THE_COW_IS_OK
Chieftain
- Joined
- Aug 29, 2002
- Messages
- 89
As for the game state now. Civ5 main drawback is its lack of balance that makes you follow same strategy every time. I would like to make a list of features that are very easy to implement in software and that will bring Civ 5 much close to being a Civ 4 BTS Successor while keeping the new civ5 design spirit un touched.
1)Can raze buildings.
2)Repair AI peace bargaining assesment
3)Longswordsman can be available @turn 80 and will win you the game @any difficulty level. Tips: Add a tech prerequisite to steel.
4)Need a Resource screen.
5)Need an Inter AI war status screen
6) Less GPT from traded luxury resources.
7)Can't mix per turn with 1 time deals. Otherwise you just take all AI money then DOW
8)Maritime states should gift limited amout of food. Militaristic state is useless in comparision unles they own resources you want.
It takes less then an hour of programming to fix those and they can greatly improve on replay value.
Am sure you guys can come up with many more.
1)Can raze buildings.
2)Repair AI peace bargaining assesment
3)Longswordsman can be available @turn 80 and will win you the game @any difficulty level. Tips: Add a tech prerequisite to steel.
4)Need a Resource screen.
5)Need an Inter AI war status screen
6) Less GPT from traded luxury resources.
7)Can't mix per turn with 1 time deals. Otherwise you just take all AI money then DOW
8)Maritime states should gift limited amout of food. Militaristic state is useless in comparision unles they own resources you want.
It takes less then an hour of programming to fix those and they can greatly improve on replay value.
Am sure you guys can come up with many more.