I thought I would have seen a post to solve the problem by now... Guess not! Don't get me wrong, I really like the new patch and most of its new features. To confirm overwring a quicksave is kind of oxymoron, but I can still live with that if not 50% of the time I got crash to desktop...
Searched this thread, and someone brought this up, never got answered. So I will try again:
How to disable the save game overwriting warning (both regular saves and quick saves) - these warning messages are not there before the patch. Sometime it cause CTD. I searched the .ini file but did...
Searched this thread, and someone brought this up, never got answered. So I will try again:
How to disable the save game overwriting warning (both regular saves and quick saves) - these warning messages are not there before the patch. Sometime it cause CTD. I searched the .ini file but did...
On small continet, if play 7 civs, the AI usually only have 4 - 6 cities. The key to success is to play nice with the laggers, but try to slow down the #1 or #2. The keys are to maintain a good navy, and try to pillage the hell out. I literally destroy every single tile around the AI city, so...
I found OCC quite amazing! If only I could build cathedral buildings...
I found the most import 1st GP is... Great artist. That will give you instant 6000 culture (in Epic) and make your borders go 5 blocks (the max is 6, and you need 75000 cp). This will ensure you have access to all...
Thanks for OP this wonderful utility.
I am using my Toshiba laptop to play Civ4. Spec: Intel 1.7G, 1.5G RAM, nVidia Go5200FX with 64MB. The utility works great, no crash to desktop so far - played 2 complete games.
The only problems I have are the interface is still very blocky, and CG...
Please read forum rule before posting. This section is for artcles only!
Meanwhile, hope this thread would hel you:
http://forums.civfanatics.com/showthread.php?t=145247
I find the inability to construct cathedral buildings in OCC quite unfair. Anyway to mod this?
Thanks for the guide. I am playing on emperor, so far so good...
Can't believe that... I mean that was a major outcry from Civ3, and they got so many beta testers out there before the release. Nobody caught that? Yeah, I hope the patch(s) will fix that down the road.
Is it just me? The AI still build roads on almost every tile like in Civ3. And they also chop of forest/jungle not in their city working radius! Since you can't use worker to grow trees in Civ4, this is extremely annoying. Some time I have to go to war just to stop them for that :mad: -- OK...
Is it a big no-no to build cities on special resource tiles?
In my recent game I founded a city on a tile that has copper. On city screen I only got +1 hammer from copper, but I am missing out +3 hammer with mining. I acn not have my worker to work on it either - because it's a city tile...
Say the city I am building a wonder has 10 hammers/turn. Because of the industrious trait, I will add 15 hammers (10*150%) to the production of the wonder per turn?
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