v 25, Bugs/Crashes reporting thread

Status
Not open for further replies.
You can use the TrainCondition tag for complex prerequisites. It is an expression tag so you can have things like Horse and Iron and Sulphur and Hills near the city or something like that (just an example).

Code:
<TrainCondition>
  <And>
    <Has>
      <GOMType>GOM_BONUS</GOMType>
      <ID>BONUS_HORSE</ID>
    </Has>
    <Has>
      <GOMType>GOM_BONUS</GOMType>
      <ID>BONUS_IRON</ID>
    </Has>
    <Has>
      <GOMType>GOM_BONUS</GOMType>
      <ID>BONUS_SULPHUR</ID>
    </Has>
  </And>
</TrainCondition>

Where do I put this code? what file?
 
Hi,
I have the latest SVN updates... but still my Tribal Guardian causes CTD upon clicking on it. I read a post about it from mid of July but didn't see any solution so far. What to do to get rid of it?
 
[refers to comment 305]

Just to be up to date.
- Fixed RefData as suggested by many people, also to give it today's date. The Revolution fix I did should fix the error SO had.



I think these were caused by my previous attempt to fix RevData.

Under current SVN (3438) none of my save games (single or hotseat) will load, nor can I start a new game. In each case, the progress bar goes to full, the selected options pop-up appears, and the cursor changes to the running dude icon, and then I get the runtime error message + CTD.
 
Hi,
I have the latest SVN updates... but still my Tribal Guardian causes CTD upon clicking on it. I read a post about it from mid of July but didn't see any solution so far. What to do to get rid of it?

You don't click on the Tribal Guardian, you can't do anything with him. I am not sure what is going on with this since I can click on him and I get no problems. I only do click on him when I want to delete him. Edit Should I auto upgrade him to archer when Archery discovered? Or get rid of him?

[refers to comment 305]



Under current SVN (3438) none of my save games (single or hotseat) will load, nor can I start a new game. In each case, the progress bar goes to full, the selected options pop-up appears, and the cursor changes to the running dude icon, and then I get the runtime error message + CTD.

Is there anything in your Python.Err log? Post it if there is otherwise post a save game and mini dump file if not. I am not having any trouble with save games except when I try and add a new unit.
 
You don't click on the Tribal Guardian, you can't do anything with him. I am not sure what is going on with this since I can click on him and I get no problems. I only do click on him when I want to delete him. Edit Should I auto upgrade him to archer when Archery discovered? Or get rid of him?

Neither, just leave him the way he is, i dont know understand why people want to try anything with him in the first place, since he is a "stationary" unit. :hmm: I wonder if "we" put that out to everyone to read in the FAQ's:confused:


@Koshling:

The savedgame from SVN 3438 is fine up to this point. When i click next turn for some reason THIS turn takes 4 times longer than the rest, but then the next turn its back to normal, just thinking it might be a prelude to something going on is all??
 
You don't click on the Tribal Guardian, you can't do anything with him. I am not sure what is going on with this since I can click on him and I get no problems. I only do click on him when I want to delete him.
Neither, just leave him the way he is, i dont know understand why people want to try anything with him in the first place, since he is a "stationary" unit. :hmm: I wonder if "we" put that out to everyone to read in the FAQ's:confused:

It doesn't crash when you click on him, it crashes when you click on him and then right click elsewhere (or try to move with KB?---I never tried that). People may be doing it accidentally, thinking they selected a different unit.
 
You don't click on the Tribal Guardian, you can't do anything with him. I am not sure what is going on with this since I can click on him and I get no problems. I only do click on him when I want to delete him. Edit Should I auto upgrade him to archer when Archery discovered? Or get rid of him?



Is there anything in your Python.Err log? Post it if there is otherwise post a save game and mini dump file if not. I am not having any trouble with save games except when I try and add a new unit.

Since "he" seems to be a random problem, not occurring for every one but some I would option for removal. What special function does it carry? Defense in early game?
The capital is a building hub... sooner or later you will click by mistake on that sucker.
 
Since "he" seems to be a random problem, not occurring for every one but some I would option for removal. What special function does it carry? Defense in early game?
The capital is a building hub... sooner or later you will click by mistake on that sucker.

