--version 1.22 C3C
Has anyone dug themselves out of a one-sided war, such that the AI forms multiple alliances against you? If so, I'd like to know how you accomplished this feat.
It's not so often that this happens but when it does, I don't want to have to start another game, especially when I've invested alot of time building grande cities (the non-overlapping 21 tile city placement types)
Should I kowtow to everyone and give them all what they want?
And what should I do about those who won't even talk to me?
And how do I go about convincing those who are unwilling to ally with me?
This is how I usually play ...
Hints please! Keep in mind, my games use builder strategies (my crappy style compared to most veteran builder strategies out there
)
These are the game settings that I like to play at ...
Hopefully I've given you everything you need to know about my games so that you can give me a solution to my question (repeated down here for your convenience) ...
"Has anyone dug themselves out of a one-sided war, such that the AI forms multiple alliances against you? If so, I'd like to know how you accomplished this feat."
Thanks in advance!
--version 1.22 C3C
-Pacifist-
"Learn as if you were going to live forever. Live as if you were going to die tomorrow -Mahatma Gandhi"
Has anyone dug themselves out of a one-sided war, such that the AI forms multiple alliances against you? If so, I'd like to know how you accomplished this feat.
It's not so often that this happens but when it does, I don't want to have to start another game, especially when I've invested alot of time building grande cities (the non-overlapping 21 tile city placement types)

Should I kowtow to everyone and give them all what they want?
And what should I do about those who won't even talk to me?
And how do I go about convincing those who are unwilling to ally with me?
This is how I usually play ...
- I aim for a decent amount of cities to begin with (wide-spacing, no tile overlaps)
- My first 2 cities always end-up having granaries usually by the time I have 3 to 4 cities.
- My first 4 cities always have barracks and city walls
- The rest of my cities always start building culture improvements first, whether it be a library or temple
- I try to stay under the government's unit support limit whenever possible
- I build 1 worker per city whenever I can
- I keep 1 unit (best defender available) for each city on defence/MP duty
- I use an archer-type for my 2nd MP when my city grows (don't like using catapults and such for defensive bombardment because when my main defender dies, a catapult gets captured; at least archers get a chance to defend when my main defender gets unlucky)
- I use 2 warriors (regulars) to start with for exploration
- I use 1 warrior (veteran) for barbarian hunting to loot for gold
- I use my king unit (regicide mode) for early exploration but don't go too far away
- My capital city starts building Wonders when I get a decent amount of cities established. My 2nd city acts as an optional Wonder builder.
- The first 4 cities are veteran unit trainers when not making workers or settlers.
- Other cities make workers, settlers and catapults.
- My outer cities eventually get city walls for extra defense
- I build forts on top of strategic resources (whether or not its in my borders) and station my best defender on it.
- I usually try to get the techs that give me spearman and archer first if I meet other civs too early, otherwise I research the techs that give me granaries/temples first. My research pattern after is based on Wonder building. I go for techs that allow me to build Wonders
- And I never trade techs that have Wonders until I've already built it.
Hints please! Keep in mind, my games use builder strategies (my crappy style compared to most veteran builder strategies out there

These are the game settings that I like to play at ...
- regent level
- standard map size
- level 3 barbarians (the one after sedentary, I forgot what it's called)
- max opponents (all random)
- customized default option settings
- regicide "on"
- wonder victory "off"
- conquest victory "off"
- culture grouping "off"
Hopefully I've given you everything you need to know about my games so that you can give me a solution to my question (repeated down here for your convenience) ...
"Has anyone dug themselves out of a one-sided war, such that the AI forms multiple alliances against you? If so, I'd like to know how you accomplished this feat."
Thanks in advance!
--version 1.22 C3C
-Pacifist-
"Learn as if you were going to live forever. Live as if you were going to die tomorrow -Mahatma Gandhi"