Recent content by CNightwing

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    (Hoax) Civilization VI - Trailer

    Hey, did you just quote my reddit post? :p
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    (Hoax) Civilization VI - Trailer

    Ok folks it's probably a hoax: https://www.youtube.com/watch?v=o_8jjYUu9Sw Sorry! I believed it too..
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    (Hoax) Civilization VI - Trailer

    Still works for me, but it's private so you need the URL. Seems to include most of the history of Hungary - so I'd guess that they're in as a Civ!
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    Propaganda slogans

    For Supremacy, how about, " The spirit indeed is willing, but the flesh is weak." (credit to The Bible) Or perhaps, "Look at you: a pathetic creature of meat and bone, panting and sweating. How can you challenge a perfect, immortal machine?" (paraphrasing SHODAN there) Heck, there's a lot you...
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    Live stream "The Tech Web: Midgame Choices" Thursday, Sept 18 at 2pm EST

    Can multiple cities trade with the same station? *Then* it's overpowered.
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    Duplicating Wonders

    What bothers me with the Civ5 Wonders is that for instance, you get a free library with the Great Library, but if you don't complete it first you don't even have a library to show for it! That's when things become a bit too much game-rules and not intuitive enough. I think future iterations of...
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    Are just 3 Affinities enough variety?

    I can see an alternative ending that fits hard sci-fi. Two of the current affinities are obsessed with going back to earth, the other content with planet, why not another that seeks to expand beyond both planets? The warp-gate technology can surely be used to colonise another world, or if not...
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    Maritimes patched!

    So I can understand they nerfed Maritimes to prevent cheap ICS strategies. Why didn't they just change the bonus. Instead of +x food in a city, why not make the threshold for growth lower? Cities that have poor food production can't get any larger, but will reach their limit faster. Prevents...
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    Improvements

    New to the conversation, I haven't tried the mod but terrain and improvements are something that need significant change to balance the game. I wonder if there's some value in tweaking the behaviour of trade routes overall? Obviously you want to avoid anything that further promotes ICS, so...
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    Rethinking Global Happiness, Luxuries, Buildings and City Placement

    With regards to expanding borders, it's not clear why the cost of purchasing a tile goes up by 5gp every time you buy one. If the cost went up with distance from a city, that would make sense. With terrain type (ie: hills/forest/mountain cost more) that's also fine. But, as you can only buy...
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    Little changes lead to Big improvements

    I think there are certainly many small balance issues that need addressing. Mostly with regards to tile yields, improvements, production costs, building benefits and gold costs. My recurrent concern is that there's not enough food. Food resources are too weak, or there needs to be another +1...
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    I decide what you build, Puppet-State

    What would be really nice is allowing you to choose the governor focus. So you can have the city concentrate on wealth/production/science etc. and it builds buildings that make sense for that strategy. Certainly they shouldn't be building military buildings unless you put a military governor in...
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    A list of how each AI behaves?

    I've played one game so far but here's some testimony: Russia was obsessed with controlling their continent. They captured every city state there, then eliminated three other AI. All the while being just darling to me on another continent. India was nice. Too nice. I was a complete...
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