v 25, Bugs/Crashes reporting thread

Status
Not open for further replies.
Rev 3470:

My game went from having 0% inflation before update to having 79% inflation and worsening after update. My game is in Ancient Era and I switched to my first inflationary civic (15%) not too many turns ago. Went from having ~+125 gold per turn at 100% research to ~-375. Research dropped to 0% and it's still at ~-175 gold per turn.

That is intended, there was a major bug with the new inflation that caused overall expenses to be almost 0. Now it is working as intended AFAIK.
 
That is intended, there was a major bug with the new inflation that caused overall expenses to be almost 0. Now it is working as intended AFAIK.

How can you intend 79% inflation in the Ancient Era (and worsening), when I have hardly anything that would cause inflation? I have never rushed anything and have only recently switched to Metals....
 
I am not sure about new inflation ..... suddenly i am on -2500 per turn and cannot play .... I have all money generating available for era buildings build and etc. with science down to 0.....
There is nothing literally to build anymore so how to play? Any strategy? Kill the army? Demolish half of the buildings? 100% stable inflation rate...... I will hang all my advisers! I have a lot of expenses related to civics and buildings but it all looks right now way off balance.

By the way... I have Barter which says no inflation, Coinage gives 10% ..... WDH?
 

Attachments

  • hipinf.jpg
    hipinf.jpg
    498.7 KB · Views: 63
I am not sure about new inflation ..... suddenly i am on -2500 per turn and cannot play .... I have all money generating available for era buildings build and etc. with science down to 0.....
There is nothing literally to build anymore so how to play? Any strategy? Kill the army? Demolish half of the buildings? 100% stable inflation rate...... I will hang all my advisers!

By the way... I have Barter which says no inflation, Coinage gives 10% so 100% inflation..... WDH?

I usually get that way about 3/4 way through the Medieval Era, best thing to do is, when taking over cities, pick out the highest POP ones, and even though you have alot of other cities, sell the buildings inside and then abandon the city, usually anything under 7 by then isnt that useful anyways. Just a thought. Thats why its very important to get ALL the money you can early ingame, alot of people say its not right, but thats what Castle's and Emperors did back then also, HOG all the money in a treasure vault. Infact thats exactly what the Vatican did to all the Cardinal(s), they lived like Kings while the rest of the flock was starving and dying.
 
I usually get that way about 3/4 way through the Medieval Era, best thing to do is, when taking over cities, pick out the highest POP ones, and even though you have alot of other cities, sell the buildings inside and then abandon the city, usually anything under 7 by then isnt that useful anyways. Just a thought. Thats why its very important to get ALL the money you can early ingame, alot of people say its not right, but thats what Castle's and Emperors did back then also, HOG all the money in a treasure vault. Infact thats exactly what the Vatican did to all the Cardinal(s), they lived like Kings while the rest of the flock was starving and dying.

I am in the early Ancient Era with only 8 cites and my inflation rate is at 79%! Research at 0 and I'm losing cash out the wazoo. If this is the way it is intended, then the intentions are misguided. I'm all for playing it with a close eye on the bottom line, but this is ridiculous.....

There HAS to be a miscalculation somewhere....
 
I am in the early Ancient Era with only 8 cites and my inflation rate is at 79%! Research at 0 and I'm losing cash out the wazoo. If this is the way it is intended, then the intentions are misguided. I'm all for playing it with a close eye on the bottom line, but this is ridiculous.....

There HAS to be a miscalculation somewhere....

Are you on the latest SVN, because i just went from a "surplus" to a "minus" in my present game?? After that last SVN change by ls612??


EDIT: What can you do about the Tribal Guardian if a revolution happens in the Capital City? (see attached?? )cant be moved???

Plus my Trebs/Cannons/all siege weapons aren't making any impact as far as i can see?? see attached?? Is it because maybe i am about 20 techs behind them and they have Bombard Stuff already, and i dont??
 
I usually get that way about 3/4 way through the Medieval Era, best thing to do is, when taking over cities, pick out the highest POP ones, and even though you have alot of other cities, sell the buildings inside and then abandon the city.....

Well.... I am kind of expansionist.... I do not conquer if they are not on my way or if there is no resource I need... I rather build than take over...... so until now I used to focus on hammer and commerce generating buildings plus influence to keep high science rate and to be in general way ahead.. and a lots of cities... now I have a new demon to fight with...... It is hard to give up your own highly upgraded cities on which you spend a lot of time rising .... I guess there is no place for huge empires anymore he he he he....... higher you get than bigger the fall and louder bang ......
It is a Fall of Empire ..
Last SVN update by the way.... I am reversing as we speak
 
Well.... I am kind of expansionist.... I do not conquer if they are not on my way or if there is no resource I need... I rather build than take over...... so until now I used to focus on hammer and commerce generating buildings plus influence to keep high science rate and to be in general way ahead.. and a lots of cities... now I have a new demon to fight with...... It is hard to give up your own highly upgraded cities on which you spend a lot of time rising .... I guess there is no place for huge empires anymore he he he he....... higher you get than bigger the fall and louder bang ......
It is a Fall of Empire ..
Last SVN update by the way.... I am reversing as we speak

I had to invade because they started it first (no place else to go i guess) but if you look at my slider i am at 0 and minus -3000ish and all my cities are on Wealth?? Go figure???

btw, thats exactly the way i play also, glad to see someone else play that way!!
 
Hm, it seems that the current method is also bugged. The old way was definitely bugged though, so I'll have to look at this some more tomorrow. Sorry.
 
Are you on the latest SVN, because i just went from a "surplus" to a "minus" in my present game?? After that last SVN change by ls612??


