Sun Tzus art of war vs Lenardo's WS

    Pyramid is the best -> More people sooner has a huge snowball effect. More people means more shields and more money. I never produce it, but it is the priority to capture Sun Tzu is also great for conquest. Once you capture the city, you leave your units for healing and reduce resistance...
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    Emperor and Military Difficulty

    If you want to go to war you need : - 2 to 4 granaries + 3 to 4 regular warriors + as many Workers and settlers as required - Barracks and offensive units for productive cities - Catapults / canons for corrupted cities - later on you can afford 3 / 4 marketplaces + 1 forbidden palace...
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    city improvements in "food" or "production" cities

    At the beginning of the game, I have 3/4 cities with granary to produce Workers / Settlers Other core cities have barracks and produce units. When unhappiness is too import, these cities might produce a worker / settler to reduce population. End of anciant age, I produce marketplaces in...
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    how many turns does one alliance last?

    You can check in Preferences always Renegotiate Deals. It apllies for all deals : Military alliance, MPP but also trade luxuries, GPT deals... If checked, then at the end of 20 turns you get a pop up to renegotiate or cancel a deal. Caution if unchecked, a deal such as you give 10gpt for a...
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    Trading tips. What should i do?

    - Don't sell your contacts. - Your reputation on your island may be bad. Yet it should be fine on the other continent. - If AIs on your continent are poor, I would not sell them a tech for 30 golds. Just left them behind. When you will be 3/4 techs ahead, you might sell them one useless tech...
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    Do you build Courthouse?

    Playing emperor C3C, mainly looking for Domination / Conquest victory, I almost never produce Courthouse. Do you find it useful? What is the effect of courthouse? % of corruption reduction? In which cities do you produce it (range of corruption %?, city size)? Do you rush build it whenever...
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    Help with my tactics

    A comment on Granary. My generic build order for large map is 1st city : Warrior, Warrior, Granary, Settler, Settler, Settler 2nd city : Granary, Settler, Settler, Settler... 3rd city idem 2nd city for large map ...+ a warrior from time to time. 4th city : Granary, Workers, Workers, 5th...
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    How does one break out from a one-sided war?

    Even if you are playing defensive war, you can - use of few units to cut roads on strategic or luxury AI ressources - settle on some mountains with Spearmen / pikemen to see what is coming. Moreover dumb AIs often do suicide attacks on these units. You can also add some catapults to redline AI...
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    How does one break out from a one-sided war?

    AIs that start fighting against you won't speak to you before 4/5 turns (don't know the rule). Once you have one ready to speak to you, negotiate peace + gold per turn deal to avoid them start war against you soon (even their known map for 1 gpt per turn). + Military salliance against another...
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    AI reputation hit: non existant

    I have a related question. I am in war with an AI X. I make a military alliance with AI Y against AI X. 5 turns later, Y signed a peace treaty with X... My concern is : If I make peace now with X, will I get a reputation hit?
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    Is this a good idea?

    I think you still need to pay to support slave worker. So if you have more units than supported by your number of cites / politicalregim then you should not give workers. Else it is up to you. I prefer to add my useless workers to my core cities to increase it to 12 or above.
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    need help with early build order (warlord)

    In most games, I only build 4/5 warriors : 2 for scouting at the beginning + 1 soon for happiness in capital. Then later one, 1 or 2 for 1 or 2 big cities to avoid using too much luxury sliders (Once you have 2 / 3 luxuries you don't need units for happiness in despotism). Then, I often focus...
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    Deposed Cities

    2 items worth a validation - I thought the a city in total resistance (only resistors in it) could not flip. I left them empty without units - Also a city can't flip the turn you capture it. Any ideas?
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