Without him, AI civs are commonly removed from the game by Barbarians.
 
Without him, AI civs are commonly removed from the game by Barbarians.

Bummer.... I cannot even click on it , any attempt causes CTD left, right... sometimes even thinking about HIM causes CTD .... I am afraid to look at HIM .... I even stopped visiting my own Capitol!
 
Bummer.... I cannot even click on it , any attempt causes CTD left, right... sometimes even thinking about HIM causes CTD .... I am afraid to look at HIM .... I even stopped visiting my own Capitol!

I click on him by accident every once in a while and it doesn't cause me any issues. :confused:
 
I click on him by accident every once in a while and it doesn't cause me any issues. :confused:

Yeeeh... I am one of those few chosen ..... There was somebody else with this issue but I didn't see him getting the solution. I guess it is random and not that easy to "get". I will try delete my old SVN down's and do a fresher'
 
Is there anything in your Python.Err log? Post it if there is otherwise post a save game and mini dump file if not. I am not having any trouble with save games except when I try and add a new unit.

PythonErr is empty. Save games at this point don't seem to be the issue (at least as far as the runtime error-I was having an issue with the hotseat save earlier in the week) as I can't start a new game, either.
View attachment MiniDump.rar
This is from an attempt to start a game late last night under SVN 3438.
 
This is one heck of a LOT to pay dont ya think??

What's it nominal bulb cost? The old system just asked for a proportion of that. The new system weights by usefulness but still normalizes to something of the same order as the bulb cost, so the deeper into the game you go the more techs cost. That's always been the case, but with us having such a large tech tree the scaling becomes apparent much earlier than it did in vanilla, so we may need to change the system somehow to lose any trace of a linear link between bulb cost and trade value.

It basically means (and always did, even in vanilla past a certain point in the tech tree) that you can effectively only trade techs for other techs.
 
@AIAndy, I am getting the following python error. It is not critical but it does get into the log so clutters stuff up when we need to fix errors.:p A simple test for existence before opening is all that is required.:p
Code:
Traceback (most recent call last):
  File "BugInit", line 93, in callInits
  File "MusicUpdate", line 54, in init
WindowsError: [Errno 3] The system cannot find the path specified: "C:\\Games\\Firaxis Games\\Sid Meier's Civilization 4\\Beyond the Sword\\Mods\\Caveman2Cosmos/Assets/Sounds/Soundtrack/PrehistoricNew/*.*"
 
Referring to issue at 334 and others

So I exported versioned items to a new (empty) folder and then moved that into my mod directory (after changing the name of my previous c2c folder, and I could get a game started just fine. However, when I moved the old UserSettings folder over (after deleting the new one), because I don't really want to redo the build lists, BUG options, etc., I got the runtime error again. Here's the problematic folder
View attachment UserSettings.rar
I'll try moving individual items over and see what works, but I thought I'd keep y'all up to date on the issue.

Edit: CustDomAdv is not the issue

Runtime Error message reappears when I move BuildLists form the old folder to the new one. I currently have 3 lists, one that gives everything in ascending cost order that appears respectively under the production, food, and happy filters. I have no idea how those lists could be causing an issue on a new game when there aren't any cities to be considering them.

To confirm, I copied the entire UserSettings folder over, after deleting the BuildLists, and the game starts properly. I know AIAndy is on vacation for several more weeks, so I'll leave a copy of it for him to look at in his thread on the topic, so it doesn't get buried in the interrim.
 
Repeatable crash when you set those ancient bombard units (forget the name) to auto-promote if they are glowing. Might have something to do with them having no promotions available. This has been around for ages just never remembered to report it.

On a side note, im being attacked on all sides by pesky thieves and rogues which is nice :)

edit: That reminds me with viewports on and when rogues attack me or pillage I can't tell where it is occurring. If I click on the message it should centre the screen to where it occurred shouldn't it? Sometimes When enemies have been spotted off screen or barbs pillage, I am unable to re-centre in this instance also (sometimes anyway).
 
Status
Not open for further replies.
Back
Top Bottom