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Dadais's latest activity
Dadais
reacted to
techumseh's post
in the thread
War of Spanish Succession / Great Northern War scenario idea
with
Like
.
Given the scale of the map, ranged artillery seems a bit unrealistic. Another option is to have artillery that bombards adjacent units...
Yesterday at 4:57 PM
Dadais
reacted to
Fairline's post
in the thread
Industrial Unit Graphics
with
Like
.
Following on with the 19th Century theme, I've reworked some old Victorian-era British and Empire units with a fair number of new...
Wednesday at 1:19 AM
Dadais
reacted to
Fairline's post
in the thread
Industrial Unit Graphics
with
Like
.
Here's a collection of 19th Century units I've made over the past 20 years with recent additions and tweakage of the older ones. Some...
Saturday at 8:07 AM
Dadais
replied to the thread
ToT Patch question
.
Here's an exemple with a project I'm currently working on. The most important thing not to miss with definition and Terrain2 changes is...
Apr 15, 2024
Dadais
replied to the thread
ToT Patch question
.
Terrain1(/3/5/7) shall stay the base graphic for your tile and bonuses' graphic, and are still limited in size to 32 pixel. The base is...
Apr 15, 2024
Dadais
replied to the thread
ToT Patch question
.
It allows us to define overlays for any terrain in rules.txt, allowing a personalized terrain2(/4/6/8).bmp file going with it. I guess...
Apr 14, 2024
Dadais
reacted to
tootall_2012's post
in the thread
The Age of Reformation (Version 2.0)
with
Like
.
I double checked your SCN file through hex editing and can confirm that your Barbarian activity is set to "Village Only", i.e. Offset...
Apr 13, 2024
Dadais
replied to the thread
The Age of Reformation (Version 2.0)
.
With lua, first define apropriate zones on map for these to be. Then when any unit is active, if it is barbarian, if it is Xebec, if...
Apr 12, 2024
Dadais
reacted to
techumseh's post
in the thread
Old project getting started.
with
Like
.
Thanks Civ2units. A map is one thing I did get done on my earlier attempt. Here's a screen shot of the B&I map. Sorry about the poor...
Apr 12, 2024
Dadais
reacted to
tootall_2012's post
in the thread
[TOT]
The Test Of Time Patch Project
with
Like
.
Yes, you are right in your statement. I stand corrected. :) I'd never tried to implement it before today on units other than those in...
Apr 7, 2024
Dadais
reacted to
Blake00's post
in the thread
Dune Civ2 & ToT scenarios development
with
Like
.
As planned I've changed the GUI pillar/rail thingos to a bigger size to better suite the classic Dune 2 GUI look and I've pretty much...
Apr 7, 2024
Dadais
reacted to
Thorvald of Lym's post
in the thread
[TOT]
The Test Of Time Patch Project
with
Like
.
Correct: caravan commodities can be named to anything you want. However, certain commodities yield larger returns from cities in demand...
Apr 1, 2024
Dadais
reacted to
gapetit's post
in the thread
Small Questions Thread
with
Like
.
Hello Blake, the unit that appears is has to be activated in the civilization of "Set Objectives Protagonist" (in Scenario Parametres -...
Mar 31, 2024
Dadais
replied to the thread
[TOT]
The Test Of Time Patch Project
.
There, 1, 3 or 16 is the number of tiles. One, three (on one row) or 16 (on two rows of 8 tiles) 32, 48 or 64 is the height of the...
Mar 31, 2024
Dadais
reacted to
JPetroski's post
in the thread
Small Questions Thread
with
Like
.
Yes - when you hit "save as scenario" the unit that is currently activated/blinking will be the one that shows up there.
Mar 30, 2024
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