AI and Civ3 Road Frenzy

firebead

Chieftain
Joined
Nov 17, 2001
Messages
37
Is it just me? The AI still build roads on almost every tile like in Civ3. And they also chop of forest/jungle not in their city working radius! Since you can't use worker to grow trees in Civ4, this is extremely annoying. Some time I have to go to war just to stop them for that :mad: -- OK maybe a little over stated, but anyone else experiencing the same frustration?
 
Yeah, they removed the commercial bonus on roads to stop the road spamming and what do we get? Automated workers and AI that builds roads everywere...

The maps look horrible with all those roads... I hope they get that fixed soon...
 
Can't believe that... I mean that was a major outcry from Civ3, and they got so many beta testers out there before the release. Nobody caught that? Yeah, I hope the patch(s) will fix that down the road.
 
I like having the roads- increases movement- I'd hate to have to get across my land to the other boarder in order to defend an attack and be stopped by my own negelct of building roads...
? how many roads do you pass on the way to the store near you?
I'll wager a sh**load more than you see on a civ4 map.
 
I also still build roads on almost every tile, that strategy is just printed onto my brain... it just doesn't look right when nothing is built on a tile. :D


Also when getting attacked it is great to be able to move quickly to ANY square.
 
logical_psycho said:
I also still build roads on almost every tile, that strategy is just printed onto my brain... it just doesn't look right when nothing is built on a tile. :D


Also when getting attacked it is great to be able to move quickly to ANY square.
Quoted for Redundancy :goodjob:
 
It honestly never bothered me...I mean sure it isn't pretty, but why wouldn't you want more mobility?
 
logical_psycho said:
I also still build roads on almost every tile, that strategy is just printed onto my brain... it just doesn't look right when nothing is built on a tile. :D


Also when getting attacked it is great to be able to move quickly to ANY square.

I got over that on my first game. It looks much better when there are not that many roads. Its more clean.

What i do is just build roads connecting my cities and a backup rout for when the main routs get attacked. I fill up all the work tiles of my capital with roads.
 
Hey, I build roads everywhere. Why? Because they are useful and cheap. I like being able to move anywhere in my empire quickly (and not having my main route and my backup route cut with 2 pillages).
 
1. Don't automate your workers.

2. Why do you care what the AI is doing? As long as your country is beautiful. :D
 
Aside for aethstetic reasons what does it matter that the ai or the player builds roads everywhere?

What I really would like them to spend time fixing is the horrible lag and latency delays and the fact that I can't see anything but toast in the city window.
 
The "roadbuilderism" religion is alive and well. Even I do it with my nonautomated workers when there is nothing else for them to do. I can think few reasons to do this. One is the aforementioned movement bonus, other is the fact that it will be nice if a new resource discovered with new technology already has a road leading to it when it appears. Railroads are something I really don't want to see everywhere. I rather have my workers drinking coffee.
 
Roads should have an upkeep cost. 1/20th gold per square ancient, 1/10th modern maybe. But to cover the map in roads is ugly as sin...

Venger
 
I live in southern ontario...there ARE roads in practically every "tile" here...they buy up farms, chop each field into 300 pieces, and 6 months later, you got a crapload of houses...
 
When there's nothing left to build, but you cant construct railroads yet, the only option is to build road on every empty tile.
 
After improvements are built, I stick roads in every square. Otherwise I end up with six or eight workers sitting on their rumps, possibly collecting pay (depending on civic?) waiting for the next tech advance which will allow them to improve better.
I wonder if its possible to add excess workers to city POP in this version, and also if its possible to "gift them to an ally in order to keep relations good.
I dont want ten workers waiting for someone to pillage my improvements, so I keep them building roads. That helps units react to an invasion spot quickley, and possibly will "distract" and enemy into pillaging something not so worthy.
PS- anyone know if you still can get "shields" from disbanding units in a city?
J-
 
One negitive to building roads is that forests will not grow on developed tiles. Even if its just a road
 
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