Recent content by civfnaticfan

  1. C

    Help against naval attacks

    Thanks everyone, actually the two coastal cities, Tumero and Struttgard are enemies', when i capture them , i already tried to build navy asap but Liu Bei just came with 10 melee ships and totally overwhelm my ships and cities. I noticed AI like to settle coastal cities for vox . I just feel...
  2. C

    Unhappiness calculation math

    Hi @neo_arcadia , i am just using JFD Hammurabi babylon . I am still very confused about how unhappiness is calculated , I think i should be getting more then 35. Anyone have good insights for the calculations ? :lol::lol:
  3. C

    AI+

    Deeper into my game(deity) , even where my enemy has 4 times my military scores, i found a really big flaw of the AI. Even with urban fortification (200 fortification hp, 200 city health ) the AI likes to surround my city and get poked down by my surrounding units . They also like to do a two...
  4. C

    AI+

    Hey Siesta and folks ;):lol::love: , here are some more observations with the AI using the newest AI+ patch Siesta sent to Abd121, at https://forums.civfanatics.com/attachments/ai-hotfix-rar.491256/. However, this patch is not available from steam workshop yet. Sorry for the pictures spam below...
  5. C

    Calculation of bombard damage (catapults vs city)

    Thank you it is so much different from civ v! Civ vi really provides myriads way to invade a city rather than just using the conventional siege engines which is fairly nerfed in civ vi if you cannot keep up with the highest strength of Ai units through tech advancements .:goodjob:
  6. C

    Calculation of bombard damage (catapults vs city)

    Dear mates, i have difficulty calculating the actual damage my catapult will deal to a city. The bombard damage is 35 , vs a city with a strength of 55 (without walls), i am only dealing around 15 in damage. How exactly is it calculated in civ vi rise & fall? :queen::queen:
  7. C

    AI+

    Dear Siesta, i have tried out the hotfix Ai+ and Ai+ v12, the AI in hotfix Ai+ is significantly better in terms of how they wage wars and keep up its military (3 Ai have 1.2k military score while i only have 150). This is a good improvement. :goodjob: Here are 3 observations i noticed in deity...
  8. C

    AI+

    Dear Siesta , i am eager to tryout the Al+ hotfix you pass to Abd121 , i extract the file and put it inside my mod folder, however when i extract , i see another Ai+(v1) within the folder , can i assume that civ vi will use the Ai+mod file dated 17/2/2018 and not the one dated 19/11/2016 ? So...
  9. C

    Which is more difficult on immortal+, CP only (without CBP) or CBP?

    @CrazyG, you can try to build a worker first, it will come out nicely if you have tech mining first to either mine or chop(after bronze working). The worker(s) have dual purposes, switching roles to scouting when u r at war or besieged. In some of my games, i did something tricky, i prechop a...
  10. C

    Poll:Is the AI capable of defending itself properly/Should Defensive Pacts be more common?

    This is the first time i ask for build orders . In my opinion, shrine and monument start without any military in deity is going to invite Ai to visit u before turn 60 in epic or 100 for marathon, cant be greedy in deity ! You might wanna add 1 warrior and a fast archer to the build before...
  11. C

    Which is more difficult on immortal+, CP only (without CBP) or CBP?

    @CrazyG and @LukaSlovenia29 what are your usual starting build orders for units and buildings in VP? Research?
  12. C

    Poll:Is the AI capable of defending itself properly/Should Defensive Pacts be more common?

    I really have to thank lord Gazebo and the modders behind the Cp core mod :thumbsup:, it really makes me a better player . For most of my threads, i have always been praising how good the AI is for CP and VP, just that for VP, i feel that some of the new functionalities seems to nerf the...
  13. C

    Quick Questions / Quick Answers

    Good to see more ppl are playing CP core only!
  14. C

    Poll:Is the AI capable of defending itself properly/Should Defensive Pacts be more common?

    After playing many VPs games, i find that for early game before medieval era, the AI is not capable at all to defend itself due to the nerf to city bombardment range and lack of indirect fire of the city. Should we increase the city strength to make up for this ?
  15. C

    New Version - December 5th (12/5)

    For those who dont want to reinstall, just delete yr C drive civ v cache folder.
Back
Top Bottom