EDIT: What can you do about the Tribal Guardian if a revolution happens in the Capital City? (see attached?? )cant be moved???

Plus my Trebs/Cannons/all siege weapons aren't making any impact as far as i can see?? see attached?? Is it because maybe i am about 20 techs behind them and they have Bombard Stuff already, and i dont??

Yes, Rev 3470.

Edit: BTW, I never bought into the selling buildings stuff. How do you put that castle on a wagon to get it to market?.... Would make more sense to abandon a building and get a small percentage of its cost back in hammers. I mean, who's buying these buildings anyway? They aren't building anything with them.... And if the Lions are on the doorstep, how are the buyers getting the goods out of the city without the Lion eating them all up?....
 
Hm, it seems that the current method is also bugged. The old way was definitely bugged though, so I'll have to look at this some more tomorrow. Sorry.

Yeah it was worse when i took over ALOT of cities before, infact i would have to Abandon/Raze ALL of them just to keep going, but then it was at a minus (-) also????:crazyeye:

I guess i will have to go back to NO Revolutions again, oh well.
 
Yeah it was worse when i took over ALOT of cities before, infact i would have to Abandon/Raze ALL of them just to keep going, but then it was at a minus (-) also????:crazyeye:

I guess i will have to go back to NO Revolutions again, oh well.

This current inflation bug doesn't seem to have anything to do with Revolutions, as I never play with it on. Always seems that the AI is having Revolutions and troubles and I never have any.....
 
Yes, Rev 3470.

Edit: BTW, I never bought into the selling buildings stuff. How do you put that castle on a wagon to get it to market?.......

The word is RECYCLING. It is a common knowledge at least in poorest countries to lie your hands on what ever building material you can find when the supple is low or costs of "new" is high. What about scavengers these days? Cooper, or other metals are on demand ... check any scrapyard for prices ;)
In eastern Europe there are examples of old castles or other structures taken apart in less then a month if not stopped .... old railroads go as well ....
I treat selling buildings as sort of recycling thus lower value when sell .... taking on account that passing turn takes years seems to be appropriate and reasonable... in a way....
 
The word is RECYCLING. It is a common knowledge at least in poorest countries to lie your hands on what ever building material you can find when the supple is low or costs of "new" is high. What about scavengers these days? Cooper, or other metals are on demand ... check any scrapyard for prices ;)
In eastern Europe there are examples of old castles or other structures taken apart in less then a month if not stopped .... old railroads go as well ....
I treat selling buildings as sort of recycling thus lower value when sell .... taking on account that passing turn takes years seems to be appropriate and reasonable... in a way....

I understand, but it would make more sense to get hammers rather than cash. After all I am the only builder in town, who's gonna buy the stuff?....
 
Please post a savegame and minidump of this, along with which SVN revision you are using. I think I know what is happening, but I'd like to confirm, as if I am right it would be crashing a lot more.

Its always been the case right up to the current revision. A battery ram should be the first unit once you load the save. Just click auto-promote.
It should happen in any save. Just create a battering ram through the world editor, edit it to give it some experience. Then click auto-promote and it'll crash, as long as it has no possible promotions pretty sure.
 

Attachments

Hm, it seems that the current method is also bugged. The old way was definitely bugged though, so I'll have to look at this some more tomorrow. Sorry.

I'm running Barter in my current game which says it has no inflation, yet I jumped to -600/turn from a modest surplus on recalculating with SVN 3471. Reported inflation cost seems to be only around 300 (was 0) so I'm not real sure where the extra cost came from. Save is from SVN 3467.
View attachment no really sos.rar
I figure you might want an example to look at before and after. It seems to me something additional to the inflation calculation squashed my income. In any case whatever the calculation is, it seems to be adding something on top of what the civic based inflation is supposed to be, since my equillibrium should be 0 and it clearly is not.
 
1. There are 2 different Leonides Hero units (Leonides - 300 Spartans (STR 9) and Leonides (STR 12). Are there supposed to be 2 different hero units for the same guy?

2. I'm in late Ancient/early Classic period and have 2 island cities, neither of which can build a Trading Post (one is even connected via cultural borders). I can build a trading post on any city I have on the mainland. In the city window, the Trading Post doesn't even show up in the list of buildings. Other non-available buildings (including those dependent upon Trading Post) are listed darkened as unavailable. *I think the Bartar Post is also not listed, but it would be currently unavailable due to civic selection.
 
I understand, but it would make more sense to get hammers rather than cash. After all I am the only builder in town, who's gonna buy the stuff?....


hammers you say..... hmm .... that sounds somewhat more like what I described .... still.... you can sell a brick or two to your subjects in need :egypt:
..so they can :wallbash:
Actually it really sounds better and better when i look at the idea longer, however when you abandon city you lose hammers..... cash is the king, stays.
Edit: Off topic ... so goes to the ideas/discussion
 
1. There are 2 different Leonides Hero units (Leonides - 300 Spartans (STR 9) and Leonides (STR 12). Are there supposed to be 2 different hero units for the same guy?

OK, i have been "waiting" for 4 months for a person to ask that question, so thx.

If you see, its really a yes answer, see one was strictly about him and the other one is loosely based off of the movie. If you look at the attached they are different looking, and have different stats. They have different shields, helmets, and one even has a cape.
 
OK, i have been "waiting" for 4 months for a person to ask that question, so thx.

If you see, its really a yes answer, see one was strictly about him and the other one is loosely based off of the movie. If you look at the attached they are different looking, and have different stats. They have different shields, helmets, and one even has a cape.

Yeah but it would be way better if there was only Leonides (Hero) and then the Spartan culture was giving the other for their Culture Unit's graphic.
 
Status
Not open for further replies.
Back
Top Bottom