Recent content by Factoid

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    RBO- OSG4 - Belligerent Bears with Beams

    Hi all, I just have to say how much I like Zed-F's last report. The clarity of thought and expression is admirable. I particularly appreciate the several times he lists intentions to help following people. IRL I am just starting a contract to maintain/further develop a software suite...
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    Moo1 utilities - an OSG3 example

    OSG3 SPOILERS follow - researchable techs for all races (Tech level/tech name). Save file osg3-2300.GAM Year = 2300 Race 0 = Silicoid (Player) _5 Battle Comp 2 _8 Robotic Controls 3 10 Battle Comp 3 13 Improved Scanner 15 Battle Comp 4 18 Robotic Controls 4 20 Battle Comp 5...
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    Moo1 utilities - an OSG3 example

    Hi all, This posting starts by talking about one thing and then wanders off to a rather different topic (um, kinda like some other postings of mine). ;) The following post (arrgh! 15 kB limit exceeded) is a list of the techs that races were able to learn in OSG3. By that I mean the techs...
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    RBO - OSG3 - Hard Rock Cafe

    Hi all, Energy pulsars do have effect on planetary bases, but it is quite diminished (halved as an energy weapon?). I don't remember it damaging all bases the way all ships in a stack are damaged (ie causing the base "stack" to evaporate like ship stacks do) but I could be mistaken...
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    RBO - OSG3 - Hard Rock Cafe

    Hi all, Heavy fusion beams on big ships were what the Psilons used on ME in (early) Imperium 4, I agree they are very effective. :) My executive summary of the pros and cons of torps: - I so much want torpedoes to be effective, but the halving versus planets makes them much poorer...
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    RBO - OSG3 - Hard Rock Cafe

    Hi all, Congratulations on the win. Entertaining and educational. :thumbsup: But you will always have lasers! What more do you need? :p :lol: I have a game somewhere - I think a huge galaxy hard game - where I vaguely remember mislaying a rich planet in a corner *far* away from...
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    RBO - OSG3 - Hard Rock Cafe

    Hi all, I find the interaction between base-building strategy and missile research strategy quite interesting (that is, no simple choices, and lots of different and successful choices taken by different people). Being short of BOTH built bases and researched missiles makes me nervous...
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    RBO - OSG3 - Hard Rock Cafe

    Hi Therlun, I have to agree with Alan. There are truncation effects all through Moo, so that 2% ends up MUCH worse on low production planets. Here is an example which you can easily test for yourself. I started up a (hard, Silicoid) game and sent the colony ship to the closest...
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    RBO - OSG3 - Hard Rock Cafe

    Me, too. It looks like Maniac used the upload server for his savegame, and presumably NOT an in-line attachment. Therlun, it doesn't look as if the savegame has worked properly, contrast your link with Maniac's savegame link. Can someone who knows what they are tallking about (I don't)...
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    Moo1: Imperium 4 savegames (Factoid)

    Hi, Imperium 4 (Moo1) at Realms Beyond Orion has completed, recommended to those of you interested in Moo1. Realms Beyond Orion Imperium 4 reports Here are some savegames from my attempt at the game, may be interesting if you want to play high-tech wars against impossible-difficulty...
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    Subject - Moo1: What techs are you guaranteed to get?

    Hi Zed-F, Ah excellent, you come to my rescue again. You have given me a handle on how underlaying things work. :goodjob: I note also that population increase for Silicoids initially costs 30 BC per +1 pop, and after cloning costs 15 BC. The cloning tech still says "lowers costs to 10...
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    Subject - Moo1: What techs are you guaranteed to get?

    Hi all, In Moo1 you are always guaranteed to get some techs - Class II deflector shield, High energy focus, Complete terraforming (+120) and Neutronium armor are the only techs available in those rungs. Silicoids have no interest in waste reduction, eco restoration or controlled...
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    Moo1 - Hello there and test...

    Hi Zed-F, Thanks, I was confusing myself with the succession games. I did work out the posting limit here, my report is looking better for severe pruning in any case. ;) I'll trash that test image above when I work out how, every little helps. Factoid
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    Moo1 - Hello there and test...

    Hi, As you can guess from my post count I am rather new here. :) I have browsed the CivFanatics FAQ but still have a couple of uncertainties. As far as I can tell there is no test forum - apologies if this should have been posted elsewhere. I have been following the RBO Moo1 SGs...
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