Recent content by Cyrusfan

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    Evil Great People

    Isn't the 9th circle of hell for betrayers? At least that's what I remember from the ps3 game.
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    v 25, Bugs/Crashes reporting thread

    Same save as comment 456, under SVN 3491 (from about an hour ago), the huge inflation value is gone, but there's still a huge overcharge somewhere. When I loaded the save, it indicated I had a surplus of 71 gold per turn, which went hugely negative (-350ish with 0% research) after recalculating...
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    v 25, Bugs/Crashes reporting thread

    In comment 456, I have a save, if you just need a test.
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    v 25, Bugs/Crashes reporting thread

    I'm running Barter in my current game which says it has no inflation, yet I jumped to -600/turn from a modest surplus on recalculating with SVN 3471. Reported inflation cost seems to be only around 300 (was 0) so I'm not real sure where the extra cost came from. Save is from SVN 3467. I...
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    Inflation

    Shouldn't that be the gold spent rather than hammers earned? The ratio of gold spent to hammers earned is dramatically higher on one and two (I think) turn rush jobs than it is later. Just trying to understand the effect here-does the hurry modifier then add into the equilibrium inflation...
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    Inflation

    Suggestion for when you get back-maybe it should be proportional to the ratio of gold spent rushing to gross income? So rushing units in an emergency should be relatively trivial, but one turn rushing a wonder would spike inflation for a while? Also this is calculated every turn without...
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    Inflation

    Should we expect to see a huge spike in inflation from rush building stuff (that's two questions-is the code meant to do so at the moment and do you have an opinion on it). Just wondering so I can plan ahead. I don't currently worry about having enough gold to rush build a wonder at the moment.
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    v 25, Bugs/Crashes reporting thread

    I'm having trouble loading hoseat games again, no real idea why. In the first case, the deliberate save loads (second player's turn for all that matters) and for an instant you can see the normal screen (map, score, etc.) before the screen goes black and CTD. In the second case, the autosave...
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    ls612's C2C AI thread

    Comment 353 of the v25 bug thread. Just to confirm, I had the automate hunt minimum set to 95% generally and tried at 100% before posting the save. I've noticed a pretty high mortality rate for the hidden nationality/camo units under the automate hunt command, as well, but don't have a save for...
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    v 25, Bugs/Crashes reporting thread

    Is 90x70 the viewport size you always use? I've found that 50x30 works best for me, at least once the map fills up with cities.
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    C2C - Civics Discussion Thread

    It's just one game, but on a planet-generator map (2-5 continents) I was able to hit the happy-imposed limit of a dozen cities (I think this was Chiefdom with theree unhappy per sity over 6) with gold per turn to spare, I just had to be more patient in my expansion than before. This was all on...
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    v 25, Bugs/Crashes reporting thread

    Weird automation AI behavior. Set the active Trackers to Automate Hunt as they come up. One of them is next to a neanderthal guarding a goody hut. You can check the combat odds of the attack before automating the unit and find that the odds are just under 50%. However, even under minimum...
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    Question about weather station

    I prefer the $2 Trillion Weather Dominator/Cobra Commander
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    Using the new Build Lists

    When I have this in my user settings folder (as late as svn 3440) I get a runtime error just as loading (or starting) a game completes (after the selected options pop-up appears and the mouse icon changes from a spinning planet to a running dude.
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    v 25, Bugs/Crashes reporting thread

    Referring to issue at 334 and others So I exported versioned items to a new (empty) folder and then moved that into my mod directory (after changing the name of my previous c2c folder, and I could get a game started just fine. However, when I moved the old UserSettings folder over (after...
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