Recent content by Crazy_Ivan

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    Scions Origins?

    Spark Notes for the Lazy (I read over it and this is what I understand. Im completely capable of being wrong.)
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    Earlygame Scions

    How about, a world spell that with Sorcery and Preisthood, grants all units currently under Scion control, a promotion that gives them a chance to be reborn in the Capitol when they die. A further possibility would be to have a second chance for them to spawn as a Reborn after death, rather...
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    Domination on Scions

    Yes. Last game I played, I had Hemah and Govanon fail a Dom roll, both (curse stack casting) against a Heroic Dragon Slayer with Magic Resistance. I lost it. Some of my soul got crushed.
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    Food Supply

    I had a passing Idea. It's an idea that supports growth, rather than supports large cities, but I still would like to pass it along here. A unit, produced only from Food (hammers providing no construction to it) that is worth One settleable pop in a city. This would atleast be useful...
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    Domination on Scions

    Perhaps Scions unit class should be reclassified entirely. For instance, when I made the unfortunate discovery that undead slaying doesn't effect them. If only for ease of reference, changing their Undead status to "Animated". As for Domination Versus The Scions, perhaps just a 30%...
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    The Bitter Irony

    But you're just a stupid newbie. heh.
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    "Your warrior has been destroyed by a savage mistform" - turn 40.

    Actually, the Guardians will inexorably chase the activating unit until they kill it/run into something else. So, a rather zippy scout can draw a big old cloud of hurt after it.
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    Giving heroes a second chance: A small modmodmod

    Generally, just because you happen to be particularly strong, or have nice enough hair, you aren't immortal. Immortality is generally for people who are well, immortal. Second Cance strikes me as the best way to emulate the "How do ya kill this guy?" feeling Heros generally evoke.
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    Giving heroes a second chance: A small modmodmod

    Perhaps halving the total free XP, to "until level 5" instead of 10, but with a XP gain modifier would make this a wellbalanced addition. It allows that the hero will have -some- tangible "I'm heroic, look at what my feats have given me, just for being awesome!" but without running around, piles...
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    Alternate Alignment Diplomacy

    This actually strikes me as an exceptional idea. When someone is out for power, there's generally no reason (that I know of) to follow on with 'Good' unless you're going after a Crusade or Ancient Forrests. Making Evil AI leaders the Targets of good, and unwilling to skip along hand in...
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    "Your warrior has been destroyed by a savage mistform" - turn 40.

    It only happens if the Pristinus Pass happens to get 'activated'. And yes, that thing will rape you.
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    The Outcast Sons of Pariah

    I'd like indulging lineage+selecting from a handful of 'outcasts only' mutations, but also that all units of the outcasts have Mutation cast on them on creation. After all, the whole point of a mutant is that it's a mutant ;3
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    The Outcast Sons of Pariah

    Perhaps molding them into line near the Raiders and Supermutants of Fallout3 wouldn't be to far off for a good mark. Encouraging high mobility, constant fighting, units that have no uniform behavior, that such. Another thing would be to let them follow 'lines' of mutation, via...
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    Khadi "good" side World Spell

    Using the logic that it's late game, and therefor should be "powerful" therefor means the Bannor should have Orbital Bombardment Cannons for purging the unclean and heretics at Omiscience, because that's even LATER game, and should be even more powerful. I wouldn't mind a say, 150% or 200%...
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    Khadi "good" side World Spell

    The Khadi, when choosing between the good and evil sides of their world spell, recieve a 300% increase to Gate Creature spawn rates when taking the good side. I do not care what you conjecture, when a veritable Hurricane sweeps across the land under a player's control, incising all before it...
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